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updated for version 0.1.0
svn-id: r3543
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readme.txt
26
readme.txt
@ -1,4 +1,4 @@
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2001-11-6
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2002-01-13, version 0.1.0
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ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
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such as Monkey Island and Day of the Tentacle.
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@ -10,8 +10,8 @@ Indiana Jones And The Fate Of Atlantis
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Day Of The Tentacle
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Sam & Max (partially)
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Please be aware that the engine contains bugs and non-implemented-features that
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make it impossible to finish the game. Other stuff that's missing is music.
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Please be aware that the engine may contains bugs and non-implemented-features that
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sometimes make it impossible to finish the game.
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Compiling:
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----------
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@ -36,10 +36,15 @@ Running:
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--------
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Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
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If you use a game with speech, the file monster.sou must reside in the same directory as scummvm.
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You can use Ctrl 0-9 and Shift 0-9 to load and save states.
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Ctrl-z quits, and Ctrl-f runs in fast mode.
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Ctrl-d starts the debugger.
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Ctrl-s shows memory consumption.
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F5 displays a save/load box.
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Space pauses.
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Alt-Enter toggles full screen (on unix)
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Playing sound with Timidity:
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@ -49,18 +54,7 @@ Start Timidity with the following command line :
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$ timidity -irv 7777
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Then just start ScummVM and you should have sound.
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In order to use timidity, you need to compile ScummVM with USE_TIMIDITY.
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Good Luck,
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Ludvig Strigeus
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The ScummVM team.
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@ -1,3 +1,6 @@
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0.1.0 (2002-01-13)
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- loads of changes
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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