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BLADERUNNER: Restore lines from Grigorian and Izo
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@ -797,26 +797,35 @@ void KIAScript::SCRIPT_KIA_DLL_Play_Clue_Asset_Script(int notUsed, int clueId) {
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KIA_Play_Actor_Dialogue(kActorSteele, 3540);
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break;
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case kClueGrigorianInterviewB1:
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KIA_Play_Actor_Dialogue(kActorSteele, 3550);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1360);
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// Izo is a Replicant
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KIA_Play_Actor_Dialogue(kActorSteele, 3550); // Describe them to me again.
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1360); // Just the Rastafarian fellow. And that-- that friend of his. A slim blond man, Asian. With-- with a ponytail.
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1370);
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KIA_Play_Actor_Dialogue(kActorSteele, 3560);
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if (_vm->_cutContent) {
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KIA_Play_Actor_Dialogue(kActorSteele, 3620); // Let me ask you a question.
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KIA_Play_Actor_Dialogue(kActorSteele, 3630);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1380);
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KIA_Play_Actor_Dialogue(kActorSteele, 3640); // such as
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1390);
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}
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KIA_Play_Actor_Dialogue(kActorSteele, 3560); // Bravo, Spencer.
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KIA_Play_Actor_Dialogue(kActorSteele, 3570);
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break;
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case kClueGrigorianInterviewB2:
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KIA_Play_Actor_Dialogue(kActorSteele, 3580);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1400);
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// Izo is a human
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KIA_Play_Actor_Dialogue(kActorSteele, 3580); // Describe them for me again.
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1400); // There was that Rastafarian fellow and one of our ex members showed up.
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KIA_Play_Actor_Dialogue(kActorSteele, 3590);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1410);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1410); // A Japanese man named Izo.
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KIA_Play_Actor_Dialogue(kActorSteele, 3600);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1420);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1430);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1420); // We're a pacifist organization and we have rules
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1430); // Izo refused to check in his samurai sword
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KIA_Play_Actor_Dialogue(kActorSteele, 3610);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1440);
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KIA_Play_Actor_Dialogue(kActorSteele, 3620);
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KIA_Play_Actor_Dialogue(kActorSteele, 3620); // Let me ask you a question.
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KIA_Play_Actor_Dialogue(kActorSteele, 3630);
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1450);
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KIA_Play_Actor_Dialogue(kActorSteele, 3640);
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KIA_Play_Actor_Dialogue(kActorSteele, 3640); // such as
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KIA_Play_Actor_Dialogue(kActorGrigorian, 1460);
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KIA_Play_Actor_Dialogue(kActorSteele, 3650);
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break;
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@ -104,6 +104,9 @@ bool SceneScriptHC01::ClickedOnActor(int actorId) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 624.43f, 0.14f, 83.0f, 0, true, false, false)) {
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if (!Game_Flag_Query(kFlagHC01IzoTalk1)) {
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Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
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if (_vm->_cutContent) {
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Actor_Says_With_Pause(kActorIzo, 0, 0.2f, 13);
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}
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Actor_Says_With_Pause(kActorIzo, 10, 0.2f, 13);
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Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
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Actor_Says(kActorIzo, 20, 17);
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@ -273,16 +276,37 @@ void SceneScriptHC01::dialogueWithIzo() {
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} else if (Actor_Clue_Query(kActorMcCoy, kClueShellCasings)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1040, 4, 4, 6); // SHELL CASINGS
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1050, -1, 3, 8); // GRIGORIAN 1
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} else if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1060, -1, 3, 8); // GRIGORIAN 2
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}
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#else
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// When McCoy has kClueGrigorianInterviewB1 then Izo is a Replicant
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// and when he has kClueGrigorianInterviewB2 then Izo is a human
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// However the dialogue menu options are actually reversed in the original
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// and inconsistent with what Grigorian says in his interviews.
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// The 1050 dialogue menu option belongs to the case where Izo is a Replicant
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// because in that dialogue McCoy mentions that Grigorian described him to a tee (which he does in kClueGrigorianInterviewB1)
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// And the 1060 dialogue menu option belongs to the case where Izo is a human
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// because in that dialogue McCoy talks about how Izo is a psychopath and was thrown out of CARS
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// which is what Grigorian says in kClueGrigorianInterviewB2
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if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1050, -1, 3, 8); // GRIGORIAN 1
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} else if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1060, -1, 3, 8); // GRIGORIAN 2
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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if (Dialogue_Menu_Query_List_Size() == 0) {
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Actor_Says_With_Pause(kActorMcCoy, 1105, 1.2f, 13);
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if (Actor_Query_Friendliness_To_Other(kActorIzo, kActorMcCoy) < 50) {
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Actor_Says(kActorIzo, 550, 15);
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 1220, 14); // you can bet...
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Actor_Says(kActorIzo, 560, kAnimationModeTalk); // i'll be here
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}
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} else {
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Actor_Says(kActorIzo, 250, 13);
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Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -1);
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@ -319,11 +343,17 @@ void SceneScriptHC01::dialogueWithIzo() {
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if (answer == 1020) { // DRAGONFLY JEWERLY
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Dialogue_Menu_Remove_From_List(1020);
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Actor_Says(kActorMcCoy, 1065, 15);
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Actor_Says(kActorIzo, 160, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 1110, 16);
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Actor_Says(kActorIzo, 170, kAnimationModeTalk);
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Actor_Says(kActorIzo, 180, kAnimationModeTalk);
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Actor_Says(kActorIzo, 190, 12);
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if (_vm->_cutContent && Game_Flag_Query(kFlagIzoIsReplicant)) {
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// Restored: if Izo is a Replicant, he would probably lie
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// so this line goes here
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Actor_Says(kActorIzo, 150, kAnimationModeTalk);
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} else {
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Actor_Says(kActorIzo, 160, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 1110, 16);
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Actor_Says(kActorIzo, 170, kAnimationModeTalk);
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Actor_Says(kActorIzo, 180, kAnimationModeTalk);
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Actor_Says(kActorIzo, 190, 12);
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}
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if (Query_Difficulty_Level() < kGameDifficultyHard) {
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Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -2);
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}
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@ -370,20 +400,20 @@ void SceneScriptHC01::dialogueWithIzo() {
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Actor_Says(kActorIzo, 350, 12);
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end = true;
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}
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if (answer == 1050) { // GRIGORIAN 1
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if (answer == 1050) { // GRIGORIAN 1 // Izo is Replicant
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Dialogue_Menu_Remove_From_List(1050);
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Actor_Says(kActorMcCoy, 1090, 18);
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Actor_Says(kActorMcCoy, 1090, 18); // Ever consort with a group called CARS? C.A.R.S.?
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Actor_Says(kActorIzo, 360, 14);
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Actor_Says(kActorMcCoy, 1150, 17);
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Actor_Says(kActorIzo, 370, 13);
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Actor_Says(kActorMcCoy, 1155, 15);
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Actor_Says(kActorIzo, 380, 12);
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Actor_Says(kActorMcCoy, 1160, 14);
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Actor_Says(kActorMcCoy, 1165, 18);
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Actor_Says(kActorMcCoy, 1160, 14); // He described you to a tee
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Actor_Says(kActorMcCoy, 1165, 18); // Even down to that stupid little ponytail you got.
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Actor_Says(kActorIzo, 390, 16);
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Actor_Says(kActorMcCoy, 1170, 12);
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Actor_Says(kActorMcCoy, 1170, 12); // What would you say if I told you Grigorian named you
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Actor_Says(kActorIzo, 400, 13);
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Actor_Says(kActorMcCoy, 1180, 14);
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Actor_Says(kActorMcCoy, 1180, 14); // So, you're denying all involvement?
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Actor_Says(kActorIzo, 410, 12);
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Actor_Says(kActorIzo, 420, 16);
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Actor_Says(kActorIzo, 430, 17);
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@ -394,15 +424,15 @@ void SceneScriptHC01::dialogueWithIzo() {
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}
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end = true;
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}
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if (answer == 1060) { // GRIGORIAN 2
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if (answer == 1060) { // GRIGORIAN 2 - Izo is a human, ex member of CARS
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Dialogue_Menu_Remove_From_List(1060);
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Actor_Says(kActorMcCoy, 1095, 15);
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Actor_Says_With_Pause(kActorMcCoy, 1100, 1.2f, 18);
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Actor_Says_With_Pause(kActorMcCoy, 1100, 1.2f, 18); // That go for your old buddy Spencer Grigorian, too?
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Actor_Says(kActorIzo, 450, 12);
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Actor_Says(kActorIzo, 460, 13);
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Actor_Says(kActorMcCoy, 1185, 18);
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Actor_Says(kActorMcCoy, 1185, 18); // Calfskin?
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Actor_Says(kActorIzo, 470, 14);
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Actor_Says(kActorMcCoy, 1190, 14);
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Actor_Says(kActorMcCoy, 1190, 14); // Grigorian said you were thrown out of C.A.R.S.
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Actor_Says(kActorIzo, 480, 13);
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Actor_Says(kActorMcCoy, 1195, 16);
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Actor_Says(kActorMcCoy, 1200, 18);
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@ -420,6 +450,9 @@ void SceneScriptHC01::dialogueWithIzo() {
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end = true;
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}
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if (answer == 100) { // DONE
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 1215, 16); // All right
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}
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end = true;
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}
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} while (!end);
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@ -347,6 +347,9 @@ void SceneScriptPS09::dialogueWithGrigorian() {
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Actor_Says(kActorGrigorian, 170, 15);
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Actor_Says(kActorGrigorian, 180, 16);
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Actor_Says(kActorMcCoy, 4315, 18);
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if (_vm->_cutContent) {
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Actor_Says(kActorGrigorian, 190, kAnimationModeTalk); // Everything and anything.
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}
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Actor_Says(kActorGrigorian, 200, 13);
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return;
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}
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@ -359,11 +362,17 @@ void SceneScriptPS09::dialogueWithGrigorian() {
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Actor_Says(kActorGrigorian, 220, 13);
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Actor_Says(kActorGrigorian, 230, 14);
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Actor_Says(kActorMcCoy, 4320, 14);
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 4325, kAnimationModeTalk); // What else do you guys do besides wave signs
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}
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Actor_Says(kActorGrigorian, 240, 16);
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Actor_Says(kActorGrigorian, 250, 15);
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Actor_Says(kActorMcCoy, 4330, 13);
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Actor_Says(kActorGrigorian, 260, 13);
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Actor_Says(kActorGrigorian, 270, 12);
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if (_vm->_cutContent) {
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Actor_Says(kActorGrigorian, 280, 12); // A way for the slaves to escape
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}
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Actor_Says(kActorMcCoy, 4335, 18);
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Actor_Says(kActorGrigorian, 290, 15);
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Actor_Says(kActorMcCoy, 4340, 13);
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@ -391,6 +400,9 @@ void SceneScriptPS09::dialogueWithGrigorian() {
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Actor_Says(kActorCrazylegs, 1080, kAnimationModeTalk);
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} else {
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Actor_Says(kActorGrigorian, 320, 13);
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if (_vm->_cutContent) {
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Actor_Says(kActorGrigorian, 330, kAnimationModeTalk); // Friends with access to vehicles
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}
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Actor_Says(kActorGrigorian, 340, 14);
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Actor_Says(kActorGrigorian, 350, 12);
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Actor_Says(kActorMcCoy, 4375, 18);
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