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ALL: Sync with ScummVM rev: c52f7e0e04
This commit is contained in:
parent
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commit
4f8f566299
3
.gitignore
vendored
3
.gitignore
vendored
@ -62,6 +62,9 @@ lib*.a
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/dists/codeblocks/*.layout
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/dists/codeblocks/residualvm*
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/doc/doxygen/html
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/doc/doxygen/doxygen_warnings.txt
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#Ignore XCode user data and build files
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xcuserdata
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project.xcworkspace
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@ -37,7 +37,8 @@ MODULES += \
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audio \
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math \
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common \
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po
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po \
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doc
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ifdef USE_MT32EMU
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MODULES += audio/softsynth/mt32
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@ -51,58 +51,135 @@ enum AchievementsPlatform {
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/**
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* Per-game achievements information structure item.
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* Information structure for game-specific achievements.
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*/
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struct AchievementDescription {
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const char *id; // achievement internal id, e.g. "ACHIEVEMENT_TIMING"
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bool isHidden; // achievement is hidden
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const char *title; // achievement displayed text, e.g. "Marathon Runner"
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const char *comment; // optional achievement hint / comment, e.g. "Finish the game in less than 4 hours"
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const char *id; //!< Achievement internal ID, such as "ACHIEVEMENT_TIMING".
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bool isHidden; //!< Whether the achievement is hidden.
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const char *title; //!< Achievement displayed text, such as "Marathon Runner".
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const char *comment; //!< Optional achievement hint or comment, such as "Finish the game in less than 4 hours".
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};
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/**
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* Per-game achievements information structure item.
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* Information structure for platform-specific achievements.
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*/
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struct AchievementsInfo {
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Common::AchievementsPlatform platform; // achievements platform, e.g. STEAM_ACHIEVEMENTS
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Common::String appId; // achievements application ID of given platform
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Common::Array<AchievementDescription> descriptions; // descriptions of all game achievements
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Common::AchievementsPlatform platform; //!< Achievements platform, such as "STEAM_ACHIEVEMENTS".
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Common::String appId; //!< Achievements application ID of the given platform.
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Common::Array<AchievementDescription> descriptions; //!< Descriptions of all game achievements.
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AchievementsInfo() {platform = Common::UNK_ACHIEVEMENTS;}
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};
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/**
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* Class for manipulating the achievements.
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*
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* Use the Achievements Manager class to edit the in-game achievements.
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*/
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class AchievementsManager : public Singleton<AchievementsManager> {
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public:
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AchievementsManager();
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~AchievementsManager();
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/**
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* Set a platform and application ID as active domain.
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*
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* @param[in] platform Achievements platform.
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* @param[in] appId Achievements application ID of the given platform.
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*/
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bool setActiveDomain(AchievementsPlatform platform, const String &appId);
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bool unsetActiveDomain();
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bool isReady() { return _iniFile != nullptr; }
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bool unsetActiveDomain(); //!< Unset the current active domain.
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bool isReady() { return _iniFile != nullptr; } //!< Check whether the domain is ready.
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/**
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* @name Methods for manipulating individual achievements
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* @{
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*/
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/** Set an achievement.
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*
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* @param[in] id Internal ID of the achievement.
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* @param[in] displayedMessage Message displayed when the achievement is achieved.
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*/
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// Methods to manipulate individual achievements
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bool setAchievement(const String &id, const String &displayedMessage);
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/**
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* Set an achievement as achieved.
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*
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* @param[in] id Internal ID of the achievement.
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*/
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bool isAchieved(const String &id);
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/**
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* Clear an achieved achievement.
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*
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* @param[in] id Internal ID of the achievement.
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*/
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bool clearAchievement(const String &id);
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/** @} */
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/**
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* @name Methods for manipulating individual statistics
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* @{
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*/
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// Methods to manipulate individual statistics
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/**
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* Get a statistic (integer).
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*
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* @param[in] id Internal ID of the achievement.
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*/
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int getStatInt(const String &id);
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/**
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* Set a statistic to an integer number.
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*
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* @param[in] id Internal ID of the achievement.
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* @param[in] value Value to which the statistic is set.
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*/
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bool setStatInt(const String &id, int value);
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/**
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* Get a statistic (float).
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*
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* @param[in] id Internal ID of the achievement.
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*/
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float getStatFloat(const String &id);
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/**
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* Set a statistic to a float number.
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*
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* @param[in] id Internal ID of the achievement.
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* @param[in] value Value to which the statistic is set.
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*/
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bool setStatFloat(const String &id, float value);
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// Methods to reset everything
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bool resetAllAchievements();
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bool resetAllStats();
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/** @} */
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/**
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* @name Methods for resetting achievements and statistics
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* @{
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*/
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bool resetAllAchievements(); //!< Reset all achievements.
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bool resetAllStats(); //!< Reset all statistics.
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/** @} */
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private:
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INIFile *_iniFile;
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String _iniFileName;
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};
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/** Shortcut for accessing the achievements manager. */
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/** Shortcut for accessing the Achievements Manager. */
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#define AchMan Common::AchievementsManager::instance()
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/** @} */
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@ -39,8 +39,14 @@ namespace Common {
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*/
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/**
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* Copies data from the range [first, last) to [dst, dst + (last - first)).
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* It requires the range [dst, dst + (last - first)) to be valid.
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* @name Copy templates
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* @{
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*/
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/**
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* Copy data from the range [first, last) to [dst, dst + (last - first)).
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*
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* The function requires the range [dst, dst + (last - first)) to be valid.
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* It also requires dst not to be in the range [first, last).
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*/
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template<class In, class Out>
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@ -51,11 +57,12 @@ Out copy(In first, In last, Out dst) {
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}
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/**
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* Copies data from the range [first, last) to [dst - (last - first), dst).
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* It requires the range [dst - (last - first), dst) to be valid.
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* Copy data from the range [first, last) to [dst - (last - first), dst).
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*
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* The function requires the range [dst - (last - first), dst) to be valid.
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* It also requires dst not to be in the range [first, last).
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*
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* Unlike copy copy_backward copies the data from the end to the beginning.
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* Unlike copy, copy_backward copies the data from the end to the beginning.
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*/
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template<class In, class Out>
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Out copy_backward(In first, In last, Out dst) {
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@ -65,11 +72,12 @@ Out copy_backward(In first, In last, Out dst) {
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}
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/**
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* Copies data from the range [first, last) to [dst, dst + (last - first)).
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* It requires the range [dst, dst + (last - first)) to be valid.
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* Copy data from the range [first, last) to [dst, dst + (last - first)).
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*
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* The function requires the range [dst, dst + (last - first)) to be valid.
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* It also requires dst not to be in the range [first, last).
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*
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* Unlike copy or copy_backward it does not copy all data. It only copies
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* Unlike copy or copy_backward, it does not copy all data. It only copies
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* a data element when operator() of the op parameter returns true for the
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* passed data element.
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*/
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@ -83,23 +91,51 @@ Out copy_if(In first, In last, Out dst, Op op) {
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return dst;
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}
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// Our 'specialized' 'fill' template for char, signed char and unsigned char arrays.
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// Since C++ doesn't support partial specialized template functions (currently) we
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// are going this way...
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// With this we assure the usage of memset for those, which should be
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// faster than a simple loop like for the generic 'fill'.
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/**
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* @}
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*/
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/**
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* @name Fill templates
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* @{
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*/
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/**
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* A 'fill' template for signed char arrays.
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*
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* Since C++ does not currently support partial specialized template functions,
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* this solution is implemented.
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* With this template, the usage of memset is assured, which is
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* faster than a simple loop like for the generic 'fill'.
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*/
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template<class Value>
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signed char *fill(signed char *first, signed char *last, Value val) {
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memset(first, (val & 0xFF), last - first);
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return last;
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}
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/**
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* A 'fill' template for unsigned char arrays.
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*
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* Since C++ does not currently support partial specialized template functions,
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* this solution is implemented.
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* With this template, the usage of memset is assured, which is
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* faster than a simple loop like for the generic 'fill'.
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*/
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template<class Value>
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unsigned char *fill(unsigned char *first, unsigned char *last, Value val) {
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memset(first, (val & 0xFF), last - first);
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return last;
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}
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/**
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* A 'fill' template for char arrays.
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*
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* Since C++ does not currently support partial specialized template functions,
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* this solution is implemented.
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* With this template, the usage of memset is assured, which is
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* faster than a simple loop like for the generic 'fill'.
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*/
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template<class Value>
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char *fill(char *first, char *last, Value val) {
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memset(first, (val & 0xFF), last - first);
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@ -107,7 +143,16 @@ char *fill(char *first, char *last, Value val) {
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}
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/**
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* Sets all elements in the range [first, last) to val.
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* @}
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*/
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/**
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* @name Range templates
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* @{
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*/
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/**
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* Set all elements in the range [first, last) to val.
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*/
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template<class In, class Value>
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In fill(In first, In last, const Value &val) {
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@ -117,8 +162,8 @@ In fill(In first, In last, const Value &val) {
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}
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/**
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* Finds the first data value in the range [first, last) matching v.
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* For data comperance it uses operator == of the data elements.
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* Find the first data value in the range [first, last) matching v.
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* For data comparison, it uses operator == of the data elements.
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*/
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template<class In, class T>
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In find(In first, In last, const T &v) {
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@ -131,7 +176,7 @@ In find(In first, In last, const T &v) {
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}
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/**
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* Finds the first data value in the range [first, last) for which
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* Find the first data value in the range [first, last), for which
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* the specified predicate p returns true.
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*/
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template<class In, class Pred>
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@ -145,7 +190,7 @@ In find_if(In first, In last, Pred p) {
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}
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/**
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* Applies the function f on all elements of the range [first, last).
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* Apply the function f on all elements from the range [first, last).
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* The processing order is from beginning to end.
|
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*/
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template<class In, class Op>
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@ -155,6 +200,10 @@ Op for_each(In first, In last, Op f) {
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return f;
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}
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/**
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* @}
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*/
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template<typename T>
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unsigned int distance(T *first, T *last) {
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return last - first;
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@ -205,12 +254,18 @@ T sortPartition(T first, T last, T pivot, StrictWeakOrdering &comp) {
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}
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/**
|
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* Simple sort function, modeled after std::sort.
|
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* It compares data with the given comparator object comp.
|
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* @name Sorting templates
|
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* @{
|
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*/
|
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|
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/**
|
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* Simple sorting function, modeled after std::sort.
|
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*
|
||||
* Like std::sort this is not guaranteed to be stable.
|
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* This function compares data with the given comparator object comp.
|
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*
|
||||
* Two small quotes from wikipedia about stability:
|
||||
* Like std::sort, this is not guaranteed to be stable.
|
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*
|
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* Two quotes from Wikipedia about stability:
|
||||
*
|
||||
* Stable sorting algorithms maintain the relative order of records with
|
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* equal keys.
|
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@ -218,11 +273,16 @@ T sortPartition(T first, T last, T pivot, StrictWeakOrdering &comp) {
|
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* Unstable sorting algorithms may change the relative order of records with
|
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* equal keys, but stable sorting algorithms never do so.
|
||||
*
|
||||
* For more information on that topic check out:
|
||||
* For more information, see:
|
||||
* http://en.wikipedia.org/wiki/Sorting_algorithm#Stability
|
||||
*
|
||||
* NOTE: Actually as the time of writing our implementation is unstable.
|
||||
* @note Currently, this implementation is unstable.
|
||||
*
|
||||
* @param[in] first First element to sort.
|
||||
* @param[in] last Last element to sort.
|
||||
* @param[in] comp Comparator object.
|
||||
*/
|
||||
|
||||
template<typename T, class StrictWeakOrdering>
|
||||
void sort(T first, T last, StrictWeakOrdering comp) {
|
||||
if (first == last)
|
||||
@ -235,18 +295,32 @@ void sort(T first, T last, StrictWeakOrdering comp) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Simple sort function, modeled after std::sort.
|
||||
* Simple sorting function, modeled after std::sort.
|
||||
*
|
||||
* @param[in] first First element to sort.
|
||||
* @param[in] last Last element to sort.
|
||||
*/
|
||||
template<typename T>
|
||||
void sort(T *first, T *last) {
|
||||
sort(first, last, Less<T>());
|
||||
}
|
||||
|
||||
/**
|
||||
* Simple sorting function, modeled after std::sort.
|
||||
*
|
||||
* @param[in] first First element to sort.
|
||||
* @param[in] last Last element to sort.
|
||||
*/
|
||||
|
||||
template<class T>
|
||||
void sort(T first, T last) {
|
||||
sort(first, last, Less<typename T::ValueType>());
|
||||
}
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
|
||||
// MSVC is complaining about the minus operator being applied to an unsigned type
|
||||
// We disable this warning for the affected section of code
|
||||
#if defined(_MSC_VER)
|
||||
@ -255,7 +329,7 @@ void sort(T first, T last) {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Euclid's algorithm to compute the greatest common divisor.
|
||||
* Euclidean algorithm to compute the greatest common divisor.
|
||||
*/
|
||||
template<class T>
|
||||
T gcd(T a, T b) {
|
||||
@ -301,10 +375,10 @@ T nextHigher2(T v) {
|
||||
*
|
||||
* Replaces all occurrences of "original" in [begin, end) with occurrences of "replaced".
|
||||
*
|
||||
* @param[in, out] begin: First element to be examined.
|
||||
* @param[in] end: Last element in the seubsection. Not examined.
|
||||
* @param[in] original: Elements to be replaced.
|
||||
* @param[in] replaced: Element to replace occurrences of "original".
|
||||
* @param[in,out] begin First element to be examined.
|
||||
* @param[in] end Last element in the subsection. Not examined.
|
||||
* @param[in] original Elements to be replaced.
|
||||
* @param[in] replaced Element to replace occurrences of @p original.
|
||||
*
|
||||
* @note Usage examples and unit tests may be found in "test/common/algorithm.h"
|
||||
*/
|
||||
@ -319,7 +393,6 @@ void replace(It begin, It end, const Dat &original, const Dat &replaced) {
|
||||
|
||||
/** @} */
|
||||
|
||||
|
||||
} // End of namespace Common
|
||||
|
||||
#endif
|
||||
|
101
common/archive.h
101
common/archive.h
@ -34,32 +34,30 @@ namespace Common {
|
||||
* @defgroup common_arch Archive
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief The Archive module allows managing the member of arbitrary containers in a uniform
|
||||
* @brief The Archive module allows for managing the members of arbitrary containers in a uniform
|
||||
* fashion.
|
||||
* It also supports looking up by names and file names, opening a file, and returning usable input stream.
|
||||
*
|
||||
* It also supports looking up by names and file names, opening a file, and returning a usable input stream.
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
||||
class FSNode;
|
||||
class SeekableReadStream;
|
||||
|
||||
|
||||
/**
|
||||
* ArchiveMember is an abstract interface to represent elements inside
|
||||
* implementations of Archive.
|
||||
* The ArchiveMember class is an abstract interface to represent elements inside
|
||||
* implementations of an archive.
|
||||
*
|
||||
* Archive subclasses must provide their own implementation of ArchiveMember,
|
||||
* and use it when serving calls to listMembers() and listMatchingMembers().
|
||||
* Alternatively, the GenericArchiveMember below can be used.
|
||||
* and use it when serving calls to @ref Archive::listMembers and @ref Archive::listMatchingMembers.
|
||||
* Alternatively, you can use the @ref GenericArchiveMember.
|
||||
*/
|
||||
class ArchiveMember {
|
||||
public:
|
||||
virtual ~ArchiveMember() { }
|
||||
virtual SeekableReadStream *createReadStream() const = 0;
|
||||
virtual String getName() const = 0;
|
||||
virtual String getDisplayName() const { return getName(); }
|
||||
virtual SeekableReadStream *createReadStream() const = 0; /*!< Create a read stream. */
|
||||
virtual String getName() const = 0; /*!< Get the name of a read stream. */
|
||||
virtual String getDisplayName() const { return getName(); } /*!< Get display name of a read stream. */
|
||||
};
|
||||
|
||||
typedef SharedPtr<ArchiveMember> ArchiveMemberPtr;
|
||||
@ -86,16 +84,16 @@ class GenericArchiveMember : public ArchiveMember {
|
||||
const Archive *_parent;
|
||||
const String _name;
|
||||
public:
|
||||
GenericArchiveMember(const String &name, const Archive *parent);
|
||||
String getName() const;
|
||||
GenericArchiveMember(const String &name, const Archive *parent); /*!< Create a generic archive member. */
|
||||
String getName() const; /*!< Get the name of a generic archive member. */
|
||||
SeekableReadStream *createReadStream() const;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Archive allows managing of member of arbitrary containers in a uniform
|
||||
* fashion, allowing lookup by (file)names.
|
||||
* It also supports opening a file and returning an usable input stream.
|
||||
* The Archive class allows for managing the members of arbitrary containers in a uniform
|
||||
* fashion, allowing lookup by (file) names.
|
||||
* It also supports opening a file and returning a usable input stream.
|
||||
*/
|
||||
class Archive {
|
||||
public:
|
||||
@ -109,40 +107,42 @@ public:
|
||||
virtual bool hasFile(const String &name) const = 0;
|
||||
|
||||
/**
|
||||
* Add all members of the Archive matching the specified pattern to list.
|
||||
* Add all members of the Archive matching the specified pattern to the list.
|
||||
* Must only append to list, and not remove elements from it.
|
||||
*
|
||||
* @return the number of members added to list
|
||||
* @return The number of members added to list.
|
||||
*/
|
||||
virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern) const;
|
||||
|
||||
/**
|
||||
* Add all members of the Archive to list.
|
||||
* Add all members of the Archive to the list.
|
||||
* Must only append to list, and not remove elements from it.
|
||||
*
|
||||
* @return the number of names added to list
|
||||
* @return The number of names added to list.
|
||||
*/
|
||||
virtual int listMembers(ArchiveMemberList &list) const = 0;
|
||||
|
||||
/**
|
||||
* Returns a ArchiveMember representation of the given file.
|
||||
* Return an ArchiveMember representation of the given file.
|
||||
*/
|
||||
virtual const ArchiveMemberPtr getMember(const String &name) const = 0;
|
||||
|
||||
/**
|
||||
* Create a stream bound to a member with the specified name in the
|
||||
* archive. If no member with this name exists, 0 is returned.
|
||||
* @return the newly created input stream
|
||||
*
|
||||
* @return The newly created input stream.
|
||||
*/
|
||||
virtual SeekableReadStream *createReadStreamForMember(const String &name) const = 0;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* SearchSet enables access to a group of Archives through the Archive interface.
|
||||
* The SearchSet class enables access to a group of Archives through the Archive interface.
|
||||
*
|
||||
* Its intended usage is a situation in which there are no name clashes among names in the
|
||||
* contained Archives, hence the simplistic policy of always looking for the first
|
||||
* match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
|
||||
* match. SearchSet does guarantee that searches are performed in DESCENDING
|
||||
* priority order. In case of conflicting priorities, insertion order prevails.
|
||||
*/
|
||||
class SearchSet : public Archive {
|
||||
@ -161,8 +161,7 @@ class SearchSet : public Archive {
|
||||
ArchiveNodeList::iterator find(const String &name);
|
||||
ArchiveNodeList::const_iterator find(const String &name) const;
|
||||
|
||||
// Add an archive keeping the list sorted by descending priority.
|
||||
void insert(const Node& node);
|
||||
void insert(const Node& node); //!< Add an archive keeping the list sorted by descending priority.
|
||||
|
||||
bool _ignoreClashes;
|
||||
|
||||
@ -176,58 +175,56 @@ public:
|
||||
void add(const String& name, Archive *arch, int priority = 0, bool autoFree = true);
|
||||
|
||||
/**
|
||||
* Create and add a FSDirectory by name
|
||||
* Create and add a FSDirectory by name.
|
||||
*/
|
||||
void addDirectory(const String &name, const String &directory, int priority = 0, int depth = 1, bool flat = false);
|
||||
|
||||
/**
|
||||
* Create and add a FSDirectory by FSNode
|
||||
* Create and add a FSDirectory by FSNode.
|
||||
*/
|
||||
void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1, bool flat = false);
|
||||
|
||||
/**
|
||||
* Create and add a sub directory by name (caseless).
|
||||
* Create and add a subdirectory by name (caseless).
|
||||
*
|
||||
* It is also possible to add sub directories of sub directories (of any depth) with this function.
|
||||
* The path seperator for this case is SLASH for *all* systems.
|
||||
* It is also possible to add subdirectories of subdirectories (of any depth) with this function.
|
||||
* The path seperator for this case is SLASH for all systems.
|
||||
*
|
||||
* An example would be:
|
||||
* Example:
|
||||
*
|
||||
* "game/itedata"
|
||||
*
|
||||
* In this example the code would first try to search for all directories matching
|
||||
* In this example, the code first tries to search for all directories matching
|
||||
* "game" (case insensitive) in the path "directory" first and search through all
|
||||
* of the matches for "itedata" (case insensitive too).
|
||||
*
|
||||
* Note that it will add *all* matches found!
|
||||
* Note that it will add all matches found!
|
||||
*
|
||||
* Even though this method is currently implemented via addSubDirectoriesMatching it is not safe
|
||||
* Even though this method is currently implemented via addSubDirectoriesMatching, it is not safe
|
||||
* to assume that this method is using anything other than a simple case insensitive compare.
|
||||
* Thus do not use any tokens like '*' or '?' in the "caselessName" parameter of this function!
|
||||
* Thus, do not use any tokens like '*' or '?' in the "caselessName" parameter of this function.
|
||||
*/
|
||||
void addSubDirectoryMatching(const FSNode &directory, const String &caselessName, int priority = 0, int depth = 1, bool flat = false) {
|
||||
addSubDirectoriesMatching(directory, caselessName, true, priority, depth, flat);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create and add sub directories by pattern.
|
||||
* Create and add subdirectories by pattern.
|
||||
*
|
||||
* It is also possible to add sub directories of sub directories (of any depth) with this function.
|
||||
* The path seperator for this case is SLASH for *all* systems.
|
||||
* It is also possible to add subdirectories of subdirectories (of any depth) with this function.
|
||||
* The path seperator for this case is SLASH for all systems.
|
||||
*
|
||||
* An example would be:
|
||||
* Example:
|
||||
*
|
||||
* "game/itedata"
|
||||
*
|
||||
* In this example the code would first try to search for all directories matching
|
||||
* In this example, the code first tries to search for all directories matching
|
||||
* "game" in the path "directory" first and search through all of the matches for
|
||||
* "itedata". If "ingoreCase" is set to true, the code would do a case insensitive
|
||||
* "itedata". If "ingoreCase" is set to true, the code does a case insensitive
|
||||
* match, otherwise it is doing a case sensitive match.
|
||||
*
|
||||
* This method works of course also with tokens. For a list of available tokens
|
||||
* see the documentation for Common::matchString.
|
||||
*
|
||||
* @see Common::matchString
|
||||
* This method also works with tokens. For a list of available tokens,
|
||||
* see @ref Common::matchString.
|
||||
*/
|
||||
void addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority = 0, int depth = 1, bool flat = false);
|
||||
|
||||
@ -242,7 +239,7 @@ public:
|
||||
bool hasArchive(const String &name) const;
|
||||
|
||||
/**
|
||||
* Empties the searchable set.
|
||||
* Empty the searchable set.
|
||||
*/
|
||||
virtual void clear();
|
||||
|
||||
@ -258,14 +255,14 @@ public:
|
||||
virtual const ArchiveMemberPtr getMember(const String &name) const;
|
||||
|
||||
/**
|
||||
* Implements createReadStreamForMember from Archive base class. The current policy is
|
||||
* Implement createReadStreamForMember from the Archive base class. The current policy is
|
||||
* opening the first file encountered that matches the name.
|
||||
*/
|
||||
virtual SeekableReadStream *createReadStreamForMember(const String &name) const;
|
||||
|
||||
/**
|
||||
* Ignore clashes when adding directories. For more details see the corresponding parameter
|
||||
* in FSDirectory documentation
|
||||
* Ignore clashes when adding directories. For more details, see the corresponding parameter
|
||||
* in FSDirectory documentation.
|
||||
*/
|
||||
void setIgnoreClashes(bool ignoreClashes) { _ignoreClashes = ignoreClashes; }
|
||||
};
|
||||
@ -275,7 +272,7 @@ class SearchManager : public Singleton<SearchManager>, public SearchSet {
|
||||
public:
|
||||
|
||||
/**
|
||||
* Resets the search manager to the default list of search paths (system
|
||||
* Reset the Search Manager to the default list of search paths (system
|
||||
* specific dirs + current dir).
|
||||
*/
|
||||
virtual void clear();
|
||||
@ -285,7 +282,7 @@ private:
|
||||
SearchManager();
|
||||
};
|
||||
|
||||
/** Shortcut for accessing the search manager. */
|
||||
/** Shortcut for accessing the Search Manager. */
|
||||
#define SearchMan Common::SearchManager::instance()
|
||||
|
||||
/** @} */
|
||||
|
@ -38,17 +38,15 @@ namespace Common {
|
||||
* @defgroup common_array Arrays
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief Functions for working on arrays.
|
||||
*
|
||||
* @brief Functions for replacing std arrays.
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* This class implements a dynamically sized container, which
|
||||
* can be accessed similar to a regular C++ array. Accessing
|
||||
* can be accessed similarly to a regular C++ array. Accessing
|
||||
* elements is performed in constant time (like with plain arrays).
|
||||
* In addition, one can append, insert and remove entries (this
|
||||
* In addition, you can append, insert, and remove entries (this
|
||||
* is the 'dynamic' part). Doing that in general takes time
|
||||
* proportional to the number of elements in the array.
|
||||
*
|
||||
@ -74,7 +72,7 @@ public:
|
||||
Array() : _capacity(0), _size(0), _storage(nullptr) {}
|
||||
|
||||
/**
|
||||
* Constructs an array with `count` default-inserted instances of T. No
|
||||
* Construct an array with `count` default-inserted instances of @p T. No
|
||||
* copies are made.
|
||||
*/
|
||||
explicit Array(size_type count) : _size(count) {
|
||||
@ -84,7 +82,7 @@ public:
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an array with `count` copies of elements with value `value`.
|
||||
* Construct an array with `count` copies of elements with value `value`.
|
||||
*/
|
||||
Array(size_type count, const T &value) : _size(count) {
|
||||
allocCapacity(count);
|
||||
@ -134,7 +132,7 @@ public:
|
||||
_capacity = _size = 0;
|
||||
}
|
||||
|
||||
/** Appends element to the end of the array. */
|
||||
/** Append an element to the end of the array. */
|
||||
void push_back(const T &element) {
|
||||
if (_size + 1 <= _capacity)
|
||||
new ((void *)&_storage[_size++]) T(element);
|
||||
@ -142,6 +140,7 @@ public:
|
||||
insert_aux(end(), &element, &element + 1);
|
||||
}
|
||||
|
||||
/** Append an element to the end of the array. */
|
||||
void push_back(const Array<T> &array) {
|
||||
if (_size + array.size() <= _capacity) {
|
||||
uninitialized_copy(array.begin(), array.end(), end());
|
||||
@ -150,7 +149,7 @@ public:
|
||||
insert_aux(end(), array.begin(), array.end());
|
||||
}
|
||||
|
||||
/** Removes the last element of the array. */
|
||||
/** Remove the last element of the array. */
|
||||
void pop_back() {
|
||||
assert(_size > 0);
|
||||
_size--;
|
||||
@ -158,35 +157,35 @@ public:
|
||||
_storage[_size].~T();
|
||||
}
|
||||
|
||||
/** Returns a pointer to the underlying memory serving as element storage. */
|
||||
/** Return a pointer to the underlying memory serving as element storage. */
|
||||
const T *data() const {
|
||||
return _storage;
|
||||
}
|
||||
|
||||
/** Returns a pointer to the underlying memory serving as element storage. */
|
||||
/** Return a pointer to the underlying memory serving as element storage. */
|
||||
T *data() {
|
||||
return _storage;
|
||||
}
|
||||
|
||||
/** Returns a reference to the first element of the array. */
|
||||
/** Return a reference to the first element of the array. */
|
||||
T &front() {
|
||||
assert(_size > 0);
|
||||
return _storage[0];
|
||||
}
|
||||
|
||||
/** Returns a reference to the first element of the array. */
|
||||
/** Return a reference to the first element of the array. */
|
||||
const T &front() const {
|
||||
assert(_size > 0);
|
||||
return _storage[0];
|
||||
}
|
||||
|
||||
/** Returns a reference to the last element of the array. */
|
||||
/** Return a reference to the last element of the array. */
|
||||
T &back() {
|
||||
assert(_size > 0);
|
||||
return _storage[_size-1];
|
||||
}
|
||||
|
||||
/** Returns a reference to the last element of the array. */
|
||||
/** Return a reference to the last element of the array. */
|
||||
const T &back() const {
|
||||
assert(_size > 0);
|
||||
return _storage[_size-1];
|
||||
@ -204,7 +203,7 @@ public:
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts element before pos.
|
||||
* Insert an element before @p pos.
|
||||
*/
|
||||
void insert(iterator pos, const T &element) {
|
||||
insert_aux(pos, &element, &element + 1);
|
||||
@ -377,7 +376,7 @@ protected:
|
||||
* Unlike std::vector::insert, this method does not accept
|
||||
* arbitrary iterators, mainly because our iterator system is
|
||||
* seriously limited and does not distinguish between input iterators,
|
||||
* output iterators, forward iterators or random access iterators.
|
||||
* output iterators, forward iterators, or random access iterators.
|
||||
*
|
||||
* So, we simply restrict to Array iterators. Extending this to arbitrary
|
||||
* random access iterators would be trivial.
|
||||
@ -404,7 +403,7 @@ protected:
|
||||
uninitialized_copy(oldStorage, oldStorage + idx, _storage);
|
||||
// Copy the data we insert
|
||||
uninitialized_copy(first, last, _storage + idx);
|
||||
// Afterwards copy the old data from the position where we
|
||||
// Afterwards, copy the old data from the position where we
|
||||
// insert.
|
||||
uninitialized_copy(oldStorage + idx, oldStorage + _size, _storage + idx + n);
|
||||
|
||||
@ -442,7 +441,7 @@ protected:
|
||||
};
|
||||
|
||||
/**
|
||||
* Double linked list with sorted nodes.
|
||||
* Doubly linked list with sorted nodes.
|
||||
*/
|
||||
template<class T, typename CompareArgType = const void *>
|
||||
class SortedArray : public Array<T> {
|
||||
@ -456,7 +455,7 @@ public:
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts element at the sorted position.
|
||||
* Insert an element at the sorted position.
|
||||
*/
|
||||
void insert(const T &element) {
|
||||
if (!this->_size) {
|
||||
|
@ -49,19 +49,19 @@ namespace Common {
|
||||
* gives access to their bits, one at a time.
|
||||
*
|
||||
* For example, a bit stream with the layout parameters 32, true, false
|
||||
* for valueBits, isLE and isMSB2LSB, reads 32bit little-endian values
|
||||
* for valueBits, isLE and isMSB2LSB, reads 32-bit little-endian values
|
||||
* from the data stream and hands out the bits in the order of LSB to MSB.
|
||||
*/
|
||||
template<class STREAM, int valueBits, bool isLE, bool MSB2LSB>
|
||||
class BitStreamImpl {
|
||||
private:
|
||||
STREAM *_stream; ///< The input stream.
|
||||
DisposeAfterUse::Flag _disposeAfterUse; ///< Should we delete the stream on destruction?
|
||||
STREAM *_stream; //!< The input stream.
|
||||
DisposeAfterUse::Flag _disposeAfterUse; //!< Whether to delete the stream on destruction.
|
||||
|
||||
uint64 _bitContainer; ///< The currently available bits.
|
||||
uint8 _bitsLeft; ///< Number of bits currently left in the bit container.
|
||||
uint32 _size; ///< Total bitstream size (in bits)
|
||||
uint32 _pos; ///< Current bitstream position (in bits)
|
||||
uint64 _bitContainer; //!< The currently available bits.
|
||||
uint8 _bitsLeft; //!< Number of bits currently left in the bit container.
|
||||
uint32 _size; //!< Total bit stream size (in bits).
|
||||
uint32 _pos; //!< Current bit stream position (in bits).
|
||||
|
||||
/** Read a data value. */
|
||||
inline uint32 readData() {
|
||||
@ -85,7 +85,7 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Fill the container with at least min bits. */
|
||||
/** Fill the container with at least @p min bits. */
|
||||
inline void fillContainer(size_t min) {
|
||||
while (_bitsLeft < min) {
|
||||
|
||||
@ -93,11 +93,11 @@ private:
|
||||
if (_pos + _bitsLeft + valueBits <= _size) {
|
||||
data = readData();
|
||||
} else {
|
||||
// Peeking data out of bounds is well defined and returns 0 bits.
|
||||
// Peeking data out of bounds is well-defined and returns 0 bits.
|
||||
// This is for convenience when using speed-up techniques reading
|
||||
// more bits than actually available. Users should call eos() to
|
||||
// check if data was actually read out of bounds. Peeking out of
|
||||
// bounds does not set the eos flag.
|
||||
// more bits than actually available. Call eos() to check if data
|
||||
// was actually read out of bounds. Peeking out of bounds does not
|
||||
// set the eos flag.
|
||||
data = 0;
|
||||
}
|
||||
|
||||
@ -111,7 +111,7 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
/** Get n bits from the bit container. */
|
||||
/** Get @p n bits from the bit container. */
|
||||
inline static uint32 getNBits(uint64 value, size_t n) {
|
||||
if (n == 0)
|
||||
return 0;
|
||||
@ -183,7 +183,7 @@ public:
|
||||
/**
|
||||
* Read a multi-bit value from the bit stream, without changing the stream's position.
|
||||
*
|
||||
* The bit order is the same as in getBits().
|
||||
* The bit order is the same as in @ref getBits().
|
||||
*/
|
||||
uint32 peekBits(size_t n) {
|
||||
if (n > 32)
|
||||
@ -196,12 +196,12 @@ public:
|
||||
/**
|
||||
* Read a multi-bit value from the bit stream.
|
||||
*
|
||||
* The value is read as if just taken as a whole from the bitstream.
|
||||
* The value is read as if just taken as a whole from the bit stream.
|
||||
*
|
||||
* For example:
|
||||
* Reading a 4-bit value from an 8-bit bitstream with the contents 01010011:
|
||||
* If the bitstream is MSB2LSB, the 4-bit value would be 0101.
|
||||
* If the bitstream is LSB2MSB, the 4-bit value would be 0011.
|
||||
* Reading a 4-bit value from an 8-bit bit stream with the contents 01010011:
|
||||
* If the bit stream is MSB2LSB, the 4-bit value would be 0101.
|
||||
* If the bit stream is LSB2MSB, the 4-bit value would be 0011.
|
||||
*/
|
||||
uint32 getBits(size_t n) {
|
||||
if (n > 32)
|
||||
@ -218,12 +218,12 @@ public:
|
||||
* Add a bit to the value x, making it an n+1-bit value.
|
||||
*
|
||||
* The current value is shifted and the bit is added to the
|
||||
* appropriate place, dependant on the stream's bitorder.
|
||||
* appropriate place, depending on the stream's bit order.
|
||||
*
|
||||
* For example:
|
||||
* A bit y is added to the value 00001100 with size 4.
|
||||
* If the stream's bitorder is MSB2LSB, the resulting value is 0001100y.
|
||||
* If the stream's bitorder is LSB2MSB, the resulting value is 000y1100.
|
||||
* If the stream's bit order is MSB2LSB, the resulting value is 0001100y.
|
||||
* If the stream's bit order is LSB2MSB, the resulting value is 000y1100.
|
||||
*/
|
||||
void addBit(uint32 &x, uint32 n) {
|
||||
if (n >= 32)
|
||||
@ -244,7 +244,7 @@ public:
|
||||
_pos = 0;
|
||||
}
|
||||
|
||||
/** Skip the specified amount of bits. */
|
||||
/** Skip the specified number of bits. */
|
||||
void skip(uint32 n) {
|
||||
while (n > 32) {
|
||||
fillContainer(32);
|
||||
@ -302,7 +302,7 @@ private:
|
||||
uint32 _pos;
|
||||
DisposeAfterUse::Flag _disposeMemory;
|
||||
bool _eos;
|
||||
|
||||
/** @overload */
|
||||
public:
|
||||
BitStreamMemoryStream(const byte *dataPtr, uint32 dataSize, DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO) :
|
||||
_ptrOrig(dataPtr),
|
||||
@ -428,8 +428,10 @@ public:
|
||||
|
||||
};
|
||||
|
||||
|
||||
// typedefs for various memory layouts.
|
||||
/**
|
||||
* @name Typedefs for various memory layouts
|
||||
* @{
|
||||
*/
|
||||
|
||||
/** 8-bit data, MSB to LSB. */
|
||||
typedef BitStreamImpl<SeekableReadStream, 8, false, true > BitStream8MSB;
|
||||
@ -481,6 +483,8 @@ typedef BitStreamImpl<BitStreamMemoryStream, 32, false, false> BitStreamMemory32
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @} */
|
||||
|
||||
} // End of namespace Common
|
||||
|
||||
#endif // COMMON_BITSTREAM_H
|
||||
|
@ -38,36 +38,48 @@ namespace Common {
|
||||
*/
|
||||
|
||||
/**
|
||||
* Take an arbitrary ReadStream and wrap it in a custom stream which
|
||||
* Take an arbitrary ReadStream and wrap it in a custom stream that
|
||||
* transparently provides buffering.
|
||||
* Users can specify how big the buffer should be, and whether the wrapped
|
||||
* You can specify how big the buffer should be, and whether the wrapped
|
||||
* stream should be disposed when the wrapper is disposed.
|
||||
*
|
||||
* It is safe to call this with a NULL parameter (in this case, NULL is
|
||||
* returned).
|
||||
*
|
||||
* @param parentStream The ReadStream to wrap in a custom stream.
|
||||
* @param bufSize Size of the buffer.
|
||||
* @param disposeParentStream Flag indicating whether to dispose of the wrapped stream.
|
||||
*/
|
||||
ReadStream *wrapBufferedReadStream(ReadStream *parentStream, uint32 bufSize, DisposeAfterUse::Flag disposeParentStream);
|
||||
|
||||
/**
|
||||
* Take an arbitrary SeekableReadStream and wrap it in a custom stream which
|
||||
* Take an arbitrary SeekableReadStream and wrap it in a custom stream that
|
||||
* transparently provides buffering.
|
||||
* Users can specify how big the buffer should be, and whether the wrapped
|
||||
* You can specify how big the buffer should be, and whether the wrapped
|
||||
* stream should be disposed when the wrapper is disposed.
|
||||
*
|
||||
* It is safe to call this with a NULL parameter (in this case, NULL is
|
||||
* returned).
|
||||
*
|
||||
* @param parentStream The SeekableReadStream to wrap in a custom stream.
|
||||
* @param bufSize Size of the buffer.
|
||||
* @param disposeParentStream Flag indicating whether to dispose of the wrapped stream.
|
||||
*/
|
||||
SeekableReadStream *wrapBufferedSeekableReadStream(SeekableReadStream *parentStream, uint32 bufSize, DisposeAfterUse::Flag disposeParentStream);
|
||||
|
||||
/**
|
||||
* Take an arbitrary WriteStream and wrap it in a custom stream which
|
||||
* Take an arbitrary WriteStream and wrap it in a custom stream that
|
||||
* transparently provides buffering.
|
||||
* Users can specify how big the buffer should be. Currently, the
|
||||
* You can specify how big the buffer should be. Currently, the
|
||||
* parent stream is \em always disposed when the wrapper is disposed.
|
||||
*
|
||||
* It is safe to call this with a NULL parameter (in this case, NULL is
|
||||
* returned).
|
||||
*
|
||||
* @param parentStream The WriteStream to wrap in a custom stream.
|
||||
* @param bufSize Size of the buffer.
|
||||
*/
|
||||
|
||||
WriteStream *wrapBufferedWriteStream(WriteStream *parentStream, uint32 bufSize);
|
||||
|
||||
/** @} */
|
||||
|
@ -29,37 +29,36 @@ namespace Common {
|
||||
* @defgroup common_callback Callbacks
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief Callback templates.
|
||||
*
|
||||
* @brief Callback class templates.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* BaseCallback<S> is a simple base class for object-oriented callbacks.
|
||||
*
|
||||
* Object-oriented callbacks are such callbacks that know exact instance
|
||||
* which method must be called.
|
||||
* Object-oriented callbacks are callbacks that know the exact instance
|
||||
* of the method that must be called.
|
||||
*
|
||||
* For backwards compatibility purposes, there is a GlobalFunctionCallback,
|
||||
* For backward compatibility purposes, GlobalFunctionCallback is available,
|
||||
* which is BaseCallback<void *>, so it can be used with global C-like
|
||||
* functions too.
|
||||
*
|
||||
* <S> is the type, which is passed to operator() of this callback.
|
||||
* This allows you to specify that you accept a callback, which wants
|
||||
* to receive an <S> object.
|
||||
* \<S\> is the type that is passed to operator() of this callback.
|
||||
* This allows you to specify that you accept a callback that wants
|
||||
* to receive an \<S\> object.
|
||||
*/
|
||||
template<typename S = void *> class BaseCallback {
|
||||
public:
|
||||
BaseCallback() {}
|
||||
virtual ~BaseCallback() {}
|
||||
virtual void operator()(S data) = 0;
|
||||
virtual void operator()(S data) = 0; /*!< Type of the object passed to the operator. */
|
||||
};
|
||||
|
||||
/**
|
||||
* GlobalFunctionCallback<T> is a simple wrapper for global C functions.
|
||||
*
|
||||
* If there is a method, which accepts BaseCallback<T>, you can
|
||||
* easily pass your C function by passing
|
||||
* If a method accepts BaseCallback<T>, you can
|
||||
* pass your C function by passing
|
||||
* new GlobalFunctionCallback<T>(yourFunction)
|
||||
*/
|
||||
template<typename T> class GlobalFunctionCallback: public BaseCallback<T> {
|
||||
@ -69,7 +68,7 @@ template<typename T> class GlobalFunctionCallback: public BaseCallback<T> {
|
||||
public:
|
||||
GlobalFunctionCallback(GlobalFunction cb): _callback(cb) {}
|
||||
virtual ~GlobalFunctionCallback() {}
|
||||
virtual void operator()(T data) {
|
||||
virtual void operator()(T data) { /*!< C function passed to the operator. */
|
||||
if (_callback) _callback(data);
|
||||
}
|
||||
};
|
||||
@ -77,35 +76,37 @@ public:
|
||||
/**
|
||||
* Callback<T, S> implements an object-oriented callback.
|
||||
*
|
||||
* <T> stands for a class which method you want to call.
|
||||
* <S>, again, is the type of an object passed to operator().
|
||||
* \<T\> stands for a class whose method you want to call.
|
||||
* \<S\> is the type of the object passed to operator().
|
||||
*
|
||||
* So, if you have void MyClass::myMethod(AnotherClass) method,
|
||||
* the corresponding callback is Callback<MyClass, AnotherClass>.
|
||||
* You create it similarly to this:
|
||||
* You can create it in the following way:
|
||||
* @code
|
||||
* new Callback<MyClass, AnotherClass>(
|
||||
* pointerToMyClassObject,
|
||||
* &MyClass::myMethod
|
||||
* )
|
||||
* @endcode
|
||||
*/
|
||||
template<class T, typename S = void *> class Callback: public BaseCallback<S> {
|
||||
protected:
|
||||
typedef void(T::*TMethod)(S);
|
||||
T *_object;
|
||||
TMethod _method;
|
||||
;
|
||||
public:
|
||||
Callback(T *object, TMethod method): _object(object), _method(method) {}
|
||||
virtual ~Callback() {}
|
||||
void operator()(S data) { (_object->*_method)(data); }
|
||||
void operator()(S data) { (_object->*_method)(data); } /*!< Type of the object passed to the operator. */
|
||||
};
|
||||
|
||||
/**
|
||||
* CallbackBridge<T, OS, S> helps you to chain callbacks.
|
||||
* CallbackBridge<T, OS, S> allows you to chain callbacks.
|
||||
*
|
||||
* CallbackBridge keeps a pointer to BaseCallback<OS>.
|
||||
* When its operator() is called, it passes this pointer
|
||||
* along with the actual data (of type <S>) to the method
|
||||
* of <T> class.
|
||||
* along with the actual data (of type \<S\>) to the method
|
||||
* of \<T\> class.
|
||||
*
|
||||
* This is needed when you have to call a callback only
|
||||
* when your own callback is called. So, your callback
|
||||
@ -119,9 +120,9 @@ public:
|
||||
* So, if you receive a BaseCallback<SomeClass> callback
|
||||
* and you want to call it from your MyClass::myMethod method,
|
||||
* you should create CallbackBridge<MyClass, SomeClass, S>,
|
||||
* where <S> is data type you want to receive in MyClass::myMethod.
|
||||
* where \<S\> is the data type you want to receive in MyClass::myMethod.
|
||||
*
|
||||
* You create it similarly to this:
|
||||
* You can create it in the following way:
|
||||
* new Callback<MyClass, SomeClass, AnotherClass>(
|
||||
* pointerToMyClassObject,
|
||||
* &MyClass::myMethod,
|
||||
@ -139,7 +140,7 @@ public:
|
||||
CallbackBridge(T *object, TCallbackMethod method, BaseCallback<OS> *outerCallback):
|
||||
_object(object), _method(method), _outerCallback(outerCallback) {}
|
||||
virtual ~CallbackBridge() {}
|
||||
void operator()(S data) { (_object->*_method)(_outerCallback, data); }
|
||||
void operator()(S data) { (_object->*_method)(_outerCallback, data); } /*!< Type of the object passed to the operator. */
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
@ -48,7 +48,7 @@ class SeekableReadStream;
|
||||
* The (singleton) configuration manager, used to query & set configuration
|
||||
* values using string keys.
|
||||
*
|
||||
* @todo Implement the callback based notification system (outlined below)
|
||||
* TBD: Implement the callback based notification system (outlined below)
|
||||
* which sends out notifications to interested parties whenever the value
|
||||
* of some specific (or any) configuration key changes.
|
||||
*/
|
||||
@ -107,55 +107,64 @@ public:
|
||||
static char const *const kCloudDomain;
|
||||
#endif
|
||||
|
||||
void loadDefaultConfigFile();
|
||||
void loadConfigFile(const String &filename);
|
||||
void loadDefaultConfigFile(); /*!< Load the default configuration file. */
|
||||
void loadConfigFile(const String &filename); /*!< Load a specific configuration file. */
|
||||
|
||||
/**
|
||||
* Retrieve the config domain with the given name.
|
||||
* @param domName the name of the domain to retrieve
|
||||
* @return pointer to the domain, or 0 if the domain doesn't exist.
|
||||
* @param domName Name of the domain to retrieve.
|
||||
* @return Pointer to the domain, or 0 if the domain does not exist.
|
||||
*/
|
||||
Domain * getDomain(const String &domName);
|
||||
const Domain * getDomain(const String &domName) const;
|
||||
const Domain * getDomain(const String &domName) const; /*!< @overload */
|
||||
|
||||
|
||||
//
|
||||
// Generic access methods: No domain specified, use the values from the
|
||||
// various domains in the order of their priority.
|
||||
//
|
||||
/**
|
||||
* @name Generic access methods
|
||||
* @brief No domain specified, use the values from the
|
||||
* various domains in the order of their priority.
|
||||
* @{
|
||||
*/
|
||||
|
||||
bool hasKey(const String &key) const;
|
||||
const String & get(const String &key) const;
|
||||
void set(const String &key, const String &value);
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* Update a configuration entry for the active domain and flush
|
||||
* the configuration file to disk if the value changed
|
||||
* the configuration file to disk if the value changed.
|
||||
*/
|
||||
void setAndFlush(const String &key, const Common::String &value);
|
||||
|
||||
#if 1
|
||||
//
|
||||
// Domain specific access methods: Acces *one specific* domain and modify it.
|
||||
// TODO: I'd like to get rid of most of those if possible, or at least reduce
|
||||
// their usage, by using getDomain as often as possible. For example in the
|
||||
// options dialog code...
|
||||
//
|
||||
/**
|
||||
* @name Domain-specific access methods
|
||||
* @brief Access one specific domain and modify it.
|
||||
*
|
||||
* TBD: Get rid of most of those if possible, or at least reduce
|
||||
* their usage, by using getDomain as often as possible. For example in the
|
||||
* options dialog code.
|
||||
* @{
|
||||
*/
|
||||
|
||||
bool hasKey(const String &key, const String &domName) const;
|
||||
const String & get(const String &key, const String &domName) const;
|
||||
void set(const String &key, const String &value, const String &domName);
|
||||
|
||||
void removeKey(const String &key, const String &domName);
|
||||
/** @} */
|
||||
#endif
|
||||
|
||||
//
|
||||
// Some additional convenience accessors.
|
||||
//
|
||||
int getInt(const String &key, const String &domName = String()) const;
|
||||
bool getBool(const String &key, const String &domName = String()) const;
|
||||
void setInt(const String &key, int value, const String &domName = String());
|
||||
void setBool(const String &key, bool value, const String &domName = String());
|
||||
/**
|
||||
* @name Additional convenience accessors
|
||||
* @{
|
||||
*/
|
||||
|
||||
int getInt(const String &key, const String &domName = String()) const; /*!< Get integer value. */
|
||||
bool getBool(const String &key, const String &domName = String()) const; /*!< Get Boolean value. */
|
||||
void setInt(const String &key, int value, const String &domName = String()); /*!< Set integer value. */
|
||||
void setBool(const String &key, bool value, const String &domName = String()); /*!< Set integer value. */
|
||||
|
||||
|
||||
void registerDefault(const String &key, const String &value);
|
||||
@ -163,20 +172,20 @@ public:
|
||||
void registerDefault(const String &key, int value);
|
||||
void registerDefault(const String &key, bool value);
|
||||
|
||||
void flushToDisk();
|
||||
void flushToDisk(); /*!< Flush configuration to disk. */
|
||||
|
||||
void setActiveDomain(const String &domName);
|
||||
Domain * getActiveDomain() { return _activeDomain; }
|
||||
const Domain * getActiveDomain() const { return _activeDomain; }
|
||||
const String & getActiveDomainName() const { return _activeDomainName; }
|
||||
void setActiveDomain(const String &domName); /*!< Set the given domain as active. */
|
||||
Domain * getActiveDomain() { return _activeDomain; } /*!< Get the active domain. */
|
||||
const Domain * getActiveDomain() const { return _activeDomain; } /*!< @overload */
|
||||
const String & getActiveDomainName() const { return _activeDomainName; } /*!< Get the name of the active domain. */
|
||||
|
||||
void addGameDomain(const String &domName);
|
||||
void removeGameDomain(const String &domName);
|
||||
void renameGameDomain(const String &oldName, const String &newName);
|
||||
void addGameDomain(const String &domName); /*!< Add a new game domain. */
|
||||
void removeGameDomain(const String &domName); /*!< Remove a game domain. */
|
||||
void renameGameDomain(const String &oldName, const String &newName); /*!< Rename a game domain. */
|
||||
|
||||
void addMiscDomain(const String &domName);
|
||||
void removeMiscDomain(const String &domName);
|
||||
void renameMiscDomain(const String &oldName, const String &newName);
|
||||
void addMiscDomain(const String &domName); /*!< Add a miscellaneous domain. */
|
||||
void removeMiscDomain(const String &domName); /*!< Remove a miscellaneous domain. */
|
||||
void renameMiscDomain(const String &oldName, const String &newName); /*!< Rename a miscellaneous domain. */
|
||||
|
||||
bool hasGameDomain(const String &domName) const;
|
||||
bool hasMiscDomain(const String &domName) const;
|
||||
@ -187,7 +196,7 @@ public:
|
||||
|
||||
static void defragment(); // move in memory to reduce fragmentation
|
||||
void copyFrom(ConfigManager &source);
|
||||
|
||||
/** @} */
|
||||
private:
|
||||
friend class Singleton<SingletonBaseType>;
|
||||
ConfigManager();
|
||||
|
@ -60,12 +60,12 @@ struct CoroBaseContext {
|
||||
const char *_funcName;
|
||||
#endif
|
||||
/**
|
||||
* Creates a coroutine context
|
||||
* Create a coroutine context.
|
||||
*/
|
||||
CoroBaseContext(const char *func);
|
||||
|
||||
/**
|
||||
* Destructor for coroutine context
|
||||
* Destructor for coroutine context.
|
||||
*/
|
||||
virtual ~CoroBaseContext();
|
||||
};
|
||||
@ -74,7 +74,7 @@ typedef CoroBaseContext *CoroContext;
|
||||
|
||||
|
||||
/** This is a special constant that can be temporarily used as a parameter to call coroutine-ised
|
||||
* methods from code that haven't yet been converted to being a coroutine, so code at least
|
||||
* methods from code that have not yet been converted to being a coroutine, so code at least
|
||||
* compiles correctly. Be aware, though, that an error will occur if a coroutine that was passed
|
||||
* the nullContext tries to sleep or yield control.
|
||||
*/
|
||||
@ -82,9 +82,9 @@ extern CoroContext nullContext;
|
||||
|
||||
/**
|
||||
* Wrapper class which holds a pointer to a pointer to a CoroBaseContext.
|
||||
* The interesting part is the destructor, which kills the context being held,
|
||||
* Note that the destructor kills the context being held,
|
||||
* but ONLY if the _sleep val of that context is zero. This way, a coroutine
|
||||
* can just 'return' w/o having to worry about freeing the allocated context
|
||||
* can just 'return' without freeing the allocated context
|
||||
* (in Simon Tatham's original code, one had to use a special macro to
|
||||
* return from a coroutine).
|
||||
*/
|
||||
@ -104,30 +104,30 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/** Methods that have been converted to being a coroutine should have this as the first parameter */
|
||||
/** Set this as the first parameter for methods that have been converted to being a coroutine. */
|
||||
#define CORO_PARAM Common::CoroContext &coroParam
|
||||
|
||||
|
||||
/**
|
||||
* Begin the declaration of a coroutine context.
|
||||
* This allows declaring variables which are 'persistent' during the
|
||||
* lifetime of the coroutine. An example use would be:
|
||||
*
|
||||
* lifetime of the coroutine. Example usage:
|
||||
* @code
|
||||
* CORO_BEGIN_CONTEXT;
|
||||
* int var;
|
||||
* char *foo;
|
||||
* CORO_END_CONTEXT(_ctx);
|
||||
*
|
||||
* @endcode
|
||||
* It is not possible to initialize variables here, due to the way this
|
||||
* macro is implemented. Furthermore, to use the variables declared in
|
||||
* the coroutine context, you have to access them via the context variable
|
||||
* name that was specified as parameter to CORO_END_CONTEXT, e.g.
|
||||
* the coroutine context, you must access them through the context variable
|
||||
* name that was specified as a parameter to @c CORO_END_CONTEXT, e.g.
|
||||
* _ctx->var = 0;
|
||||
*
|
||||
* @see CORO_END_CONTEXT
|
||||
*
|
||||
* @note We declare a variable 'DUMMY' to allow the user to specify an 'empty'
|
||||
* context, and so compilers won't complain about ";" following the macro.
|
||||
* @note A 'DUMMY' variable is declared to allow the user to specify an 'empty'
|
||||
* context, and so that compilers do not complain about ";" following the macro.
|
||||
*/
|
||||
#define CORO_BEGIN_CONTEXT \
|
||||
struct CoroContextTag : Common::CoroBaseContext { \
|
||||
@ -136,15 +136,14 @@ public:
|
||||
|
||||
/**
|
||||
* End the declaration of a coroutine context.
|
||||
* @param x name of the coroutine context
|
||||
* @param x Name of the coroutine context.
|
||||
* @see CORO_BEGIN_CONTEXT
|
||||
*/
|
||||
#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
|
||||
|
||||
/**
|
||||
* Begin the code section of a coroutine.
|
||||
* @param x name of the coroutine context
|
||||
* @see CORO_BEGIN_CODE
|
||||
* @param x Name of the coroutine context.
|
||||
*/
|
||||
#define CORO_BEGIN_CODE(x) \
|
||||
if (&coroParam == &Common::nullContext) assert(!Common::nullContext); \
|
||||
@ -155,7 +154,6 @@ public:
|
||||
|
||||
/**
|
||||
* End the code section of a coroutine.
|
||||
* @see CORO_END_CODE
|
||||
*/
|
||||
#define CORO_END_CODE \
|
||||
if (&coroParam == &Common::nullContext) { \
|
||||
@ -181,9 +179,9 @@ public:
|
||||
/**
|
||||
* Stop the currently running coroutine and all calling coroutines.
|
||||
*
|
||||
* This sets _sleep to -1 rather than 0 so that the context doesn't get
|
||||
* deleted by CoroContextHolder, since we want CORO_INVOKE_ARGS to
|
||||
* propogate the _sleep value and return immediately (the scheduler will
|
||||
* This sets _sleep to -1 rather than 0 so that the context does not get
|
||||
* deleted by CoroContextHolder, since we want @ref CORO_INVOKE_ARGS to
|
||||
* propagate the _sleep value and return immediately (the scheduler will
|
||||
* then delete the entire coroutine's state, including all subcontexts).
|
||||
*/
|
||||
#define CORO_KILL_SELF() \
|
||||
@ -191,8 +189,8 @@ public:
|
||||
|
||||
|
||||
/**
|
||||
* This macro is to be used in conjunction with CORO_INVOKE_ARGS and
|
||||
* similar macros for calling coroutines-enabled subroutines.
|
||||
* Use this macro in conjunction with @ref CORO_INVOKE_ARGS and
|
||||
* similar macros for calling coroutine-enabled subroutines.
|
||||
*/
|
||||
#define CORO_SUBCTX coroParam->_subctx
|
||||
|
||||
@ -206,10 +204,10 @@ public:
|
||||
* If the subcontext is null, the coroutine ended normally, and we can
|
||||
* simply break out of the loop and continue execution.
|
||||
*
|
||||
* @param subCoro name of the coroutine-enabled function to invoke
|
||||
* @param ARGS list of arguments to pass to subCoro
|
||||
* @param subCoro Name of the coroutine-enabled function to invoke.
|
||||
* @param ARGS List of arguments to pass to subCoro.
|
||||
*
|
||||
* @note ARGS must be surrounded by parentheses, and the first argument
|
||||
* @note @p ARGS must be surrounded by parentheses, and the first argument
|
||||
* in this list must always be CORO_SUBCTX. For example, the
|
||||
* regular function call
|
||||
* myFunc(a, b);
|
||||
@ -230,9 +228,9 @@ public:
|
||||
} while (0)
|
||||
|
||||
/**
|
||||
* Invoke another coroutine. Similar to CORO_INVOKE_ARGS,
|
||||
* Invoke another coroutine. Similar to @ref CORO_INVOKE_ARGS,
|
||||
* but allows specifying a return value which is returned
|
||||
* if invoked coroutine yields (thus causing the current
|
||||
* if the invoked coroutine yields (thus causing the current
|
||||
* coroutine to yield, too).
|
||||
*/
|
||||
#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
|
||||
@ -249,14 +247,14 @@ public:
|
||||
} while (0)
|
||||
|
||||
/**
|
||||
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* with no parameters.
|
||||
*/
|
||||
#define CORO_INVOKE_0(subCoroutine) \
|
||||
CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX))
|
||||
|
||||
/**
|
||||
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* with one parameter.
|
||||
*/
|
||||
#define CORO_INVOKE_1(subCoroutine, a0) \
|
||||
@ -270,7 +268,7 @@ public:
|
||||
CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1))
|
||||
|
||||
/**
|
||||
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* with three parameters.
|
||||
*/
|
||||
#define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \
|
||||
@ -285,10 +283,10 @@ public:
|
||||
|
||||
|
||||
|
||||
// the size of process specific info
|
||||
/** Size of process-specific information. */
|
||||
#define CORO_PARAM_SIZE 32
|
||||
|
||||
// the maximum number of processes
|
||||
/** Maximum number of processes. */
|
||||
#define CORO_NUM_PROCESS 100
|
||||
#define CORO_MAX_PROCESSES 100
|
||||
#define CORO_MAX_PID_WAITING 5
|
||||
@ -296,26 +294,26 @@ public:
|
||||
#define CORO_INFINITE 0xffffffff
|
||||
#define CORO_INVALID_PID_VALUE 0
|
||||
|
||||
/** Coroutine parameter for methods converted to coroutines */
|
||||
/** Coroutine parameter for methods converted to coroutines. */
|
||||
typedef void (*CORO_ADDR)(CoroContext &, const void *);
|
||||
|
||||
/** process structure */
|
||||
struct PROCESS {
|
||||
PROCESS *pNext; ///< pointer to next process in active or free list
|
||||
PROCESS *pPrevious; ///< pointer to previous process in active or free list
|
||||
PROCESS *pNext; ///< Pointer to the next process in an active or free list.
|
||||
PROCESS *pPrevious; ///< Pointer to the previous process in an active or free list.
|
||||
|
||||
CoroContext state; ///< the state of the coroutine
|
||||
CORO_ADDR coroAddr; ///< the entry point of the coroutine
|
||||
CoroContext state; ///< State of the coroutine.
|
||||
CORO_ADDR coroAddr; ///< Entry point of the coroutine.
|
||||
|
||||
int sleepTime; ///< number of scheduler cycles to sleep
|
||||
uint32 pid; ///< process ID
|
||||
uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on
|
||||
char param[CORO_PARAM_SIZE]; ///< process specific info
|
||||
int sleepTime; ///< Number of scheduler cycles to sleep.
|
||||
uint32 pid; ///< Process ID.
|
||||
uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) that the process is currently waiting on.
|
||||
char param[CORO_PARAM_SIZE]; ///< Process-specific information.
|
||||
};
|
||||
typedef PROCESS *PPROCESS;
|
||||
|
||||
|
||||
/** Event structure */
|
||||
/** Event structure. */
|
||||
struct EVENT {
|
||||
uint32 pid;
|
||||
bool manualReset;
|
||||
@ -325,7 +323,7 @@ struct EVENT {
|
||||
|
||||
|
||||
/**
|
||||
* Creates and manages "processes" (really coroutines).
|
||||
* Create and manage "processes" (really coroutines).
|
||||
*/
|
||||
class CoroutineScheduler : public Singleton<CoroutineScheduler> {
|
||||
public:
|
||||
@ -336,42 +334,42 @@ private:
|
||||
friend class Singleton<CoroutineScheduler>;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Constructor.
|
||||
*/
|
||||
CoroutineScheduler();
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
* Destructor.
|
||||
*/
|
||||
~CoroutineScheduler();
|
||||
|
||||
|
||||
/** list of all processes */
|
||||
/** List of all processes. */
|
||||
PROCESS *processList;
|
||||
|
||||
/** active process list - also saves scheduler state */
|
||||
/** Active process list. Saves scheduler state. */
|
||||
PROCESS *active;
|
||||
|
||||
/** pointer to free process list */
|
||||
/** Pointer to the free process list. */
|
||||
PROCESS *pFreeProcesses;
|
||||
|
||||
/** the currently active process */
|
||||
/** Currently active process. */
|
||||
PROCESS *pCurrent;
|
||||
|
||||
/** Auto-incrementing process Id */
|
||||
/** Auto-incrementing process ID. */
|
||||
int pidCounter;
|
||||
|
||||
/** Event list */
|
||||
/** Event list. */
|
||||
Common::List<EVENT *> _events;
|
||||
|
||||
#ifdef DEBUG
|
||||
// diagnostic process counters
|
||||
/** Diagnostic process counters. */
|
||||
int numProcs;
|
||||
int maxProcs;
|
||||
|
||||
/**
|
||||
* Checks both the active and free process list to insure all the links are valid,
|
||||
* and that no processes have been lost
|
||||
* Check both the active and free process list to ensure that all links are valid,
|
||||
* and that no processes have been lost.
|
||||
*/
|
||||
void checkStack();
|
||||
#endif
|
||||
@ -386,24 +384,24 @@ private:
|
||||
EVENT *getEvent(uint32 pid);
|
||||
public:
|
||||
/**
|
||||
* Kills all processes and places them on the free list.
|
||||
* Kill all processes and place them on the free list.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
#ifdef DEBUG
|
||||
/**
|
||||
* Shows the maximum number of process used at once.
|
||||
* Show the maximum number of processes used at once.
|
||||
*/
|
||||
void printStats();
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Give all active processes a chance to run
|
||||
* Give all active processes a chance to run.
|
||||
*/
|
||||
void schedule();
|
||||
|
||||
/**
|
||||
* Reschedules all the processes to run again this tick
|
||||
* Reschedule all processes to run again this tick.
|
||||
*/
|
||||
void rescheduleAll();
|
||||
|
||||
@ -414,151 +412,155 @@ public:
|
||||
void reschedule(PPROCESS pReSchedProc = nullptr);
|
||||
|
||||
/**
|
||||
* Moves the specified process to the end of the dispatch queue
|
||||
* Move the specified process to the end of the dispatch queue
|
||||
* allowing it to run again within the current game cycle.
|
||||
* @param pGiveProc Which process
|
||||
* @param pReSchedProc The process to move.
|
||||
*/
|
||||
void giveWay(PPROCESS pReSchedProc = nullptr);
|
||||
|
||||
/**
|
||||
* Continously makes a given process wait for another process to finish or event to signal.
|
||||
* Continously make a given process wait for another process to finish or event to signal.
|
||||
*
|
||||
* @param pid Process/Event identifier
|
||||
* @param duration Duration in milliseconds
|
||||
* @param expired If specified, set to true if delay period expired
|
||||
* @param pid Process/Event identifier.
|
||||
* @param duration Duration in milliseconds.
|
||||
* @param expired If specified, set to true if the delay period expired.
|
||||
*/
|
||||
void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = nullptr);
|
||||
|
||||
/**
|
||||
* Continously makes a given process wait for given prcesses to finished or events to be set
|
||||
* Continously make a given process wait for given processes to finish or events to be set.
|
||||
*
|
||||
* @param nCount Number of Id's being passed
|
||||
* @param evtList List of pids to wait for
|
||||
* @param bWaitAll Specifies whether all or any of the processes/events
|
||||
* @param duration Duration in milliseconds
|
||||
* @param expired Set to true if delay period expired
|
||||
* @param nCount Number of IDs being passed.
|
||||
* @param pidList List of process IDs to wait for.
|
||||
* @param bWaitAll Whether to wait for all or any of the processes/events.
|
||||
* @param duration Duration in milliseconds.
|
||||
* @param expired Set to true if the delay period expired.
|
||||
*/
|
||||
void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
|
||||
uint32 duration, bool *expired = nullptr);
|
||||
|
||||
/**
|
||||
* Make the active process sleep for the given duration in milliseconds
|
||||
* Make the active process sleep for the given duration in milliseconds.
|
||||
*
|
||||
* @param duration Duration in milliseconds
|
||||
* @remarks This duration won't be precise, since it relies on the frequency the
|
||||
* scheduler is called.
|
||||
* @remarks This duration is not precise, since it relies on the frequency the
|
||||
* scheduler is called.
|
||||
*/
|
||||
void sleep(CORO_PARAM, uint32 duration);
|
||||
|
||||
/**
|
||||
* Creates a new process.
|
||||
* Create a new process.
|
||||
*
|
||||
* @param pid process identifier
|
||||
* @param coroAddr Coroutine start address
|
||||
* @param pParam Process specific info
|
||||
* @param sizeParam Size of process specific info
|
||||
* @param pid Process identifier.
|
||||
* @param coroAddr Coroutine start address.
|
||||
* @param pParam Process-specific information.
|
||||
* @param sizeParam Size of the process-specific information.
|
||||
*/
|
||||
PROCESS *createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam);
|
||||
|
||||
/**
|
||||
* Creates a new process with an auto-incrementing Process Id.
|
||||
* Create a new process with an auto-incrementing Process ID.
|
||||
*
|
||||
* @param coroAddr Coroutine start address
|
||||
* @param pParam Process specific info
|
||||
* @param sizeParam Size of process specific info
|
||||
* @param coroAddr Coroutine start address.
|
||||
* @param pParam Process-specific information.
|
||||
* @param sizeParam Size of process-specific information.
|
||||
*/
|
||||
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam);
|
||||
|
||||
/**
|
||||
* Creates a new process with an auto-incrementing Process Id, and a single pointer parameter.
|
||||
* Create a new process with an auto-incrementing Process ID and a single pointer parameter.
|
||||
*
|
||||
* @param coroAddr Coroutine start address
|
||||
* @param pParam Process specific info
|
||||
* @param coroAddr Coroutine start address.
|
||||
* @param pParam Process-specific information.
|
||||
*/
|
||||
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam);
|
||||
|
||||
/**
|
||||
* Kills the specified process.
|
||||
* Kill the specified process.
|
||||
*
|
||||
* @param pKillProc Which process to kill
|
||||
* @param pKillProc The process to kill.
|
||||
*/
|
||||
void killProcess(PROCESS *pKillProc);
|
||||
|
||||
/**
|
||||
* Returns a pointer to the currently running process.
|
||||
* Return a pointer to the currently running process.
|
||||
*/
|
||||
PROCESS *getCurrentProcess();
|
||||
|
||||
/**
|
||||
* Returns the process identifier of the currently running process.
|
||||
* Return the process identifier of the currently running process.
|
||||
*/
|
||||
int getCurrentPID() const;
|
||||
|
||||
/**
|
||||
* Kills any process matching the specified PID. The current
|
||||
* Kill any process matching the specified PID. The current
|
||||
* process cannot be killed.
|
||||
*
|
||||
* @param pidKill Process identifier of process to kill
|
||||
* @param pidMask Mask to apply to process identifiers before comparison
|
||||
* @return The number of processes killed is returned.
|
||||
* @param pidKill Process identifier of the process to kill.
|
||||
* @param pidMask Mask to apply to process identifiers before comparison.
|
||||
* @return The number of processes killed.
|
||||
*/
|
||||
int killMatchingProcess(uint32 pidKill, int pidMask = -1);
|
||||
|
||||
/**
|
||||
* Set pointer to a function to be called by killProcess().
|
||||
*
|
||||
* May be called by a resource allocator, the function supplied is
|
||||
* May be called by a resource allocator. The function supplied is
|
||||
* called by killProcess() to allow the resource allocator to free
|
||||
* resources allocated to the dying process.
|
||||
*
|
||||
* @param pFunc Function to be called by killProcess()
|
||||
* @param pFunc Function to be called by killProcess().
|
||||
*/
|
||||
void setResourceCallback(VFPTRPP pFunc);
|
||||
|
||||
/* Event methods */
|
||||
/** @name Event methods
|
||||
* @{
|
||||
*/
|
||||
/**
|
||||
* Creates a new event (semaphore) object
|
||||
* Create a new event (semaphore) object.
|
||||
*
|
||||
* @param bManualReset Events needs to be manually reset. Otherwise,
|
||||
* events will be automatically reset after a
|
||||
* process waits on the event finishes
|
||||
* process waits for the event to finish.
|
||||
* @param bInitialState Specifies whether the event is signalled or not
|
||||
* initially
|
||||
* initially.
|
||||
*/
|
||||
uint32 createEvent(bool bManualReset, bool bInitialState);
|
||||
|
||||
/**
|
||||
* Destroys the given event
|
||||
* @param pidEvent Event Process Id
|
||||
* Destroy the given event.
|
||||
* @param pidEvent Event Process ID.
|
||||
*/
|
||||
void closeEvent(uint32 pidEvent);
|
||||
|
||||
/**
|
||||
* Sets the event
|
||||
* @param pidEvent Event Process Id
|
||||
* Set the event.
|
||||
* @param pidEvent Event Process ID.
|
||||
*/
|
||||
void setEvent(uint32 pidEvent);
|
||||
|
||||
/**
|
||||
* Resets the event
|
||||
* @param pidEvent Event Process Id
|
||||
* Reset the event.
|
||||
* @param pidEvent Event Process ID.
|
||||
*/
|
||||
void resetEvent(uint32 pidEvent);
|
||||
|
||||
/**
|
||||
* Temporarily sets a given event to true, and then runs all waiting
|
||||
* processes,allowing any processes waiting on the event to be fired. It
|
||||
* Temporarily set a given event to true, and then run all waiting
|
||||
* processes, allowing any processes waiting on the event to be fired. It
|
||||
* then immediately resets the event again.
|
||||
*
|
||||
* @param pidEvent Event Process Id
|
||||
* @param pidEvent Event Process ID.
|
||||
*
|
||||
* @remarks Should not be run inside of another process
|
||||
* @remarks Should not be run inside of another process.
|
||||
*/
|
||||
void pulseEvent(uint32 pidEvent);
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @} */
|
||||
|
||||
} // end of namespace Common
|
||||
|
||||
#endif // COMMON_COROUTINES_H
|
||||
|
@ -37,15 +37,15 @@ namespace Common {
|
||||
class CosineTable {
|
||||
public:
|
||||
/**
|
||||
* Construct a cosine table given the number of points
|
||||
* Construct a cosine table given the number of points.
|
||||
*
|
||||
* @param nPoints Number of distinct radian points, which must be in range [16,65536] and be divisible by 4
|
||||
* @param nPoints Number of distinct radian points that must be in range [16,65536] and be divisible by 4.
|
||||
*/
|
||||
CosineTable(int nPoints);
|
||||
~CosineTable();
|
||||
|
||||
/**
|
||||
* Get pointer to table.
|
||||
* Get a pointer to a table.
|
||||
*
|
||||
* This table contains nPoints/2 entries.
|
||||
* Prefer to use at()
|
||||
@ -58,9 +58,9 @@ public:
|
||||
const float *getTable() { return _tableEOS; }
|
||||
|
||||
/**
|
||||
* Returns cos(2*pi * index / nPoints )
|
||||
* Return cos(2*pi * index / nPoints )
|
||||
* Index must be in range [0, nPoints - 1]
|
||||
* Faster than atLegacy
|
||||
* Faster than atLegacy.
|
||||
*/
|
||||
float at(int index) const;
|
||||
|
||||
|
39
common/dcl.h
39
common/dcl.h
@ -20,11 +20,6 @@
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
|
||||
*/
|
||||
|
||||
#ifndef COMMON_DCL_H
|
||||
#define COMMON_DCL_H
|
||||
|
||||
@ -36,35 +31,43 @@ namespace Common {
|
||||
* @defgroup common_dcl Data compression library
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief PKWARE data compression library.
|
||||
* @brief PKWARE data compression library (DCL).
|
||||
*
|
||||
* @details PKWARE DCL ("explode") ("PKWARE data compression library") decompressor used in engines:
|
||||
* - agos (exclusively for Simon 2 setup.shr file)
|
||||
* - mohawk
|
||||
* - neverhood
|
||||
* - sci
|
||||
*
|
||||
* - AGOS (exclusively for Simon 2 setup.shr file)
|
||||
* - Mohawk
|
||||
* - Neverhood
|
||||
* - SCI
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
||||
class ReadStream;
|
||||
class SeekableReadStream;
|
||||
|
||||
/**
|
||||
* Try to decompress a PKWARE DCL (PKWARE data compression library) compressed stream. Returns true if
|
||||
* successful.
|
||||
* Decompress a PKWARE DCL compressed stream.
|
||||
*
|
||||
* @return Returns true if successful.
|
||||
*/
|
||||
bool decompressDCL(ReadStream *sourceStream, byte *dest, uint32 packedSize, uint32 unpackedSize);
|
||||
|
||||
/**
|
||||
* Try to decompress a PKWARE DCL (PKWARE data compression library) compressed stream. Returns a valid pointer
|
||||
* if successful and 0 otherwise.
|
||||
* @overload
|
||||
*
|
||||
* Decompress a PKWARE DCL compressed stream.
|
||||
*
|
||||
* @return Returns a valid pointer if successful or 0 otherwise.
|
||||
*/
|
||||
SeekableReadStream *decompressDCL(SeekableReadStream *sourceStream, uint32 packedSize, uint32 unpackedSize);
|
||||
|
||||
/**
|
||||
* Try to decompress a PKWARE DCL (PKWARE data compression library) compressed stream. Returns a valid pointer
|
||||
* if successful and 0 otherwise. This method is meant for cases, where the unpacked size is not known.
|
||||
* @overload
|
||||
*
|
||||
* Decompress a PKWARE DCL compressed stream.
|
||||
*
|
||||
* This method is meant for cases, where the unpacked size is not known.
|
||||
*
|
||||
* @return Returns a valid pointer if successful or 0 otherwise.
|
||||
*/
|
||||
SeekableReadStream *decompressDCL(SeekableReadStream *sourceStream);
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace Common {
|
||||
* (Inverse) Discrete Cosine Transforms.
|
||||
*
|
||||
* Used in engines:
|
||||
* - scumm
|
||||
* - Scumm
|
||||
*/
|
||||
class DCT {
|
||||
public:
|
||||
|
@ -36,10 +36,9 @@ namespace Common {
|
||||
|
||||
/**
|
||||
* @defgroup common_debug_channels Debug channels
|
||||
* @ingroup common_debug
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief Functions for managing debug channels.
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
|
||||
@ -52,68 +51,69 @@ public:
|
||||
DebugChannel(uint32 c, const String &n, const String &d)
|
||||
: name(n), description(d), channel(c), enabled(false) {}
|
||||
|
||||
String name;
|
||||
String description;
|
||||
String name; /*!< Name of the channel */
|
||||
String description; /*!< Description of the channel */
|
||||
|
||||
uint32 channel;
|
||||
bool enabled;
|
||||
uint32 channel; /*!< Channel number. */
|
||||
bool enabled; /*!< Whether the channel is enabled. */
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds a debug channel.
|
||||
* Add a debug channel.
|
||||
*
|
||||
* A debug channel is considered roughly similar to what our debug levels described by
|
||||
* A debug channel is considered roughly similar to what the debug levels described by
|
||||
* gDebugLevel try to achieve:
|
||||
*
|
||||
* Debug channels should only affect the display of additional debug output, based on
|
||||
* their state. That is if they are enabled, channel specific debug messages should
|
||||
* be shown. If they are disabled on the other hand, those messages will be hidden.
|
||||
* Debug channels should only affect the display of additional debug output, based on
|
||||
* their state. That is, if they are enabled, channel-specific debug messages should
|
||||
* be shown. If they are disabled on the other hand, those messages will be hidden.
|
||||
*
|
||||
* @see gDebugLevel.
|
||||
* @see gDebugLevel
|
||||
*
|
||||
* Note that we have debug* functions which depend both on the debug level set and
|
||||
* Note that we have debug* functions that depend both on the debug level set and
|
||||
* specific debug channels. Those functions will only show output, when *both* criteria
|
||||
* are satisfied.
|
||||
*
|
||||
* @param channel the channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.)
|
||||
* @param name the option name which is used in the debugger/on the command line to enable
|
||||
* this special debug level (case will be ignored)
|
||||
* @param description the description which shows up in the debugger
|
||||
* @return true on success false on failure
|
||||
* @param channel Channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.).
|
||||
* @param name The option name that is used in the debugger/on the command line to enable
|
||||
* this special debug level (case will be ignored).
|
||||
* @param description The description that shows up in the debugger.
|
||||
*
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool addDebugChannel(uint32 channel, const String &name, const String &description);
|
||||
|
||||
/**
|
||||
* Resets all engine specific debug channels.
|
||||
* Reset all engine-specific debug channels.
|
||||
*/
|
||||
void clearAllDebugChannels();
|
||||
|
||||
/**
|
||||
* Enables a debug channel.
|
||||
* Enable a debug channel.
|
||||
*
|
||||
* @param name the name of the debug channel to enable
|
||||
* @return true on success, false on failure
|
||||
* @param name Name of the debug channel to enable.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool enableDebugChannel(const String &name);
|
||||
|
||||
/**
|
||||
* Enables a debug channel.
|
||||
* @overload enableDebugChannel(uint32 channel)
|
||||
*
|
||||
* @param channel The debug channel
|
||||
* @return true on success, false on failure
|
||||
* @param channel Debug channel.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool enableDebugChannel(uint32 channel);
|
||||
|
||||
/**
|
||||
* Disables a debug channel.
|
||||
* Disable a debug channel.
|
||||
*
|
||||
* @param name the name of the debug channel to disable
|
||||
* @return true on success, false on failure
|
||||
* @param name Name of the debug channel to disable.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool disableDebugChannel(const String &name);
|
||||
|
||||
/**
|
||||
* Disables a debug channel.
|
||||
* @overload bool disableDebugChannel(uint32 channel)
|
||||
*
|
||||
* @param channel The debug channel
|
||||
* @return true on success, false on failure
|
||||
@ -154,7 +154,7 @@ private:
|
||||
DebugManager() : gDebugChannelsEnabled(0) {}
|
||||
};
|
||||
|
||||
/** Shortcut for accessing the debug manager. */
|
||||
/** Shortcut for accessing the Debug Manager. */
|
||||
#define DebugMan Common::DebugManager::instance()
|
||||
|
||||
/** @} */
|
||||
|
@ -42,8 +42,7 @@ inline void debugCN(uint32 debugChannels, const char *s, ...) {}
|
||||
* @defgroup common_debug Debug functions
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief Debug functions.
|
||||
*
|
||||
* @brief Functions for printing debug messages.
|
||||
* @{
|
||||
*/
|
||||
|
||||
@ -118,28 +117,29 @@ void debugCN(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Returns true if the debug level is set to the specified level
|
||||
* Check whether the debug level is set to the specified level.
|
||||
*/
|
||||
bool debugLevelSet(int level);
|
||||
|
||||
/**
|
||||
* Returns true if the debug level and channel are active
|
||||
* Check whether the debug level and channel are active.
|
||||
*
|
||||
* @param level debug level to check against. If set to -1, only channel check is active
|
||||
* @param level Debug level to check against. If set to -1, only channel check is active.
|
||||
* @param debugChannels Debug channel to check against.
|
||||
* @see enableDebugChannel
|
||||
*/
|
||||
bool debugChannelSet(int level, uint32 debugChannels);
|
||||
|
||||
/**
|
||||
* The debug level. Initially set to -1, indicating that no debug output
|
||||
* should be shown. Positive values usually imply an increasing number of
|
||||
* debug output shall be generated, the higher the value, the more verbose the
|
||||
* should be shown. Positive values usually imply that an increasing number of
|
||||
* debug output shall be generated. The higher the value, the more verbose the
|
||||
* information (although the exact semantics are up to the engines).
|
||||
*/
|
||||
extern int gDebugLevel;
|
||||
|
||||
/**
|
||||
* Specify if we want to show only the debug channels and suppress
|
||||
* Specify whether to show only the debug channels and suppress
|
||||
* the non-channeled output.
|
||||
*
|
||||
* This option is useful when you want to have higher levels of channels
|
||||
@ -147,7 +147,7 @@ extern int gDebugLevel;
|
||||
*/
|
||||
extern bool gDebugChannelsOnly;
|
||||
|
||||
//Global constant for EventRecorder debug channel
|
||||
/** Global constant for EventRecorder debug channel. */
|
||||
enum GlobalDebugLevels {
|
||||
kDebugLevelEventRec = 1 << 30
|
||||
};
|
||||
|
14
doc/module.mk
Normal file
14
doc/module.mk
Normal file
@ -0,0 +1,14 @@
|
||||
DOXYGEN_OUTPUT_DIRECTORY := html
|
||||
export DOXYGEN_OUTPUT_DIRECTORY
|
||||
|
||||
doxygen:
|
||||
@echo "Generating reference documentation in $(srcdir)/doc/doxygen/${DOXYGEN_OUTPUT_DIRECTORY}..."
|
||||
@cd $(srcdir)/doc/doxygen ; doxygen scummvm.doxyfile
|
||||
|
||||
clean-doxygen:
|
||||
rm -rf $(srcdir)/doc/doxygen/html
|
||||
rm -f $(srcdir)/doc/doxygen/doxygen_warnings.txt
|
||||
|
||||
doc: doxygen
|
||||
|
||||
clean-doc: clean-doxygen
|
8
ports.mk
8
ports.mk
@ -315,15 +315,15 @@ endif
|
||||
# Special target to create a static linked binary for Mac OS X.
|
||||
# We use -force_cpusubtype_ALL to ensure the binary runs on every
|
||||
# PowerPC machine.
|
||||
residualvm-static: $(OBJS) $(DETECT_OBJS)
|
||||
$(CXX) $(LDFLAGS) -force_cpusubtype_ALL -o residualvm-static $(OBJS) $(DETECT_OBJS) \
|
||||
residualvm-static: $(DETECT_OBJS)
|
||||
$(CXX) $(LDFLAGS) -force_cpusubtype_ALL -o residualvm-static $(DETECT_OBJS) $(OBJS) \
|
||||
-framework CoreMIDI \
|
||||
$(OSX_STATIC_LIBS) \
|
||||
$(OSX_ZLIB)
|
||||
|
||||
# Special target to create a static linked binary for the iPhone (legacy, and iOS 7+)
|
||||
iphone: $(OBJS)
|
||||
$(CXX) $(LDFLAGS) -o residualvm $(OBJS) \
|
||||
iphone: $(DETECT_OBJS) $(OBJS)
|
||||
$(CXX) $(LDFLAGS) -o residualvm $(DETECT_OBJS) $(OBJS) \
|
||||
$(OSX_STATIC_LIBS) \
|
||||
-framework UIKit -framework CoreGraphics -framework OpenGLES \
|
||||
-framework CoreFoundation -framework QuartzCore -framework Foundation \
|
||||
|
Loading…
Reference in New Issue
Block a user