LAB: Rename overlayRect() to checkerboardEffect()

This commit is contained in:
Filippos Karapetis 2015-12-23 22:09:33 +02:00 committed by Willem Jan Palenstijn
parent 5327b6f545
commit 52c7fcbfe5
3 changed files with 5 additions and 5 deletions

View File

@ -504,7 +504,7 @@ byte *DisplayMan::getCurrentDrawingBuffer() {
return _displayBuffer;
}
void DisplayMan::overlayRect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
void DisplayMan::checkerboardEffect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int w = x2 - x1 + 1;
int h = y2 - y1 + 1;
@ -794,7 +794,7 @@ void DisplayMan::doTransWipe(CloseDataPtr *closePtrList, const Common::String fi
}
if (j == 9)
overlayRect(0, 0, curY, _screenWidth - 1, curY + 1);
checkerboardEffect(0, 0, curY, _screenWidth - 1, curY + 1);
else
rectFill(0, curY, _screenWidth - 1, curY + 1);
curY += 4;
@ -842,7 +842,7 @@ void DisplayMan::doTransWipe(CloseDataPtr *closePtrList, const Common::String fi
if (j == 0) {
imSource.blitBitmap(0, curY, &imDest, 0, curY, _screenWidth, 2, false);
overlayRect(0, 0, curY, _screenWidth - 1, curY + 1);
checkerboardEffect(0, 0, curY, _screenWidth - 1, curY + 1);
} else {
uint16 bitmapHeight = (curY == lastY) ? 1 : 2;
imSource.blitBitmap(0, curY, &imDest, 0, curY, _screenWidth, bitmapHeight, false);

View File

@ -234,7 +234,7 @@ public:
/**
* Overlays a region on the screen using the desired pen color.
*/
void overlayRect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void checkerboardEffect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
/**
* Returns the base address of the current VGA display.

View File

@ -78,7 +78,7 @@ void EventManager::drawButtonList(ButtonList *buttonList) {
void EventManager::toggleButton(Button *button, uint16 disabledPenColor, bool enable) {
if (!enable)
_vm->_graphics->overlayRect(disabledPenColor, button->_x, button->_y, button->_x + button->_image->_width - 1, button->_y + button->_image->_height - 1);
_vm->_graphics->checkerboardEffect(disabledPenColor, button->_x, button->_y, button->_x + button->_image->_width - 1, button->_y + button->_image->_height - 1);
else
button->_image->drawImage(button->_x, button->_y);