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SCUMM: Make correcting position of green tank in Sam & Max optional
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@ -20,6 +20,7 @@
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*/
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#include "common/system.h" // for setFocusRectangle/clearFocusRectangle
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#include "common/config-manager.h"
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#include "scumm/scumm.h"
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#include "scumm/actor.h"
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#include "scumm/actor_he.h"
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@ -1609,7 +1610,7 @@ void Actor::putActor(int dstX, int dstY, int newRoom) {
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// WORKAROUND: The green transparency of the tank in the Hall of Oddities
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// is positioned one pixel too far to the left. This appears to be a bug
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// in the original game as well.
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if (_vm->_game.id == GID_SAMNMAX && newRoom == 16 && _number == 5 && dstX == 235 && dstY == 236)
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if (_vm->_game.id == GID_SAMNMAX && newRoom == 16 && _number == 5 && dstX == 235 && dstY == 236 && ConfMan.getBool("enable_enhancements"))
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dstX++;
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_pos.x = dstX;
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@ -229,7 +229,7 @@ const ExtraGuiOptions ScummMetaEngineDetection::getExtraGuiOptions(const Common:
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const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
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const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target));
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if (target.empty() || gameid == "monkey" || gameid == "monkey2") {
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if (target.empty() || gameid == "monkey" || gameid == "monkey2" || gameid == "samnmax") {
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options.push_back(enableEnhancements);
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}
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