o Proper implementation of sfPlaySound() which knows about CD<->floppy

difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.

svn-id: r16586
This commit is contained in:
Eugene Sandulenko 2005-01-17 18:49:00 +00:00
parent 3211739728
commit 5200b8f1fa
5 changed files with 42 additions and 34 deletions

View File

@ -432,7 +432,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - early MAC Demo version
@ -449,7 +449,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - MAC CD Wyrmkeep version
@ -466,7 +466,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Linux Demo version
@ -484,7 +484,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Linux Demo version
@ -501,7 +501,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Win32 Demo version
@ -518,7 +518,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITEWINDEMO_GameFonts),
ITEWINDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Wyrmkeep Linux CD version
@ -536,7 +536,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_WYRMKEEP
GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - DOS CD version
@ -553,7 +553,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
0
GF_CD_FX
},
// Inherit the earth - DOS CD German version
@ -570,7 +570,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_LANG_DE
GF_LANG_DE | GF_CD_FX
},
// Inherit the earth - CD version
@ -587,7 +587,7 @@ static GameDescription gameDescriptions[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
0
GF_CD_FX
},
// Inherit the earth - German Floppy version

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@ -172,26 +172,27 @@ namespace Saga {
#define FX_DOOR_OPEN_2 53
#define FX_JAIL_DOOR 54
#define FX_KILN_FIRE 55
#define FX_DUMMY 56
// These are only in the CD version
#define FX_CROWD_01 56
#define FX_CROWD_02 57
#define FX_CROWD_03 58
#define FX_CROWD_04 59
#define FX_CROWD_05 60
#define FX_CROWD_06 61
#define FX_CROWD_07 62
#define FX_CROWD_08 63
#define FX_CROWD_09 64
#define FX_CROWD_10 65
#define FX_CROWD_11 66
#define FX_CROWD_12 67
#define FX_CROWD_13 68
#define FX_CROWD_14 69
#define FX_CROWD_15 70
#define FX_CROWD_16 71
#define FX_CROWD_17 72
#define FX_CROWD_01 57
#define FX_CROWD_02 58
#define FX_CROWD_03 59
#define FX_CROWD_04 60
#define FX_CROWD_05 61
#define FX_CROWD_06 62
#define FX_CROWD_07 63
#define FX_CROWD_08 64
#define FX_CROWD_09 65
#define FX_CROWD_10 66
#define FX_CROWD_11 67
#define FX_CROWD_12 68
#define FX_CROWD_13 69
#define FX_CROWD_14 70
#define FX_CROWD_15 71
#define FX_CROWD_16 72
#define FX_CROWD_17 73
} // End of namespace Saga

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@ -271,7 +271,8 @@ enum GameFeatures {
GF_BIG_ENDIAN_DATA = 1 << 1,
GF_MAC_RESOURCES = 1 << 2,
GF_LANG_DE = 1 << 3,
GF_WYRMKEEP = 1 << 4
GF_WYRMKEEP = 1 << 4,
GF_CD_FX = 1 << 5
};
struct GameSoundInfo {

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@ -66,8 +66,8 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
// Load scene lookup table
debug(0, "Loading scene LUT from resource %u.", _vm->getResourceDescription()->scene_lut_rn);
result = RSC_LoadResource(_sceneContext, _vm->getResourceDescription()->scene_lut_rn, &scene_lut_p, &scene_lut_len);
debug(0, "Loading scene LUT from resource %u.", RSC_ConvertID(_vm->getResourceDescription()->scene_lut_rn));
result = RSC_LoadResource(_sceneContext, RSC_ConvertID(_vm->getResourceDescription()->scene_lut_rn), &scene_lut_p, &scene_lut_len);
if (result != SUCCESS) {
warning("Scene::Scene(): Error: couldn't load scene LUT");
return;

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@ -1453,12 +1453,18 @@ static struct {
// Script function #70 (0x46)
int Script::sfPlaySound(SCRIPTFUNC_PARAMS) {
ScriptDataWord param = thread->pop() - 13;
int param = getSWord(thread->pop());
int res;
if (/* param >= 0 && */ param < ARRAYSIZE(sfxTable))
_vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol, false);
else
if (param < ARRAYSIZE(sfxTable)) {
res = sfxTable[param].res;
if (_vm->getFeatures() & GF_CD_FX)
res -= 14;
_vm->_sndRes->playSound(res, sfxTable[param].vol, false);
} else {
_vm->_sound->stopSound();
}
return SUCCESS;
}