Moved F1 key remapping in COMI to a more appropriate place

svn-id: r27663
This commit is contained in:
Max Horn 2007-06-23 12:31:42 +00:00
parent 0a21b0c1f1
commit 518cedec9d

View File

@ -93,10 +93,6 @@ void ScummEngine::parseEvents() {
// FIXME: Handle this specific property inside processKeyboard ?
_keyPressed = event.kbd;
_keyPressed.ascii = event.kbd.keycode + 154;
} else if (event.kbd.keycode == Common::KEYCODE_F1 && (_game.id == GID_CMI && !(_game.features & GF_DEMO))) {
// FIXME: support in-game menu screen. For now, this remaps F1 to F5 in COMI
// FIXME: Handle this specific property inside processKeyboard ?
_keyPressed = Common::KeyState(Common::KEYCODE_F5, Common::ASCII_F5);
} else if (event.kbd.keycode < Common::KEYCODE_UP || event.kbd.keycode > Common::KEYCODE_LEFT || _game.version >= 7) {
// FIXME: Handle this specific property inside processKeyboard ?
@ -369,10 +365,17 @@ void ScummEngine::processInput() {
#ifndef DISABLE_SCUMM_7_8
void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {
// Alt-F5 brings up the original save/load dialog
if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT && !(_game.features & GF_DEMO)) {
lastKeyHit = Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1);
if (!(_game.features & GF_DEMO)) {
// F1 (the trigger for the original save/load dialog) is mapped to F5
if (lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) {
lastKeyHit = Common::KeyState(Common::KEYCODE_F5, Common::ASCII_F5);
}
// Alt-F5 brings up the original save/load dialog
if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) {
lastKeyHit = Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1);
}
}
// If a key script was specified (a V8 feature), and it's trigger