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PARALLACTION: Adapt to setPalette RGBA->RGB change.
This change is not tested, but should hopefully work fine.
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@ -160,26 +160,24 @@ void Palette::fadeTo(const Palette& target, uint step) {
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return;
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}
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uint Palette::fillRGBA(byte *rgba) {
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uint Palette::fillRGB(byte *rgb) {
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byte r, g, b;
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byte *hbPal = rgba + _colors * 4;
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byte *hbPal = rgb + _colors * 4;
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for (uint32 i = 0; i < _colors; i++) {
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r = (_data[i*3] << 2) | (_data[i*3] >> 4);
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g = (_data[i*3+1] << 2) | (_data[i*3+1] >> 4);
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b = (_data[i*3+2] << 2) | (_data[i*3+2] >> 4);
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rgba[i*4] = r;
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rgba[i*4+1] = g;
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rgba[i*4+2] = b;
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rgba[i*4+3] = 0;
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rgb[i*3] = r;
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rgb[i*3+1] = g;
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rgb[i*3+2] = b;
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if (_hb) {
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hbPal[i*4] = r >> 1;
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hbPal[i*4+1] = g >> 1;
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hbPal[i*4+2] = b >> 1;
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hbPal[i*4+3] = 0;
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hbPal[i*3] = r >> 1;
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hbPal[i*3+1] = g >> 1;
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hbPal[i*3+2] = b >> 1;
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}
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}
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@ -222,9 +220,9 @@ void Palette::rotate(uint first, uint last, bool forward) {
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void Gfx::setPalette(Palette pal) {
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byte sysPal[256*4];
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byte sysPal[256*3];
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uint n = pal.fillRGBA(sysPal);
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uint n = pal.fillRGB(sysPal);
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_vm->_system->getPaletteManager()->setPalette(sysPal, 0, n);
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}
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@ -250,7 +250,7 @@ public:
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void setEntry(uint index, int red, int green, int blue);
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void makeGrayscale();
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void fadeTo(const Palette& target, uint step);
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uint fillRGBA(byte *rgba);
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uint fillRGB(byte *rgb);
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void rotate(uint first, uint last, bool forward);
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};
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