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Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
svn-id: r26782
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3a4c4fa181
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@ -589,6 +589,21 @@ cmd(draw_pic) {
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g_sprites->blitBoth();
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game.pictureShown = 0;
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debugC(6, kDebugLevelScripts, "--- end of draw pic %d ---", _v[p0]);
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// WORKAROUND for a script bug which exists in SQ1, logic scripts
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// 20 and 110. Flag 103 is not reset correctly, which leads to erroneous
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// behavior from view 46 (the spider droid). View 46 is supposed to
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// follow ego and explode when it comes in contact with him. However, as
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// flag 103 is not reset correctly, when the player goes down the path
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// and back up, the spider is always at the base of the path (since it
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// can't go up) and kills the player when he goes down at ground level
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// (although the spider droid sprite itself seems to be correctly positioned).
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// With this workaround, when the player goes back to picture 20 (1 screen
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// above the ground), flag 103 is reset, thereby fixing this issue. Note
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// that this is a script bug and occurs in the original interpreter as well.
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// Fixes bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
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if (g_agi->getGameID() == GID_SQ1 && _v[p0] == 20)
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g_agi->setflag(103, false);
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}
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cmd(show_pic) {
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