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cleanup
svn-id: r10197
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@ -465,6 +465,8 @@ int32 Sword2Sound::PreFetchCompSpeech(const char *filename, uint32 speechid, uin
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fp.close();
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// FIXME: potential endian problem, maybe this should be
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///data16[0] = READ_LE_UINT16(data8);
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data16[0] = *((int16*)data8); // Starting Value
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i = 1;
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@ -480,12 +482,11 @@ int32 Sword2Sound::PreFetchCompSpeech(const char *filename, uint32 speechid, uin
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}
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int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan) {
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uint32 i;
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uint16 *data16;
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uint8 *data8;
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uint32 speechIndex[2];
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void *lpv1;
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File fp;
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uint32 i;
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uint16 *data16;
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uint8 *data8;
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uint32 speechIndex[2];
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File fp;
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uint32 bufferSize;
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if (!speechMuted) {
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@ -527,11 +528,11 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v
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fp.close();
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lpv1 = malloc(bufferSize);
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// decompress data into speech buffer.
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data16 = (uint16*)lpv1;
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// Decompress data into speech buffer.
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data16 = (uint16*)malloc(bufferSize);
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// FIXME: potential endian problem, maybe this should be
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///data16[0] = READ_LE_UINT16(data8);
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data16[0] = *((int16*)data8); // Starting Value
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i = 1;
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@ -545,7 +546,7 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v
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free(data8);
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// Modify the volume according to the master volume
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// Modify the volume according to the master volume
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byte volume;
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int8 p;
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if (speechMuted) {
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@ -555,15 +556,17 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v
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}
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p = panTable[pan + 16];
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// Start the speech playing
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// Start the speech playing
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speechPaused = 1;
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uint32 flags = SoundMixer::FLAG_16BITS;
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flags |= SoundMixer::FLAG_AUTOFREE;
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//Until the mixer supports LE samples natively, we need to convert our LE ones to BE
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#ifndef SCUMM_BIG_ENDIAN
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// Until the mixer supports LE samples natively, we need to convert our LE ones to BE
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for (uint j = 0; j < (bufferSize / 2); j++)
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data16[j] = TO_BE_16(data16[j]);
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data16[j] = SWAP_BYTES_16(data16[j]);
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#endif
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_mixer->playRaw(&soundHandleSpeech, data16, bufferSize, 22050, flags, -1, volume, pan);
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@ -378,9 +378,9 @@ static void convertEndian(uint8 *file, uint32 len) {
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}
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case WALK_GRID_FILE: {
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_walkGridHeader *walkGridHeader = (_walkGridHeader *)file;
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walkGridHeader->numBars = SWAP_BYTES_32(walkGridHeader->numBars);
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walkGridHeader->numNodes = SWAP_BYTES_32(walkGridHeader->numNodes);
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break;
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}
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case GLOBAL_VAR_FILE:
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@ -173,42 +173,44 @@ typedef struct
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//--------------------------------------------------------------------------------------
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// Function prototypes
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int32 GetRoute(void);
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void ExtractRoute(void);
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void LoadWalkGrid(void);
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void SetUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir);
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void LoadWalkData(Object_walkdata *ob_walkdata);
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void PlotCross(int16 x, int16 y, uint8 colour);
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static int32 GetRoute(void);
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static void ExtractRoute(void);
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static void LoadWalkGrid(void);
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static void SetUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir);
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static void LoadWalkData(Object_walkdata *ob_walkdata);
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static void PlotCross(int16 x, int16 y, uint8 colour);
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int32 Scan(int32);
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int32 NewCheck(int32, int32 , int32 , int32 , int32);
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int32 LineCheck(int32 , int32 , int32 , int32);
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int32 VertCheck(int32 , int32 , int32);
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int32 HorizCheck(int32 , int32 , int32);
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int32 Check(int32 , int32 , int32 , int32);
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int32 CheckTarget(int32 , int32);
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static int32 Scan(int32);
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static int32 NewCheck(int32, int32 , int32 , int32 , int32);
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static int32 LineCheck(int32 , int32 , int32 , int32);
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static int32 VertCheck(int32 , int32 , int32);
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static int32 HorizCheck(int32 , int32 , int32);
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static int32 Check(int32 , int32 , int32 , int32);
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static int32 CheckTarget(int32 , int32);
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int32 SmoothestPath();
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int32 SlidyPath();
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int32 SolidPath();
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static int32 SmoothestPath();
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static int32 SlidyPath();
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static int32 SolidPath();
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int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD);
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static int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD);
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int32 AddSlowInFrames(_walkData *walkAnim);
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void AddSlowOutFrames(_walkData *walkAnim);
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void SlidyWalkAnimator(_walkData *walkAnim);
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int32 SolidWalkAnimator(_walkData *walkAnim);
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void RouteLine(int32 x1,int32 y1,int32 x2,int32 y2 ,int32 colour);
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static int32 AddSlowInFrames(_walkData *walkAnim);
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static void AddSlowOutFrames(_walkData *walkAnim);
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static void SlidyWalkAnimator(_walkData *walkAnim);
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static int32 SolidWalkAnimator(_walkData *walkAnim);
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#ifdef PLOT_PATHS
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static void RouteLine(int32 x1,int32 y1,int32 x2,int32 y2 ,int32 colour);
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#endif
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//--------------------------------------------------------------------------------------
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#define MAX_WALKGRIDS 10
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int32 walkGridList[MAX_WALKGRIDS];
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static int32 walkGridList[MAX_WALKGRIDS];
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//--------------------------------------------------------------------------------------
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#define TOTAL_ROUTE_SLOTS 2 // because we only have 2 megas in the game!
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mem *route_slots[TOTAL_ROUTE_SLOTS]; // stores pointers to mem blocks containing routes created & used by megas (NULL if slot not in use)
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static mem *route_slots[TOTAL_ROUTE_SLOTS]; // stores pointers to mem blocks containing routes created & used by megas (NULL if slot not in use)
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//--------------------------------------------------------------------------------------
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// Local Variables
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@ -341,7 +343,7 @@ void AllocateRouteMem(void)
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}
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//------------------------------------------
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route_slots[slotNo] = Twalloc( 4800, MEM_locked, UID_walk_anim );
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route_slots[slotNo] = Twalloc( sizeof(_walkData)*O_WALKANIM_SIZE, MEM_locked, UID_walk_anim );
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// 12000 bytes were used for this in Sword1 mega compacts, based on 20 bytes per '_walkData' frame
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// ie. allowing for 600 frames including end-marker
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// Now '_walkData' is 8 bytes, so 8*600 = 4800 bytes.
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@ -1309,6 +1311,7 @@ void SlidyWalkAnimator(_walkData *walkAnim)
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currentDir = 99;// this ensures that we don't put in turn frames for the start
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do
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{
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assert(stepCount < O_WALKANIM_SIZE);
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while (modularPath[p].num == 0)
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{
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p = p + 1;
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