WII: Fix 16bit cursors on some HE games

This commit is contained in:
dhewg 2011-02-14 22:00:01 +01:00
parent 31539697dc
commit 50129178ef

View File

@ -333,16 +333,19 @@ void OSystem_Wii::setPalette(const byte *colors, uint start, uint num) {
gfx_tex_flush_palette(&_texGame);
s = colors;
d = _cursorPalette;
for (uint i = 0; i < num; ++i) {
d[start + i] = Graphics::ARGBToColor<Graphics::ColorMasks<3444> >(0xff, s[0], s[1], s[2]);
s += 4;
}
if (_cursorPaletteDisabled) {
assert(_texMouse.palette);
s = colors;
d = _texMouse.palette;
for (uint i = 0; i < num; ++i) {
d[start + i] = Graphics::ARGBToColor<Graphics::ColorMasks<3444> >(0xff, s[0], s[1], s[2]);
s += 4;
}
memcpy((u8 *)_texMouse.palette + start * 2,
(u8 *)_cursorPalette + start * 2, num * 2);
_cursorPaletteDirty = true;
}