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The 'i' and 'l' charactors only have a shorter width in Simon the Sorcerer 1/2.
svn-id: r26958
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6ce23ced48
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@ -660,9 +660,10 @@ void AGOSEngine::windowPutChar(WindowBlock *window, byte c, byte b) {
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window->textLength++;
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window->textLength++;
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window->textColumnOffset += 6;
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window->textColumnOffset += 6;
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if (c == 'i' || c == 'l')
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if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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window->textColumnOffset -= 2;
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if (c == 'i' || c == 'l')
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window->textColumnOffset -= 2;
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}
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if (window->textColumnOffset >= 8) {
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if (window->textColumnOffset >= 8) {
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window->textColumnOffset -= 8;
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window->textColumnOffset -= 8;
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window->textColumn++;
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window->textColumn++;
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