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SCUMM: (FM-Towns) - fix regression
(bug no. 15121 - MI2 (FM Towns) - Difficulty selection screen looks wrong)
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@ -1584,6 +1584,7 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
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height++;
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}
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color = ((color & 0x0f) << 4) | (color & 0x0f);
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// Some FM-Towns games draw directly on layer 2, without setting the virtscreeb dirty, bypassing the
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// normal drawing routines. It can make a difference, e. g. bug no. 15027 ("INDY3 (FMTowns): Map lines
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// are drawn incorrectly, plus more issues when leaving Germany"). Making the virtscreen dirty, would
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