IMMORTAL: Rename variables in accordance with our naming conventions

Besides being misnamed, e.g. '_X' instead of '_x', it seems that some
platforms have _X defined as a constant which breaks compilation.
This commit is contained in:
Eugene Sandulenko 2023-02-06 18:50:02 +01:00
parent 3d8cbffd03
commit 507dcaeb0a
No known key found for this signature in database
GPG Key ID: 014D387312D34F08
2 changed files with 12 additions and 12 deletions

View File

@ -124,13 +124,13 @@ void ImmortalEngine::addSprite(uint16 vpX, uint16 vpY, SpriteName s, int img, ui
x |= kMaskHigh; // Make it negative
}
_sprites[_numSprites]._X = (x << 1) + vpX;
_sprites[_numSprites]._x = (x << 1) + vpX;
if (y >= (kMaxSpriteAbove + kResV)) {
y |= kMaskHigh;
}
_sprites[_numSprites]._Y = (y << 1) + vpY;
_sprites[_numSprites]._y = (y << 1) + vpY;
if (p >= 0x80) {
p |= kMaskHigh;
@ -158,12 +158,12 @@ void ImmortalEngine::addSprites() {
*/
if (/*_sprites[i]._on*/0 == 1) {
// If sprite X is an odd number???
if ((_sprites[i]._X & 1) != 0) {
if ((_sprites[i]._x & 1) != 0) {
debug("not good! BRK");
return;
}
int tmpx = (_sprites[i]._X - kMaxSpriteW) - _myViewPortX;
int tmpx = (_sprites[i]._x - kMaxSpriteW) - _myViewPortX;
if (tmpx < 0) {
if (tmpx + (kMaxSpriteW * 2) < 0) {
continue;
@ -172,7 +172,7 @@ void ImmortalEngine::addSprites() {
continue;
}
int tmpy = (_sprites[i]._Y - kMaxSpriteH) - _myViewPortY;
int tmpy = (_sprites[i]._y - kMaxSpriteH) - _myViewPortY;
if (tmpy < 0) {
if (tmpy + (kMaxSpriteH * 2) < 0) {
continue;
@ -184,8 +184,8 @@ void ImmortalEngine::addSprites() {
DataSprite *tempD = _sprites[i]._dSprite;
//debug("what sprite is this: %d %d %d", i, _sprites[i]._image, _sprites[i]._dSprite->_images.size());
Image *tempImg = &(tempD->_images[_sprites[i]._image]);
int sx = ((_sprites[i]._X + tempImg->_deltaX) - tempD->_cenX) - _myViewPortX;
int sy = ((_sprites[i]._Y + tempImg->_deltaY) - tempD->_cenY) - _myViewPortY;
int sx = ((_sprites[i]._x + tempImg->_deltaX) - tempD->_cenX) - _myViewPortX;
int sy = ((_sprites[i]._y + tempImg->_deltaY) - tempD->_cenY) - _myViewPortY;
if (sx >= 0) {
if (sx >= kViewPortW) {
@ -330,8 +330,8 @@ void ImmortalEngine::drawItems() {
} else {
// If positive, it's a sprite
uint16 x = (_sprites[index]._X - _myViewPortX) + kVSX;
uint16 y = (_sprites[index]._Y - _myViewPortY) + kVSY;
uint16 x = (_sprites[index]._x - _myViewPortX) + kVSX;
uint16 y = (_sprites[index]._y - _myViewPortY) + kVSY;
superSprite(_sprites[index]._dSprite, x, y, _sprites[index]._image, kVSBMW, _screenBuff, kMySuperTop, kMySuperBottom);
}
n++;
@ -780,7 +780,7 @@ void ImmortalEngine::loadPalette() {
Common::File d;
d.open("IMMORTAL.dsk");
d.seek(kPaletteOffset);
// Each palette is stored after each other at this kPaletteOffset in the disk
uint16 *pals[4] = {_palDefault, _palWhite, _palBlack, _palDim};

View File

@ -46,8 +46,8 @@ struct DataSprite {
struct Sprite {
int _image; // Index of _dSprite._images[]
uint16 _X;
uint16 _Y;
uint16 _x;
uint16 _y;
uint16 _on; // 1 = active
uint16 _priority;
DataSprite *_dSprite;