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README
30
README
@ -170,7 +170,7 @@ AGOS Games by Adventuresoft / Horrorsoft:
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- Swampy Adventures [swampy]
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The Feeble Files [feeble]
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GOB Games by Cocktel Vision:
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GOB Games by Coktel Vision:
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Bargon Attack [bargon]
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Gobliiins [gob1]
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Gobliins 2 [gob2]
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@ -296,7 +296,7 @@ yet playable. Simply name the D64 disks "maniac1.d64" and
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should be able to automatically detect the game if you point it at the
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right directory.
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Alternatively, you can use extract_mm_c64 from the tools package to
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Alternatively, you can use 'extract_mm_c64' from the tools package to
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extract the data files. But then the game will not be properly
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autodetected by ScummVM, and you must make sure that the platform is
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set to Commodore64. We recommend using the much simpler approach
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@ -346,7 +346,7 @@ extra tools in order to copy it). ScummVM is able to directly use such a data fi
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simply point ScummVM at the directory containing it, and it should work (just like
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with every other supported game).
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We also provide a tool called 'rescumm' in the tools package to extract the
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We also provide a tool called 'extract_scumm_mac' in the tools package to extract the
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data from these data files, but this is neither required nor recommended.
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For further information on copying Macintosh game files to your hard disk see:
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@ -400,12 +400,12 @@ re-encoded Broken Sword cutscenes for download on our website:
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These cutscenes are provided in DXA format with FLAC audio. Their quality
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is equal to the original games due to the use of lossless compression.
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Viewing these cutscenes requires a version of ScummVM compiled with both
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FLAC and zLib support.
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FLAC and zlib support.
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For systems that are too slow to handle the decoding of FLAC audio,
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the audio for these cutscenes is provided separately as OGG Vorbis audio
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too. Viewing these cutscenes with OGG Vorbis audio requires a version of
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ScummVM compiled with both libVorbis and zLib support.
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ScummVM compiled with both libVorbis and zlib support.
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The cutscenes should be placed in the main game data directory. Note that
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currently this requires either copying the game to hard disk or burning
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@ -790,10 +790,10 @@ arguments -- see the next section.
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Steel Sky and Flight of the Amazon Queen
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--copy-protection Enable copy protection in games, when
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ScummVM disables it by default.
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--talkspeed=NUM Set talk speed for games (default: 60)
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--demo-mode Start demo mode of Maniac Mansion (Classic version)
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--tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
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(default: 100)
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--talkspeed=NUM Set talk speed for games
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The meaning of most long options (that is, those options starting with a
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@ -832,6 +832,10 @@ option does *not* change the language of the game (which usually is hardcoded),
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but rather is only used to select the appropriate font (e.g. for a German
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version of a game, one containing umlauts).
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An exception are The Dig and The Curse of Monkey Island - non-English versions
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can be set to 'English.' This however only affects subtitles; game speech will
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remain the same.
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Maniac Mansion and Zak McKracken
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en - English (default)
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de - German
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@ -933,7 +937,7 @@ will be scaled to 1280x960 and 1920x1440.
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---- ---------
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TODO
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TODO: Rework this section to clearly state which hotkeys are implemented in *all*
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TODO game (and for which backends).
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TODO games (and for which backends).
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TODO: It would also be nice to add information about control on devices w/o a keyboard;
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TODO I.e. document how input on DC, DS, PSP, PS2, PalmOS, WinCE, ... works for each game
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TODO Or at the very least give points as to were one can read up on these.
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@ -1077,7 +1081,7 @@ other games.
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t - Switch between 'Voice only',
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'Voice and Text' and 'Text only'
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Note that using ctrl-f or ctrl-g is not recommended: games can crash when
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Note that using Ctrl-f or Ctrl-g is not recommended: games can crash when
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being run faster than their normal speed, as scripts will lose synchronisation.
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Note for WinCE users: Due to the limited keyboard input in most devices, a
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@ -1189,7 +1193,7 @@ strongly recommended.
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---- ----------------------------------
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Some games (such as Sam & Max) only contain MIDI music data. This once
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prevented music for these games from working on platforms that do not support
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MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will
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MIDI, or soundcards that do not provide MIDI drivers (e.g. many soundcards will
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not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled
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waves and Adlib, FluidSynth MIDI emulation or MT-32 emulation using the
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-eadlib, -efluidsynth or -emt32 options respectively. However, if you are
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@ -1339,7 +1343,7 @@ affect the encoding time and resulting filesize.
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7.7.3) Compressing MONSTER.SOU with MP3:
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------ ---------------------------------
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You need LAME, and our compress_scumm_sou utility from the scummvm-tools
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You need LAME, and our 'compress_scumm_sou' utility from the scummvm-tools
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package to perform this task, and ScummVM must be compiled with MAD support.
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compress_scumm_sou monster.sou
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@ -1375,7 +1379,7 @@ to read the encoder documentation before you use other values.
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7.7.6) Compressing music/sfx/speech in AGOS games
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------ -----------------------------------------------------------------
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Use our compress_agos utility from the scummvm-tools package to perform this
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Use our 'compress_agos' utility from the scummvm-tools package to perform this
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task. You can choose between multiple target formats, but note that you can
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only use each if ScummVM was compiled with the respective decoder support
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enabled.
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@ -1410,7 +1414,7 @@ file to your game directory. You can safely remove the old file.
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7.7.7) Compressing speech/music in Broken Sword 1
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------ ------------------------------------------
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The compress_sword1 tool from the scummvm-tools package can encode music and
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The 'compress_sword1' tool from the scummvm-tools package can encode music and
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speech to MP3 as well as Ogg Vorbis.
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The easiest way to encode the files is simply copying the executable into your
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BS1 directory (together with the lame encoder) and run it from there.
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@ -1429,7 +1433,7 @@ Use "compress_sword1 --help" to get a full list of the options.
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7.7.8) Compressing speech/music in Broken Sword 2
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------ ------------------------------------------
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Use our compress_sword2 utility from the scummvm-tools package to perform this
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Use our 'compress_sword2' utility from the scummvm-tools package to perform this
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task. You can choose between multiple target formats, but note that you can
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only use each if ScummVM was compiled with the respective decoder support
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enabled.
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