Fix and enabble quick load/save keys in simon 1/2.

svn-id: r11562
This commit is contained in:
Travis Howell 2003-12-11 02:43:28 +00:00
parent c3f23cbd48
commit 5154790733

View File

@ -4793,7 +4793,6 @@ void SimonEngine::delay(uint amount) {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
/*
// First attempt at quick load/save keys support
// For some reason Simon often walks into a location when loading
// and sometimes Simon isn't shown until he is moved.
@ -4819,7 +4818,8 @@ void SimonEngine::delay(uint amount) {
fcs_unk_proc_1(2, getItem1Ptr(), 0, 0);
unlock();
// Reset engine?
sub = getSubroutineByID(7);
vc_set_bit_to(97, true);
sub = getSubroutineByID(100);
startSubroutine(sub);
} else {
save_game(_saveLoadSlot, _saveLoadName);
@ -4827,7 +4827,6 @@ void SimonEngine::delay(uint amount) {
_saveLoadFlag = 0;
}
}
*/
if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'f')
_fast_mode ^= 1;