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Readme update, and WhatsNew tidy up.
svn-id: r4148
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14
debian/changelog
vendored
14
debian/changelog
vendored
@ -1,7 +1,19 @@
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scummvm (0.2.0-1) unstable; urgency=low
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* 0.2.0 major release.
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Mac, Dreamcast, Solaris, IRIX..)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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-- James Brown <ender@enderboi.com> Thu, 25 Apr 2002 12:53:12 +0000
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-- James Brown <ender@enderboi.com> Wed, 01 May 2002 12:53:12 +0000
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scummvm (0.0.3-1) unstable; urgency=low
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28
readme.txt
28
readme.txt
@ -1,5 +1,5 @@
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ScummVM README
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Last updated: 2002-04-28
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Last updated: 2002-05-01
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Release version: 0.2.0 [CVS Build]
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------------------------------------------------------------------------
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@ -22,8 +22,14 @@ Also ScummVM is capable of playing several non-SCUMM games, at the moment
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this includes Simon The Sorcerer.
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If you enjoy ScummVM feel free to donate using the PayPal button on the
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ScummVM homepage.
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ScummVM homepage. This will help us buy utilities needed to develop ScummVM
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easier and quicker. If you cannot donate, help and contribute a patch!
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Contacting:
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-----------
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The easiest way to contact the ScummVM team is by subitting bug reports or
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commenting in our forums. You can also join and e-mail the scummvm-devel
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mailing list, or chat with us on irc (#scummvm, irc.openprojects.net)
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Supported Games:
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----------------
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@ -295,8 +301,7 @@ depending on your operating system and configuration.
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-eadlib - Uses internal Adlib Emulation (default)
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-ewindows - Windows MIDI. Uses built-in sequencer, for Windows users
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-etimidity - Uses Timidity for music. Requires Timidity.
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-eseq - Uses /dev/sequencer for MIDI, *nix users.
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-eseq - Uses /dev/sequencer for MIDI, *nix users. See below.
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-eqt - Quicktime sound, for Macintosh users.
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-ecore - CoreAudio sound, for MacOS X users.
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-eamidi - Uses the MorphOS MIDI system, for MorphOS users
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@ -325,22 +330,13 @@ variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
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Then start ScummVM with the parameter '-eseq'. This should work on several
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cards, and may offer better performance and quality than Adlib emulation.
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Playing music with Timidity:
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----------------------------
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Start Timidity with the following command line :
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$ timidity -irv 7777
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Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
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designed to cope with the rapid changes most iMUSE equipped games use - so
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its use over Adlib emulation or sequencer support is not recommended.
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Using MP3 files for CD audio:
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-----------------------------
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Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
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the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
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to use this option. You'll need to rip the file from the CD as a WAV file, then
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encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can be done with the following LAME command line:
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to use this option. You'll need to rip the file from the CD as a WAV file,
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then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can
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be done with the following LAME command line:
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lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
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24
whatsnew.txt
24
whatsnew.txt
@ -1,17 +1,19 @@
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For a more comprehensive changelog, see:
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For a more comprehensive changelog for the latest experimental CVS code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.2.0 (2002-04-14)
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- countless fixes for games
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- sam and max is completable
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- loom talkie is completable (although some bugs remain)
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- our first non-SCUMM game, Simon the Sorcerer, is supported.
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- 2xsai, super2xsai and supereagle graphics filtering support
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- more ports and platforms than ever before
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- new commandline options and ingame options/volume settings.
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- large code rewrite
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- experimental support for indy3 (256), zak256, the dig and full throttle;
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not complete or totally playable yet, so don't report bugs.
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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0.1.0 (2002-01-13)
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- loads of changes
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