SAGA: Introduce I18N comment to improved mapping labels

Remove title case and add I18N comments for keymap labels
This commit is contained in:
NabeelShabbir 2024-07-08 21:33:42 +05:00 committed by Filippos Karapetis
parent f67b27fa2d
commit 4f26bdc706

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@ -274,29 +274,32 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
Action *act;
{
act = new Action(kStandardActionLeftClick, _("Left Click"));
act = new Action(kStandardActionLeftClick, _("Left click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMiddleClick, _("Middle Click"));
act = new Action(kStandardActionMiddleClick, _("Middle click"));
act->addDefaultInputMapping("MOUSE_MIDDLE");
act->setMiddleClickEvent();
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act = new Action(kStandardActionRightClick, _("Right click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action("BOSSKEY", _("Boss Key"));
// I18N: the boss key is a feature,
// that allows players to quickly switch to a fake screen that looks like a business application,
// typically to avoid detection if someone, like a boss, walks by while they are playing.
act = new Action("BOSSKEY", _("Boss key"));
act->setCustomEngineActionEvent(kActionBossKey);
act->addDefaultInputMapping("F9");
engineKeyMap->addAction(act);
act = new Action("SHOWOPTION", _("Show Options"));
act = new Action("SHOWOPTION", _("Show options"));
act->setCustomEngineActionEvent(kActionOptions);
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("C+o");
@ -304,7 +307,7 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
}
{
act = new Action("EXITCONVO", _("Exit Conversation"));
act = new Action("EXITCONVO", _("Exit conversation"));
act->setCustomEngineActionEvent(kActionConverseExit);
act->addDefaultInputMapping("x");
converseKeyMap->addAction(act);
@ -326,23 +329,23 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
act->addDefaultInputMapping("ESCAPE");
gameKeyMap->addAction(act);
act = new Action("PAUSE", _("Pause Game"));
act = new Action("PAUSE", _("Pause game"));
act->setCustomEngineActionEvent(kActionPause);
act->addDefaultInputMapping("z");
act->addDefaultInputMapping("PAUSE");
gameKeyMap->addAction(act);
act = new Action("ABRTSPEECH", _("Abort Speech"));
act = new Action("ABRTSPEECH", _("Abort speech"));
act->setCustomEngineActionEvent(kActionAbortSpeech);
act->addDefaultInputMapping("SPACE");
gameKeyMap->addAction(act);
act = new Action("SHOWDILOG", _("Show Dialogue"));
act = new Action("SHOWDILOG", _("Show dialogue"));
act->setCustomEngineActionEvent(kActionShowDialogue);
act->addDefaultInputMapping("r");
gameKeyMap->addAction(act);
act = new Action("WALK", _("Walk"));
act = new Action("WALK", _("Walk to"));
act->setCustomEngineActionEvent(kActionWalkTo);
act->addDefaultInputMapping("w");
gameKeyMap->addAction(act);
@ -399,42 +402,42 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
}
{
act = new Action("READSPEED", _("Reading Speed"));
act = new Action("READSPEED", _("Reading speed"));
act->setCustomEngineActionEvent(kActionOptionReadingSpeed);
act->addDefaultInputMapping("r");
optionKeyMap->addAction(act);
act = new Action("MUSIC", _("Change Music"));
act = new Action("MUSIC", _("Change music"));
act->setCustomEngineActionEvent(kActionOptionMusic);
act->addDefaultInputMapping("m");
optionKeyMap->addAction(act);
act = new Action("SOUND", _("Change Sound"));
act = new Action("SOUND", _("Change sound"));
act->setCustomEngineActionEvent(kActionOptionSound);
act->addDefaultInputMapping("n");
optionKeyMap->addAction(act);
act = new Action("VOICES", _("Change Voices"));
act = new Action("VOICES", _("Change voices"));
act->setCustomEngineActionEvent(kActionOptionVoices);
act->addDefaultInputMapping("v");
optionKeyMap->addAction(act);
act = new Action("CONTGAME", _("Continue Game"));
act = new Action("CONTGAME", _("Continue game"));
act->setCustomEngineActionEvent(kActionOptionContinue);
act->addDefaultInputMapping("c");
optionKeyMap->addAction(act);
act = new Action("LOAD", _("Load Game"));
act = new Action("LOAD", _("Load game"));
act->setCustomEngineActionEvent(kActionOptionLoad);
act->addDefaultInputMapping("l");
optionKeyMap->addAction(act);
act = new Action("QUITGAME", _("Quit Game"));
act = new Action("QUITGAME", _("Quit game"));
act->setCustomEngineActionEvent(kActionOptionQuitGame);
act->addDefaultInputMapping("q");
optionKeyMap->addAction(act);
act = new Action("SAVEGAME", _("Save Game"));
act = new Action("SAVEGAME", _("Save game"));
act->setCustomEngineActionEvent(kActionOptionSaveGame);
act->addDefaultInputMapping("s");
optionKeyMap->addAction(act);
@ -446,17 +449,17 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
act->addDefaultInputMapping("q");
quitKeyMap->addAction(act);
act = new Action("CNCLQUIT", _("Cancel Quit"));
act = new Action("CNCLQUIT", _("Cancel quit"));
act->setCustomEngineActionEvent(kActionOptionCancel);
act->addDefaultInputMapping("c");
quitKeyMap->addAction(act);
act = new Action("OKAY", _("okay"));
act = new Action("OKAY", _("Okay"));
act->setCustomEngineActionEvent(kActionOptionOkay);
act->addDefaultInputMapping("o");
loadKeyMap->addAction(act);
act = new Action("CNCLLOAD", _("Cancel Load"));
act = new Action("CNCLLOAD", _("Cancel load"));
act->setCustomEngineActionEvent(kActionOptionCancel);
act->addDefaultInputMapping("c");
loadKeyMap->addAction(act);
@ -466,7 +469,7 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
act->addDefaultInputMapping("s");
saveKeyMap->addAction(act);
act = new Action("CNCLSAVE", _("Cancel Save"));
act = new Action("CNCLSAVE", _("Cancel save"));
act->setCustomEngineActionEvent(kActionOptionCancel);
act->addDefaultInputMapping("c");
saveKeyMap->addAction(act);