updated for version 0.1.0

svn-id: r3543
This commit is contained in:
Ludvig Strigeus 2002-01-13 19:49:26 +00:00
parent 30ed07c91b
commit 521a8e17fd
2 changed files with 13 additions and 16 deletions

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2001-11-6
2002-01-13, version 0.1.0
ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
such as Monkey Island and Day of the Tentacle.
@ -10,8 +10,8 @@ Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
Sam & Max (partially)
Please be aware that the engine contains bugs and non-implemented-features that
make it impossible to finish the game. Other stuff that's missing is music.
Please be aware that the engine may contains bugs and non-implemented-features that
sometimes make it impossible to finish the game.
Compiling:
----------
@ -36,10 +36,15 @@ Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
If you use a game with speech, the file monster.sou must reside in the same directory as scummvm.
You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.
Ctrl-d starts the debugger.
Ctrl-s shows memory consumption.
F5 displays a save/load box.
Space pauses.
Alt-Enter toggles full screen (on unix)
Playing sound with Timidity:
@ -49,18 +54,7 @@ Start Timidity with the following command line :
$ timidity -irv 7777
Then just start ScummVM and you should have sound.
In order to use timidity, you need to compile ScummVM with USE_TIMIDITY.
Good Luck,
Ludvig Strigeus
The ScummVM team.

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0.1.0 (2002-01-13)
- loads of changes
0.0.2 (2001-10-12):
- bug fixes
- save & load support