diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 8068116a276..0d5ac7a9f43 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -120,6 +120,8 @@ Scene *SceneFactory::createScene(int sceneNumber) { case 4100: return new Scene4100(); // Village - Bedroom case 4150: return new Scene4150(); + // Village - Near Slaver Ship + case 4250: return new Scene4250(); /* Scene group 6 */ @@ -391,6 +393,15 @@ SpeakerCDRText::SpeakerCDRText() { /*--------------------------------------------------------------------------*/ +SpeakerFLText::SpeakerFLText() { + _speakerName = "FLTEXT"; + _textPos = Common::Point(10, 40); + _colour1 = 17; + _hideObjects = false; +} + +/*--------------------------------------------------------------------------*/ + SpeakerQL::SpeakerQL(): AnimatedSpeaker() { _speakerName = "QL"; _newSceneNumber = 2610; diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h index 2d692f03baa..48e3068739f 100644 --- a/engines/tsage/ringworld_logic.h +++ b/engines/tsage/ringworld_logic.h @@ -179,6 +179,14 @@ public: virtual Common::String getClassName() { return "SpeakerCDRText"; } }; +class SpeakerFLText: public ScreenSpeaker { +public: + SpeakerFLText(); + + virtual Common::String getClassName() { return "SpeakerFLText"; } +}; + + class SpeakerQL: public AnimatedSpeaker { public: SpeakerQL(); diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index 3d88f98e642..3080cdd9189 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -3041,4 +3041,621 @@ void Scene4150::dispatch() { } } +/*-------------------------------------------------------------------------- + * Scene 4000 - Village + * + *--------------------------------------------------------------------------*/ + +void Scene4250::Action1::signal() { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(3); + break; + case 1: + ADD_MOVER_NULL(_globals->_player, 6, 190); + ADD_MOVER_NULL(scene->_hotspot3, 9, 195); + ADD_MOVER(scene->_hotspot1, 12, 185); + break; + case 2: + setDelay(30); + break; + case 3: + scene->_stripManager.start(4450, this); + break; + case 4: + case 7: + setDelay(15); + break; + case 5: + ADD_PLAYER_MOVER(220, 175); + scene->_hotspot1.setPriority2(105); + ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173); + break; + case 6: + scene->_stripManager.start(4470, this); + break; + case 8: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene4250::Action2::signal() { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + ADD_PLAYER_MOVER(247, 182); + break; + case 1: + _globals->_player.setVisage(2670); + _globals->_player.changeZoom(50); + _globals->_player.setStrip(3); + _globals->_player.setFrame(1); + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 2: + if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300)) { + scene->_stripManager.start(4205, this); + } else { + scene->_stripManager.start(4490, this); + } + break; + case 3: + _globals->_player.animate(ANIM_MODE_6, this); + break; + case 4: + _globals->_player.setVisage(2602); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.changeZoom(70); + + if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300)) { + _globals->_player.enableControl(); + remove(); + } else { + ADD_PLAYER_MOVER(6, 180); + ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 12, 185); + } + break; + case 5: + ADD_PLAYER_MOVER(-16, 180); + ADD_PLAYER_MOVER_NULL(scene->_hotspot1, -12, 185); + scene->_hotspot3.setStrip2(2); + ADD_MOVER_NULL(scene->_hotspot5, -30, 195); + break; + case 6: + _globals->clearFlag(59); + _globals->clearFlag(70); + _globals->clearFlag(37); + _globals->clearFlag(114); + _globals->clearFlag(36); + _globals->clearFlag(43); + _globals->_sceneManager.changeScene(2100); + break; + } +} + +void Scene4250::Action3::signal() { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(3); + break; + case 1: + scene->_stripManager.start(4480, this); + break; + case 2: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene4250::Action4::signal() { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(3); + break; + case 1: + _globals->_player.addMover(NULL); + scene->_stripManager.start((_globals->_inventory._helmet._sceneNumber == 4250) ? 4259 : 4256, this); + break; + case 2: + ADD_PLAYER_MOVER(5, _globals->_player._position.x + 5, _globals->_player._position.y); + break; + case 3: + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene4250::Action5::signal() { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(3); + break; + case 1: + scene->_hotspot4.setPriority2(195); + scene->_hotspot1.setPriority2(105); + ADD_MOVER_NULL(_globals->_player, 6, 185); + ADD_MOVER_NULL(scene->_hotspot4, 9, 190); + ADD_MOVER(scene->_hotspot1, 12, 180); + break; + case 2: + ADD_PLAYER_MOVER(252, 176); + ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173); + ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 239, 195); + break; + case 3: + scene->_hotspot4.setPriority2(-1); + scene->_hotspot1.setStrip(5); + scene->_hotspot4.setStrip(7); + _globals->_player.enableControl(); + remove(); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene4250::Hotspot1::doAction(int action) { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 19 : 14); + break; + case CURSOR_TALK: + _globals->_player.disableControl(); + if (!_globals->_sceneObjects->contains(&scene->_hotspot4)) { + scene->setAction(&scene->_action3); + } else { + scene->_sceneMode = 4260; + if (_globals->_inventory._helmet._sceneNumber == 4250) { + scene->_sceneMode = 4265; + scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL); + } else { + scene->setAction(&scene->_sequenceManager, scene, + _globals->_sceneObjects->contains(&scene->_hotspot6) ? 4260 : 4262, this, NULL); + } + } + break; + case OBJECT_SCANNER: + if (_globals->_inventory._helmet._sceneNumber == 4250) + SceneItem::display2(4250, 21); + else + SceneHotspot::doAction(action); + break; + case OBJECT_STUNNER: + if (_globals->_inventory._helmet._sceneNumber == 4250) + SceneItem::display2(4250, 22); + else + SceneHotspot::doAction(action); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4250::Hotspot2::doAction(int action) { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + case CURSOR_USE: + SceneItem::display2(4250, 16); + break; + case OBJECT_SCANNER: + if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300)) + scene->setAction(&scene->_action2); + else if (_globals->getFlag(55)) + SceneItem::display2(4250, 17); + else { + _globals->setFlag(55); + scene->setAction(&scene->_action2); + } + break; + case OBJECT_STASIS_NEGATOR: + _globals->_player.disableControl(); + scene->_sceneMode = 4252; + scene->setAction(&scene->_sequenceManager, scene, 4252, &_globals->_player, this, NULL); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4250::Hotspot4::doAction(int action) { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 18 : 5); + break; + case OBJECT_SCANNER: + if (_globals->_inventory._helmet._sceneNumber == 4250) + SceneItem::display2(4250, 21); + else + SceneHotspot::doAction(action); + break; + case OBJECT_STUNNER: + if (_globals->_inventory._helmet._sceneNumber == 4250) + SceneItem::display2(4250, 22); + else + SceneHotspot::doAction(action); + break; + case CURSOR_TALK: + _globals->_player.disableControl(); + if (!_globals->_sceneObjects->contains(&scene->_hotspot6)) { + scene->_sceneMode = 4254; + scene->setAction(&scene->_sequenceManager, scene, 4263, NULL); + } else { + scene->_sceneMode = 4254; + + if (_globals->_inventory._helmet._sceneNumber == 4250) { + scene->_sceneMode = 4266; + scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL); + } else { + scene->setAction(&scene->_sequenceManager, scene, + (_globals->_inventory._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL); + } + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4250::Hotspot6::doAction(int action) { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 7 : 6); + break; + case OBJECT_SCANNER: + SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 1 : 2); + break; + case OBJECT_STUNNER: + SceneItem::display2(4250, (_globals->_inventory._helmet._sceneNumber == 4250) ? 20 : 3); + break; + case OBJECT_HELMET: + _globals->_soundHandler.startSound(354); + _globals->_player.disableControl(); + _globals->_inventory._helmet._sceneNumber = 4250; + + if (_globals->_inventory._concentrator._sceneNumber == 1) { + if (_globals->getFlag(115)) { + scene->_sceneMode = 4269; + scene->setAction(&scene->_sequenceManager, scene, 4269, this, NULL); + } else { + _globals->setFlag(115); + _globals->_events.setCursor(CURSOR_WALK); + scene->setAction(&scene->_sequenceManager, scene, 4256, this, NULL); + } + } else if (_globals->_inventory._keyDevice._sceneNumber == 1) { + scene->_sceneMode = 4267; + scene->setAction(&scene->_sequenceManager, scene, 4267, this, NULL); + } else if (_globals->_inventory._keyDevice._sceneNumber == 4300) { + scene->_sceneMode = 4268; + scene->setAction(&scene->_sequenceManager, scene, 4268, this, NULL); + } else { + _globals->_events.setCursor(CURSOR_WALK); + ADD_MOVER_NULL(scene->_hotspot1, 241, 169); + scene->_sceneMode = 4261; + scene->setAction(&scene->_sequenceManager, scene, 4261, &_globals->_player, this, NULL); + } + break; + case OBJECT_NULLIFIER: + if (_globals->_inventory._helmet._sceneNumber == 4250) { + _globals->_soundHandler.startSound(353); + _globals->_player.disableControl(); + _globals->_inventory._helmet._sceneNumber = 1; + + scene->_sceneMode = 4257; + scene->setAction(&scene->_sequenceManager, scene, 4257, &_globals->_player, this, NULL); + } else { + SceneItem::display2(4250, 4); + } + break; + case CURSOR_TALK: + if (_globals->_inventory._helmet._sceneNumber == 4250) + doAction(OBJECT_HELMET); + else { + _globals->_player.disableControl(); + scene->_sceneMode = 4264; + scene->setAction(&scene->_sequenceManager, scene, 4264, this, NULL); + } + break; + case CURSOR_USE: + if (_globals->_inventory._helmet._sceneNumber == 4250) + doAction(OBJECT_HELMET); + else { + _globals->_player.disableControl(); + if ((_globals->_inventory._items._sceneNumber != 1) || (_globals->_inventory._concentrator._sceneNumber != 1)) { + scene->_sceneMode = 4258; + scene->setAction(&scene->_sequenceManager, scene, 4258, this, NULL); + } else { + scene->_hotspot2.postInit(); + scene->_hotspot2.setVisage(4251); + scene->_hotspot2.setFrame(scene->_hotspot2.getFrameCount()); + scene->_hotspot2.setPosition(Common::Point(267, 172)); + scene->_hotspot2.flag100(); + + scene->_sceneMode = 4259; + scene->setAction(&scene->_sequenceManager, scene, 4259, &_globals->_player, this, &scene->_hotspot2, NULL); + } + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4250::Hotspot8::doAction(int action) { + Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + case CURSOR_USE: + _globals->_sceneManager.changeScene(4300); + break; + case OBJECT_SCANNER: + SceneItem::display2(4250, 24); + break; + case OBJECT_STUNNER: + SceneItem::display2(4250, 25); + break; + case OBJECT_STASIS_NEGATOR: + _globals->_player.disableControl(); + scene->_sceneMode = 4270; + scene->setAction(&scene->_sequenceManager, scene, + (_globals->_inventory._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene4250::Scene4250(): + _hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) { +} + +void Scene4250::postInit(tSage::SceneObjectList *OwnerList) { + loadScene(4250); + Scene::postInit(); + setZoomPercents(160, 90, 185, 100); + + _stripManager.addSpeaker(&_speakerSR); + _stripManager.addSpeaker(&_speakerSL); + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerGameText); + _stripManager.addSpeaker(&_speakerQL); + _stripManager.addSpeaker(&_speakerQR); + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerPText); + _stripManager.addSpeaker(&_speakerMText); + _stripManager.addSpeaker(&_speakerFLText); + + _speakerSText.setTextPos(Common::Point(40, 40)); + _speakerPText.setTextPos(Common::Point(40, 100)); + _hotspot8._sceneRegionId = 16; + + _globals->_player.postInit(); + _globals->_player.setVisage(2602); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setPosition(Common::Point(-13, 190)); + _globals->_player.changeZoom(-1); + _globals->_player._moveDiff = Common::Point(4, 1); + + _hotspot1.postInit(); + _hotspot1.setVisage(2801); + _hotspot1.animate(ANIM_MODE_1, NULL); + _hotspot1.setObjectWrapper(new SceneObjectWrapper()); + _hotspot1.setPosition(Common::Point(-18, 185)); + _hotspot1.changeZoom(-1); + _hotspot1._moveDiff = Common::Point(4, 1); + _globals->_sceneItems.push_back(&_hotspot1); + + if (_globals->_sceneManager._previousScene == 4300) { + _hotspot5.postInit(); + _hotspot5.setVisage(4250); + _hotspot5.setPosition(Common::Point(268, 168)); + _hotspot5.setPriority2(1); + + _hotspot4.postInit(); + _hotspot4.setVisage(2701); + _hotspot4.animate(ANIM_MODE_1, NULL); + _hotspot4.setObjectWrapper(new SceneObjectWrapper()); + _hotspot4.setPosition(Common::Point(272, 175)); + _hotspot4.setStrip(2); + _hotspot4._moveDiff = Common::Point(4, 1); + _hotspot4.changeZoom(70); + _globals->_sceneItems.push_back(&_hotspot4); + + _hotspot1.setPosition(Common::Point(197, 173)); + _hotspot1.changeZoom(70); + + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setPosition(Common::Point(252, 176)); + _globals->_player.changeZoom(70); + + _hotspot6.postInit(); + _hotspot6.setVisage(4302); + _hotspot6.setStrip(4); + _hotspot6.setFrame(3); + _hotspot6.changeZoom(50); + _hotspot6.setPriority2(70); + _hotspot6.setPosition(Common::Point(261, 175)); + + if (_globals->_inventory._helmet._sceneNumber == 4250) { + _hotspot6.setStrip(6); + _hotspot6.setFrame(_hotspot6.getFrameCount()); + } + + if (_globals->getFlag(98)) { + _globals->_sceneItems.push_front(&_hotspot6); + } else { + _hotspot6.flag100(); + if ((_globals->_stripNum == 4300) || (_globals->_stripNum == 4301)) { + _globals->setFlag(98); + _globals->_player.setVisage(4302); + _globals->_player.setStrip(5); + _globals->_player.changeZoom(50); + _globals->_player.disableControl(); + + _hotspot4.setPosition(Common::Point(239, 195)); + _sceneMode = 4253; + _globals->_sceneItems.push_front(&_hotspot6); + + setAction(&_sequenceManager, this, 4253, &_globals->_player, NULL); + } + } + } else if (_globals->_stripNum == 9000) { + _hotspot4.postInit(); + _hotspot4.setVisage(2701); + _hotspot4.animate(ANIM_MODE_1, NULL); + _hotspot4.setObjectWrapper(new SceneObjectWrapper()); + _hotspot4.setPosition(Common::Point(-15, 195)); + _hotspot4._moveDiff = Common::Point(4, 1); + _globals->_sceneItems.push_back(&_hotspot4); + + setAction(&_action5); + } else { + _hotspot3.postInit(); + _hotspot3.setVisage(4006); + _hotspot3.animate(ANIM_MODE_1, NULL); + _hotspot3.setObjectWrapper(new SceneObjectWrapper()); + _hotspot3.setPosition(Common::Point(-15, 195)); + _hotspot3.setStrip2(3); + _hotspot3._moveDiff = Common::Point(4, 1); + + setAction(&_action1); + _globals->clearFlag(43); + _globals->clearFlag(114); + _globals->clearFlag(36); + } + + if (_globals->getFlag(17)) { + _globals->_sceneItems.push_back(&_hotspot8); + } else { + _hotspot2.postInit(); + _hotspot2.setVisage(4251); + _hotspot2.setStrip2(1); + _hotspot2.setPriority2(2); + _hotspot2.setFrame(1); + _hotspot2.setPosition(Common::Point(267, 172)); + + _globals->_sceneItems.push_back(&_hotspot2); + } + + _hotspot7.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + _globals->_sceneItems.push_back(&_hotspot7); + _globals->_soundHandler.startSound(185); +} + +void Scene4250::signal() { + switch (_sceneMode) { + case 4252: + _globals->setFlag(17); + _globals->_sceneManager.changeScene(4301); + break; + case 4253: + if (_globals->_stripNum == 4301) { + ADD_MOVER_NULL(_hotspot1, 241, 169); + setAction(&_sequenceManager, this, 4261, &_globals->_player, &_hotspot6, NULL); + } else { + _globals->_player.enableControl(); + } + break; + case 4254: + case 4256: + case 4257: + case 4258: + case 4260: + case 4264: + case 4265: + case 4266: + case 4267: + case 4268: + case 4269: + case 4270: + _globals->_player.enableControl(); + break; + case 4255: + case 4262: + case 4263: + break; + case 4259: + _globals->_soundHandler.startSound(360); + _globals->_sceneManager.changeScene(9900); + break; + case 4261: + _globals->_inventory._keyDevice._sceneNumber = 1; + _globals->_player.enableControl(); + break; + } +} + +void Scene4250::dispatch() { + if (_globals->_player.getRegionIndex() == 8) + _globals->_player.changeZoom(90 - (_globals->_player._position.y - 153)); + if (_globals->_player.getRegionIndex() == 12) + _globals->_player.changeZoom(70); + if (_globals->_player.getRegionIndex() == 15) { + _globals->_player.changeZoom(-1); + _globals->_player.setPriority2(-1); + } + + if (_hotspot1.getRegionIndex() == 8) + _hotspot1.changeZoom(90 - (_hotspot1._position.y - 153)); + if (_hotspot1.getRegionIndex() == 12) + _hotspot1.changeZoom(70); + if (_hotspot1.getRegionIndex() == 15) { + _hotspot1.changeZoom(-1); + _hotspot1.setPriority2(-1); + } + + if (_hotspot4.getRegionIndex() == 8) + _hotspot4.changeZoom(90 - (_hotspot4._position.y - 153)); + if (_hotspot4.getRegionIndex() == 12) + _hotspot4.changeZoom(70); + if (_hotspot4.getRegionIndex() == 15) { + _hotspot4.changeZoom(-1); + _hotspot4.setPriority2(-1); + } + + Scene::dispatch(); + + if (!_action) { + if (!_globals->getFlag(55) && (_globals->_player.getRegionIndex() == 12)) { + setAction(&_action4); + } + + if (_globals->_sceneObjects->contains(&_hotspot6) && (_globals->_player.getRegionIndex() == 12)) + setAction(&_action4); + } +} + } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld_scenes5.h index 64a81eb894d..553f3a0b430 100644 --- a/engines/tsage/ringworld_scenes5.h +++ b/engines/tsage/ringworld_scenes5.h @@ -496,6 +496,84 @@ public: virtual void dispatch(); }; +class Scene4250: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class Hotspot1: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot2: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot4: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot6: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot8: public SceneObject { + public: + virtual void doAction(int action); + }; + +public: + SequenceManager _sequenceManager; + SoundHandler _soundHandler; + SpeakerSR _speakerSR; + SpeakerSL _speakerSL; + SpeakerSText _speakerSText; + SpeakerGameText _speakerGameText; + SpeakerQL _speakerQL; + SpeakerQR _speakerQR; + SpeakerQText _speakerQText; + SpeakerPText _speakerPText; + SpeakerMText _speakerMText; + SpeakerFLText _speakerFLText; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Hotspot1 _hotspot1; + Hotspot2 _hotspot2; + SceneObject _hotspot3; + Hotspot4 _hotspot4; + SceneObject _hotspot5; + Hotspot6 _hotspot6; + DisplayHotspot _hotspot7; + Hotspot8 _hotspot8; + + Scene4250(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + } // End of namespace tSage #endif