Readme update, and WhatsNew tidy up.

svn-id: r4148
This commit is contained in:
James Brown 2002-04-30 17:20:54 +00:00
parent 72d3de4621
commit 4fc4f90b42
3 changed files with 38 additions and 28 deletions

14
debian/changelog vendored
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scummvm (0.2.0-1) unstable; urgency=low
* 0.2.0 major release.
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Mac, Dreamcast, Solaris, IRIX..)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
-- James Brown <ender@enderboi.com> Thu, 25 Apr 2002 12:53:12 +0000
-- James Brown <ender@enderboi.com> Wed, 01 May 2002 12:53:12 +0000
scummvm (0.0.3-1) unstable; urgency=low

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ScummVM README
Last updated: 2002-04-28
Last updated: 2002-05-01
Release version: 0.2.0 [CVS Build]
------------------------------------------------------------------------
@ -22,8 +22,14 @@ Also ScummVM is capable of playing several non-SCUMM games, at the moment
this includes Simon The Sorcerer.
If you enjoy ScummVM feel free to donate using the PayPal button on the
ScummVM homepage.
ScummVM homepage. This will help us buy utilities needed to develop ScummVM
easier and quicker. If you cannot donate, help and contribute a patch!
Contacting:
-----------
The easiest way to contact the ScummVM team is by subitting bug reports or
commenting in our forums. You can also join and e-mail the scummvm-devel
mailing list, or chat with us on irc (#scummvm, irc.openprojects.net)
Supported Games:
----------------
@ -295,8 +301,7 @@ depending on your operating system and configuration.
-eadlib - Uses internal Adlib Emulation (default)
-ewindows - Windows MIDI. Uses built-in sequencer, for Windows users
-etimidity - Uses Timidity for music. Requires Timidity.
-eseq - Uses /dev/sequencer for MIDI, *nix users.
-eseq - Uses /dev/sequencer for MIDI, *nix users. See below.
-eqt - Quicktime sound, for Macintosh users.
-ecore - CoreAudio sound, for MacOS X users.
-eamidi - Uses the MorphOS MIDI system, for MorphOS users
@ -325,22 +330,13 @@ variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
Then start ScummVM with the parameter '-eseq'. This should work on several
cards, and may offer better performance and quality than Adlib emulation.
Playing music with Timidity:
----------------------------
Start Timidity with the following command line :
$ timidity -irv 7777
Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
designed to cope with the rapid changes most iMUSE equipped games use - so
its use over Adlib emulation or sequencer support is not recommended.
Using MP3 files for CD audio:
-----------------------------
Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
to use this option. You'll need to rip the file from the CD as a WAV file, then
encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can be done with the following LAME command line:
to use this option. You'll need to rip the file from the CD as a WAV file,
then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can
be done with the following LAME command line:
lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3

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For a more comprehensive changelog, see:
For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.2.0 (2002-04-14)
- countless fixes for games
- sam and max is completable
- loom talkie is completable (although some bugs remain)
- our first non-SCUMM game, Simon the Sorcerer, is supported.
- 2xsai, super2xsai and supereagle graphics filtering support
- more ports and platforms than ever before
- new commandline options and ingame options/volume settings.
- large code rewrite
- experimental support for indy3 (256), zak256, the dig and full throttle;
not complete or totally playable yet, so don't report bugs.
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
0.1.0 (2002-01-13)
- loads of changes