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Tool for extracting palettes from Amiga AGI games' executables. My first Python program, yay :-)
svn-id: r28035
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106
tools/palex.py
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106
tools/palex.py
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#!/usr/bin/python
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# Amiga AGI game palette extractor.
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# Extracts palette from an Amiga AGI game's executable file.
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# Initial version written during summer of 2007 by Buddha^.
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# Unoptimized.
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import struct, sys, os.path
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# Constants
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maxComponentValue = 0x0F
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colorsPerPalette = 16
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componentsPerColor = 3
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bytesPerComponent = 2
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bytesPerColor = componentsPerColor * bytesPerComponent
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paletteComponentCount = colorsPerPalette * componentsPerColor
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paletteByteCount = paletteComponentCount * bytesPerComponent
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black = tuple([0 for x in range(componentsPerColor)])
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white = tuple([maxComponentValue for x in range(componentsPerColor)])
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componentPrintFormat = "0x%1X"
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def is12BitColor(color):
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"""Is color 12-bit (i.e. 4 bits per color component)?"""
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return color == filter(lambda component: 0 <= component <= maxComponentValue, color)
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def printColor(color, tabulate = True, printLastComma = True, newLine = True):
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"""Prints color with optional start tabulation, comma in the end and a newline"""
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result = ""
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if tabulate:
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result = result + "\t"
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for component in color[:-1]:
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result = result + ((componentPrintFormat + ", ") % component)
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result = result + (componentPrintFormat % color[-1])
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if printLastComma:
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result = result + ","
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if newLine:
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print result
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else:
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print result,
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def printPalette(palette, arrayName):
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"""Prints out palette as a C-style array"""
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print "/** A 16-color, 12-bit RGB palette from an Amiga AGI game. */"
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print "static const unsigned char " + arrayName + "[] = {"
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for color in palette[:-1]:
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printColor(color)
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printColor(palette[-1], printLastComma = False)
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print("};")
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def isAmigaPalette(palette):
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"""Test if the given palette is an Amiga-style palette"""
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# Palette must be of correct size
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if len(palette) != colorsPerPalette:
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return False
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# First palette color must be black, last color white
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if palette[0] != black or palette[-1] != white:
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return False
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# All colors must be 12-bit (i.e. 4 bits per color component)
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for color in palette:
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if not is12BitColor(color):
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return False
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# All colors must be unique
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if len(set(palette)) != colorsPerPalette:
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return False
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return True
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# The main program starts here
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if len(sys.argv) <= 2 or sys.argv[1] == "-h" or sys.argv[1] == "--help":
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quit("Usage: " + os.path.basename(sys.argv[0]) + " FILE ARRAYNAME\n" \
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" Searches FILE for an Amiga AGI game palette\n" \
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" and prints out any found candidates as C-array style arrays with the name ARRAYNAME.");
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# Open file and read it into memory
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file = open(sys.argv[1], 'rb')
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data = file.read()
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foundPalettes = []
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palette = [black for x in range(colorsPerPalette)]
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# Search through the whole file
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for searchPosition in range(len(data) - paletteByteCount + 1):
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# Parse possible palette from byte data
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for colorNum in range(colorsPerPalette):
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paletteStart = searchPosition + colorNum * bytesPerColor
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paletteEnd = paletteStart + bytesPerColor
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# Parse color components as unsigned 16-bit big endian integers
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color = struct.unpack('>' + 'H' * componentsPerColor, data[paletteStart:paletteEnd]);
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palette[colorNum] = color;
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# Save good candidates to a list
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if isAmigaPalette(palette):
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foundPalettes.append(tuple(palette));
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# Close file
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file.close()
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# Remove duplicates from found palettes list
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uniqueFoundPalettes = set(foundPalettes)
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# Print out the found unique palettes
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if len(uniqueFoundPalettes) > 0:
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for palette in uniqueFoundPalettes:
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printPalette(palette, sys.argv[2])
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else:
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print "Didn't find any Amiga AGI game palettes in file " + sys.argv[1]
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print "Heuristic isn't perfect though, so caveat emptor"
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