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TSAGE: R2R - Fix a couple of compilation errors not detected by MSVC
Thanks Kirben for pointing those
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@ -4518,7 +4518,7 @@ bool Scene600::Item4::startAction(CursorType action, Event &event) {
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scene->_actor2.postInit();
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scene->_sceneMode = 612;
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setAction(&scene->_sequenceManager1, this, 612, &scene->_actor3, &scene->_actor2, R2_GLOBALS._player, NULL);
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setAction(&scene->_sequenceManager1, this, 612, &scene->_actor3, &scene->_actor2, &R2_GLOBALS._player, NULL);
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return true;
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}
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@ -586,7 +586,7 @@ public:
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Scene600();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void Scene600::remove();
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virtual void remove();
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virtual void signal();
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virtual void process(Event &event);
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virtual void dispatch();
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