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WINTERMUTE: Do not include standard headers
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@ -60,7 +60,6 @@
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#include "engines/wintermute/ui/ui_window.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/wintermute.h"
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#include <limits.h>
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namespace Wintermute {
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@ -235,7 +234,7 @@ bool AdScene::getPath(const BasePoint &source, const BasePoint &target, AdPath *
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// last point
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//_pfPath.add(new AdPathPoint(target.x, target.y, INT_MAX));
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pfPointsAdd(target.x, target.y, INT_MAX);
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pfPointsAdd(target.x, target.y, INT_MAX_VALUE);
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// active waypoints
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for (uint32 i = 0; i < _waypointGroups.size(); i++) {
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@ -275,7 +274,7 @@ void AdScene::pfAddWaypointGroup(AdWaypointGroup *wpt, BaseObject *requester) {
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}
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//_pfPath.add(new AdPathPoint(Wpt->_points[i]->x, Wpt->_points[i]->y, INT_MAX));
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pfPointsAdd(wpt->_points[i]->x, wpt->_points[i]->y, INT_MAX);
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pfPointsAdd(wpt->_points[i]->x, wpt->_points[i]->y, INT_MAX_VALUE);
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}
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}
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@ -473,7 +472,7 @@ int AdScene::getPointsDist(const BasePoint &p1, const BasePoint &p2, BaseObject
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void AdScene::pathFinderStep() {
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int i;
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// get lowest unmarked
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int lowestDist = INT_MAX;
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int lowestDist = INT_MAX_VALUE;
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AdPathPoint *lowestPt = nullptr;
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for (i = 0; i < _pfPointsNum; i++)
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@ -1225,7 +1224,7 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
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// display all objects in region sorted by _posY
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do {
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obj = nullptr;
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int minY = INT_MAX;
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int minY = INT_MAX_VALUE;
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// global objects
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for (uint32 i = 0; i < adGame->_objects.size(); i++) {
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@ -2483,7 +2482,7 @@ bool AdScene::correctTargetPoint(int32 startX, int32 startY, int32 *argX, int32
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return STATUS_OK;
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}
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int offsetX = INT_MAX, offsetY = INT_MAX;
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int offsetX = INT_MAX_VALUE, offsetY = INT_MAX_VALUE;
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if (foundLeft && foundRight) {
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if (abs(lengthLeft) < abs(lengthRight)) {
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@ -3018,4 +3017,3 @@ Common::String AdScene::debuggerToString() const {
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return Common::String::format("%p: Scene \"%s\", paralax: %d, autoscroll: %d", (const void *)this, getName(), _paralaxScrolling, _autoScroll);
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}
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} // End of namespace Wintermute
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@ -26,6 +26,7 @@
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/ad/ad_waypoint_group.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_game.h"
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@ -33,7 +34,6 @@
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_region.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include <limits.h>
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namespace Wintermute {
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@ -44,7 +44,7 @@ AdWaypointGroup::AdWaypointGroup(BaseGame *inGame) : BaseObject(inGame) {
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_active = true;
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_editorSelectedPoint = -1;
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_lastMimicScale = -1;
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_lastMimicX = _lastMimicY = INT_MIN;
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_lastMimicX = _lastMimicY = -INT_MAX_VALUE;
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}
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@ -26,6 +26,7 @@
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_region.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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@ -35,7 +36,6 @@
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/platform_osystem.h"
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#include <limits.h>
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namespace Wintermute {
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@ -46,7 +46,7 @@ BaseRegion::BaseRegion(BaseGame *inGame) : BaseObject(inGame) {
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_active = true;
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_editorSelectedPoint = -1;
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_lastMimicScale = -1;
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_lastMimicX = _lastMimicY = INT_MIN;
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_lastMimicX = _lastMimicY = -INT_MAX_VALUE;
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_rect.setEmpty();
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}
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@ -496,7 +496,7 @@ bool BaseRegion::getBoundingRect(Rect32 *rect) {
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if (_points.size() == 0) {
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rect->setEmpty();
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} else {
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int32 minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN;
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int32 minX = INT_MAX_VALUE, minY = INT_MAX_VALUE, maxX = -INT_MAX_VALUE, maxY = -INT_MAX_VALUE;
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for (uint32 i = 0; i < _points.size(); i++) {
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minX = MIN(minX, _points[i]->x);
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@ -38,7 +38,6 @@
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#include "graphics/fonts/ttf.h"
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#include "graphics/fontman.h"
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#include "common/unzip.h"
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#include <limits.h>
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namespace Wintermute {
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@ -174,7 +173,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
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BaseRenderer *renderer = _gameRef->_renderer;
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// find cached surface, if exists
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uint32 minUseTime = UINT_MAX;
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uint32 minUseTime = INT_MAX_VALUE;
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int minIndex = -1;
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BaseSurface *surface = nullptr;
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int textOffset = 0;
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@ -35,6 +35,8 @@ class SystemClassRegistry;
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class DebuggerController;
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struct WMEGameDescription;
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const int INT_MAX_VALUE = 0x7fffffff;
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// our engine debug channels
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enum {
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kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
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