SCUMM: (FM-Towns) - fix regression

(bug no. 15121 - MI2 (FM Towns) - Difficulty selection
screen looks wrong)
This commit is contained in:
athrxx 2024-05-11 02:07:47 +02:00
parent dd6ab88c4a
commit 50c5ee2b77

View File

@ -1584,6 +1584,7 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
height++;
}
color = ((color & 0x0f) << 4) | (color & 0x0f);
// Some FM-Towns games draw directly on layer 2, without setting the virtscreeb dirty, bypassing the
// normal drawing routines. It can make a difference, e. g. bug no. 15027 ("INDY3 (FMTowns): Map lines
// are drawn incorrectly, plus more issues when leaving Germany"). Making the virtscreen dirty, would