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FULLPIPE: Add debug console.
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31
engines/fullpipe/console.cpp
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31
engines/fullpipe/console.cpp
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@ -0,0 +1,31 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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namespace Fullpipe {
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Console::Console(FullpipeEngine *vm) : GUI::Debugger() {
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_vm = vm;
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}
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} // End of namespace Fullpipe
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40
engines/fullpipe/console.h
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40
engines/fullpipe/console.h
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@ -0,0 +1,40 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_CONSOLE_H
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#define FULLPIPE_CONSOLE_H
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namespace Fullpipe {
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class FullpipeEngine;
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class Console : public GUI::Debugger {
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public:
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Console(FullpipeEngine *vm);
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private:
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FullpipeEngine *_vm;
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_CONSOLE_H */
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@ -35,6 +35,7 @@
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#include "fullpipe/input.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/console.h"
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namespace Fullpipe {
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@ -51,6 +52,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_rnd = new Common::RandomSource("fullpipe");
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_console = 0;
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_gameProjectVersion = 0;
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_pictureScale = 8;
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@ -152,6 +154,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
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FullpipeEngine::~FullpipeEngine() {
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delete _rnd;
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delete _console;
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delete _globalMessageQueueList;
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}
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@ -174,6 +177,8 @@ Common::Error FullpipeEngine::run() {
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_backgroundSurface.create(800, 600, format);
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_console = new Console(this);
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initialize();
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_isSaveAllowed = false;
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@ -272,6 +277,11 @@ void FullpipeEngine::updateEvents() {
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return;
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break;
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default:
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if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
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// Start the debugger
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getDebugger()->attach();
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getDebugger()->onFrame();
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}
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ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
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ex->_keyCode = event.kbd.keycode;
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ex->_excFlags |= 3;
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@ -36,6 +36,9 @@
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#include "fullpipe/console.h"
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struct ADGameDescription;
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namespace Fullpipe {
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@ -80,6 +83,9 @@ public:
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FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc);
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virtual ~FullpipeEngine();
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Console *_console;
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GUI::Debugger *getDebugger() { return _console; }
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void initialize();
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void setMusicAllowed(int val) { _musicAllowed = val; }
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@ -2,6 +2,7 @@ MODULE := engines/fullpipe
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MODULE_OBJS = \
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behavior.o \
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console.o \
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detection.o \
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floaters.o \
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fullpipe.o \
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