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GLK: COMPREHEND: Move some v2-only opcodes to v2 class
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@ -658,14 +658,6 @@ void ComprehendGameV1::execute_opcode(const Instruction *instr, const Sentence *
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#endif
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break;
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case OPCODE_DRAW_OBJECT:
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g_comprehend->drawItemPicture(instr->_operand[0] - 1);
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break;
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case OPCODE_WAIT_KEY:
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console_get_key();
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break;
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case OPCODE_MOVE_DIR:
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doMovementVerb(instr->_operand[0]);
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break;
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@ -709,6 +701,7 @@ ComprehendGameV2::ComprehendGameV2() {
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_opcodeMap[0x8c] = OPCODE_MOVE_DEFAULT;
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_opcodeMap[0x8e] = OPCODE_PRINT;
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_opcodeMap[0x8f] = OPCODE_SET_OBJECT_LONG_DESCRIPTION;
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_opcodeMap[0x90] = OPCODE_WAIT_KEY;
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_opcodeMap[0x92] = OPCODE_CALL_FUNC;
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_opcodeMap[0x95] = OPCODE_CLEAR_WORD;
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_opcodeMap[0x99] = OPCODE_SET_FLAG;
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@ -727,6 +720,7 @@ ComprehendGameV2::ComprehendGameV2() {
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_opcodeMap[0xcd] = OPCODE_SET_STRING_REPLACEMENT2;
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_opcodeMap[0xd1] = OPCODE_MOVE_DIR;
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_opcodeMap[0xd5] = OPCODE_DRAW_ROOM;
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_opcodeMap[0xd9] = OPCODE_DRAW_OBJECT;
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_opcodeMap[0xdd] = OPCODE_VAR_INC;
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_opcodeMap[0xe1] = OPCODE_MOVE_OBJECT_TO_CURRENT_ROOM;
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_opcodeMap[0xe5] = OPCODE_SET_CAN_TAKE;
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@ -747,11 +741,9 @@ ComprehendGameV2::ComprehendGameV2() {
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_opcodeMap[0x60] = OPCODE_NOT_HAVE_CURRENT_OBJECT;
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_opcodeMap[0x70] = OPCODE_CURRENT_OBJECT_NOT_PRESENT;
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_opcodeMap[0x8b] = OPCODE_SET_OBJECT_DESCRIPTION;
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_opcodeMap[0x90] = OPCODE_WAIT_KEY;
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_opcodeMap[0x98] = OPCODE_TURN_TICK;
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_opcodeMap[0x9e] = OPCODE_INVENTORY_ROOM;
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_opcodeMap[0xc6] = OPCODE_SET_OBJECT_GRAPHIC;
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_opcodeMap[0xd9] = OPCODE_DRAW_OBJECT;
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_opcodeMap[0xf0] = OPCODE_DROP_CURRENT_OBJECT;
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_opcodeMap[0xfc] = OPCODE_REMOVE_CURRENT_OBJECT;
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#endif
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@ -781,6 +773,10 @@ void ComprehendGameV2::execute_opcode(const Instruction *instr, const Sentence *
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item->_flags &= ~ITEMF_INVISIBLE;
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break;
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case OPCODE_DRAW_OBJECT:
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g_comprehend->drawItemPicture(instr->_operand[0] - 1);
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break;
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case OPCODE_DRAW_ROOM:
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g_comprehend->drawLocationPicture(instr->_operand[0] - 1);
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break;
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@ -836,6 +832,10 @@ void ComprehendGameV2::execute_opcode(const Instruction *instr, const Sentence *
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break;
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}
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case OPCODE_WAIT_KEY:
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console_get_key();
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break;
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default:
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ComprehendGameOpcodes::execute_opcode(instr, sentence, func_state);
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break;
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