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added rest comi demo imuse music states
svn-id: r11337
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parent
3ce3b33c62
commit
50506eb7b6
@ -1063,25 +1063,18 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
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} else if ((_scumm->_gameId == GID_CMI) && (_scumm->_features & GF_DEMO)) {
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if (b == 2) {
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_scumm->_sound->playBundleMusic("in1.imx");
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} else if (b == 4) {
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_scumm->_sound->playBundleMusic("in2.imx");
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} else if (b == 8) {
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_scumm->_sound->playBundleMusic("out1.imx");
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} else if (b == 9) {
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_scumm->_sound->playBundleMusic("out2.imx");
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} else if (b == 16) {
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_scumm->_sound->playBundleMusic("gun.imx");
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} else {
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warning("imuse digital: set state unknown for cmi demo: %d, room: %d", b, this->_scumm->_currentRoom);
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return 1;
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}
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/* if (b == 1000) { // STATE_NULL
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_scumm->_sound->stopBundleMusic();
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return 0;
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} else if (b == 1001)//1
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_scumm->_sound->playBundleMusic("in1.imx");
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else if (b == 1100)//2
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_scumm->_sound->playBundleMusic("in2.imx");
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else if (b == 1120)//3
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_scumm->_sound->playBundleMusic("out1.imx");
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else if (b == 1140)//4
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_scumm->_sound->playBundleMusic("out2.imx");
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else if (b == 1205)//7
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_scumm->_sound->playBundleMusic("gun.imx");*/
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} else if (_scumm->_gameId == GID_CMI) {
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if (b == 1000) { // STATE_NULL
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_scumm->_sound->stopBundleMusic();
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