SCUMM: Do not do anything for real with original save screen in MM C64 demo

This commit is contained in:
Eugene Sandulenko 2017-11-26 05:14:33 +01:00
parent fbefda8a2f
commit 5183b2024c

View File

@ -484,8 +484,10 @@ void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) {
// On Alt-F5 prepare savegame for the original save/load dialog.
if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) {
if (_game.id == GID_MANIAC && _game.version == 0 && _game.features & GF_DEMO)
return;
prepareSavegame();
if (_game.id == GID_MANIAC && _game.version == 0 && !(_game.features & GF_DEMO)) {
if (_game.id == GID_MANIAC && _game.version == 0) {
runScript(2, 0, 0, 0);
}
if (_game.id == GID_MANIAC &&_game.platform == Common::kPlatformNES) {