NEVERHOOD: Add missing getDebugger() for engine API.

This commit is contained in:
D G Turner 2013-12-07 01:26:42 +00:00
parent 05e07eed9c
commit 521b1c729c

View File

@ -32,6 +32,8 @@
#include "common/system.h"
#include "audio/mixer.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "neverhood/console.h"
#include "neverhood/messages.h"
namespace Neverhood {
@ -48,7 +50,6 @@ class Screen;
class SoundMan;
class AudioResourceMan;
class StaticData;
class Console;
struct NPoint;
struct GameState {
@ -90,6 +91,7 @@ public:
GameModule *_gameModule;
StaticData *_staticData;
Console *_console;
GUI::Debugger *getDebugger() { return _console; }
SoundMan *_soundMan;
AudioResourceMan *_audioResourceMan;