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DOC: Document mTropolis settings documentation
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@ -50,7 +50,7 @@ The Game tab also shows settings unique to the game engine for the selected game
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To find out which engine powers your game, have a look at the ScummVM Supported Games `wiki page
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<https://wiki.scummvm.org/index.php?title=Category:Supported_Games>`_ or :ref:`group <group>` games by Engine in the Launcher.
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Engines: ADL_ | AGI_ | AGOS_ | BLADERUNNER_ | CGE_ | CINE_ | DRASCULA_ | DREAMWEB_ | HDB_ | HOPKINS_ | KYRA_ | LURE_ | MADS_ | NEVERHOOD_ | SCI_ | SCUMM_ | SHERLOCK_ | SKY_ | SUPERNOVA_ | TOLTECS_ | WINTERMUTE_ | XEEN_ |
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Engines: ADL_ | AGI_ | AGOS_ | BLADERUNNER_ | CGE_ | CINE_ | DRASCULA_ | DREAMWEB_ | HDB_ | HOPKINS_ | KYRA_ | LURE_ | MADS_ | MTROPOLIS_ | NEVERHOOD_ | SCI_ | SCUMM_ | SHERLOCK_ | SKY_ | SUPERNOVA_ | TOLTECS_ | WINTERMUTE_ | XEEN_ |
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@ -414,6 +414,48 @@ Graphics dithering
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,,,,,,,,,,
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.. _MTROPOLIS:
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MTROPOLIS
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*******
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.. _widescreen:
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16:9 widescreen mod
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Removes letterboxing and moves some display elements, improving coverage on widescreen displays.
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*mtropolis_mod_obsidian_widescreen*
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.. _dynamicmidi:
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Improved music mixing
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Enables dynamic MIDI mixer, improving music quality.
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*mtropolis_mod_dynamic_midi*
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.. _saveatcheckpoints:
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Autosave at progress points
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Automatically saves the game at major progress points.
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*mtropolis_mod_auto_save_at_checkpoints*
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.. _shorttransitions:
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Enable short transitions
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Plays short transitions that would normally be skipped on fast CPUs.
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*mtropolis_mod_minimum_transition_duration*
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.. _debugger:
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Start with debugger
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Starts the game with the debug overlay active.
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*mtropolis_debug_at_start*
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,,,,,,,,,,
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.. _NEVERHOOD:
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NEVERHOOD
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