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Correct and move initial SMUSH frame rate value, for the demo version of The Dig.
svn-id: r40407
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f5094553f7
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@ -2455,9 +2455,6 @@ void ScummEngine_v7::o6_kernelSetFunctions() {
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grabCursor(args[1], args[2], args[3], args[4]);
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break;
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case 6: {
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if (_smushFrameRate == 0)
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_smushFrameRate = 14;
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// SMUSH movie playback
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if (args[1] == 0) {
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const char *videoname = (const char *)getStringAddressVar(VAR_VIDEONAME);
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@ -1207,7 +1207,10 @@ void ScummEngine::setupScumm() {
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#ifdef ENABLE_SCUMM_7_8
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void ScummEngine_v7::setupScumm() {
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_smushFrameRate = (_game.id == GID_FT) ? 10 : 12;
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if (_game.id == GID_DIG && (_game.features & GF_DEMO))
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_smushFrameRate = 15;
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else
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_smushFrameRate = (_game.id == GID_FT) ? 10 : 12;
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_musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, 10);
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