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Fixed inappropriate expiration of sound resources,
which fixes concurrency issues esp. in PocketPC and MorphOS. Stubbed SysEx command 2 (start of song) to get rid of annoying warning. Changed MT-32 instrument warnings to fit on one (80-char) line. svn-id: r5842
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@ -103,6 +103,7 @@ public:
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int stop_sound(int sound) { in(); int ret = _target->stop_sound (sound); out(); return ret; }
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int stop_all_sounds() { in(); int ret = _target->stop_all_sounds(); out(); return ret; }
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int get_sound_status(int sound) { in(); int ret = _target->get_sound_status (sound); out(); return ret; }
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bool get_sound_active(int sound) { in(); bool ret = _target->get_sound_active (sound); out(); return ret; }
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int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h) { in(); int32 ret = _target->do_command (a,b,c,d,e,f,g,h); out(); return ret; }
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int clear_queue() { in(); int ret = _target->clear_queue(); out(); return ret; }
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void setBase(byte **base) { in(); _target->setBase (base); out(); }
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@ -487,6 +488,7 @@ public:
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int stop_sound(int sound);
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int stop_all_sounds();
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int get_sound_status(int sound);
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bool get_sound_active(int sound);
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int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h);
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int clear_queue();
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void setBase(byte **base);
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@ -715,14 +717,14 @@ byte *IMuseInternal::findTag(int sound, char *tag, int index)
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int32 size, pos;
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if (_base_sounds) {
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// FIXME: This is a hack to make certain parts of Sam & Max work.
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// It's a NASTY HACK because it has to specifically skip sound 1.
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// For some reason (maybe a script parse bug?), sound 1 is being
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// played at the very beginning (opening logo). Until this "fix",
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// the sound was never found and thus never played. It SHOULDN'T
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// be played.
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if (!_base_sounds[sound] && (sound > 1 || g_scumm->_gameId != GID_SAMNMAX))
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g_scumm->ensureResourceLoaded (rtSound, sound);
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// The following hack was commented out because calling
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// ensureResourceLoaded() is not safe from within this
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// function. TODO: Make sure all Sam & Max music still works
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// without this hack. It's very likely that changes to the
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// resource expiration process solved whatever S&M problem
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// this hack was originally intended to address.
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// if (!_base_sounds[sound] && (sound > 1 || g_scumm->_gameId != GID_SAMNMAX))
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// g_scumm->ensureResourceLoaded (rtSound, sound);
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ptr = _base_sounds[sound];
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}
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@ -1162,6 +1164,21 @@ int IMuseInternal::get_sound_status(int sound)
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return get_queue_sound_status(sound);
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}
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// This is exactly the same as get_sound_status except that
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// it treats sounds that are fading out just the same as
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// other sounds. This is the method to use when determining
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// what resources to expire from memory.
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bool IMuseInternal::get_sound_active(int sound)
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{
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int i;
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Player *player;
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for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
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if (player->_active && player->_id == (uint16)sound)
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return 1;
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}
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return (get_queue_sound_status(sound) != 0);
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}
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int IMuseInternal::get_queue_sound_status(int sound)
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{
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uint16 *a;
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@ -2266,11 +2283,11 @@ void Player::parse_sysex(byte *p, uint len)
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return;
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}
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}
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warning ("Could not find appropriate MT-32 program for GM program %d", (int) a);
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warning ("Could not map MT-32 \"%s\" to GM %d", buf, (int) a);
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return;
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}
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}
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warning ("Could not find appropriate GM program for MT-32 custom instrument \"%s\"", buf);
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warning ("MT-32 instrument \"%s\" not supported yet", buf);
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}
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} else {
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warning ("Unknown SysEx manufacturer 0x%02X", (int) a);
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@ -2334,7 +2351,10 @@ void Player::parse_sysex(byte *p, uint len)
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break;
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maybe_jump (p[0], p[1] - 1, (read_word (p + 2) - 1) * 4 + p[4], ((p[5] * _ticks_per_beat) >> 2) + p[6]);
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break;
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case 2: // Start of song. Ignore for now.
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break;
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case 16: /* set instrument in part */
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a = *p++ & 0x0F;
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if (_se->_hardware_type != *p++ && false)
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@ -50,6 +50,7 @@ public:
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virtual int stop_sound(int sound) = 0;
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virtual int stop_all_sounds() = 0;
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virtual int get_sound_status(int sound) = 0;
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virtual bool get_sound_active(int sound) = 0;
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virtual int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h) = 0;
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virtual int clear_queue() = 0;
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virtual void setBase(byte **base) = 0;
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@ -1356,7 +1356,7 @@ bool Scumm::isResourceInUse(int type, int i)
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case rtCostume:
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return isCostumeInUse(i);
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case rtSound:
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return _sound->isSoundRunning(i) != 0;
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return _sound->isSoundActive(i);
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default:
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return false;
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}
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@ -587,6 +587,39 @@ int Sound::isSoundRunning(int sound) {
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return se->get_sound_status(sound);
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}
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// This is exactly the same as isSoundRunning except that it
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// calls IMuse::get_sound_active() instead of IMuse::get_sound_status().
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// This is necessary when determining what resources to
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// expire from memory.
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bool Sound::isSoundActive(int sound) {
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IMuse *se;
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int i;
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if (sound == _scumm->current_cd_sound)
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return pollCD() != 0;
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i = _soundQue2Pos;
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while (i--) {
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if (_soundQue2[i] == sound)
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return true;
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}
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if (isSoundInQueue(sound))
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return true;
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if (!_scumm->isResourceLoaded(rtSound, sound))
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return false;
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if (_scumm->_imuseDigital) {
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return _scumm->_imuseDigital->getSoundStatus(sound) != 0;
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}
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se = _scumm->_imuse;
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if (!se)
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return false;
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return se->get_sound_active(sound);
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}
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bool Sound::isSoundInQueue(int sound) {
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int i = 0, j, num;
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int16 table[16];
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@ -144,6 +144,7 @@ public:
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void stopTalkSound();
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bool isMouthSyncOff(uint pos);
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int isSoundRunning(int sound);
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bool isSoundActive(int sound);
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bool isSoundInQueue(int sound);
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void stopSound(int a);
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void stopAllSounds();
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