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Adjusted levels for some Game debug messages and added some new ones.
svn-id: r42489
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6d51a3ead4
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@ -172,12 +172,12 @@ void Game::loadRoom(int roomNum) {
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_currentRoom._numGates = roomReader.readByte();
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for (uint i = 0; i < _info._numObjects; ++i) {
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debugC(1, kDraciLogicDebugLevel,
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debugC(2, kDraciLogicDebugLevel,
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"Checking if object %d (%d) is at the current location (%d)", i,
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_objects[i]._location, roomNum);
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if (_objects[i]._location == roomNum) {
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debugC(1, kDraciLogicDebugLevel, "Loading object %d from room %d", i, roomNum);
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debugC(2, kDraciLogicDebugLevel, "Loading object %d from room %d", i, roomNum);
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loadObject(i);
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}
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}
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@ -317,6 +317,9 @@ void Game::loadOverlays() {
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}
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void Game::changeRoom(uint roomNum) {
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debugC(1, kDraciLogicDebugLevel, "Changing to room %d", roomNum);
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_vm->_roomsArchive->clearCache();
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_vm->_spritesArchive->clearCache();
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_vm->_paletteArchive->clearCache();
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