VIDEO: Mark Smacker _frameTypes as protected

It's used by the Nightlong Smacker decoder when seeking to a frame
This commit is contained in:
Filippos Karapetis 2021-04-06 04:36:52 +03:00 committed by SupSuper
parent 05a195dd17
commit 52d0a5eae8

View File

@ -195,6 +195,7 @@ private:
bool seek(const Audio::Timestamp &time) { return true; }
};
protected:
// The FrameTypes section of a Smacker file contains an array of bytes, where
// the 8 bits of each byte describe the contents of the corresponding frame.
// The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5
@ -202,6 +203,7 @@ private:
// (bit 0) is set, it denotes a frame that contains a palette record
byte *_frameTypes;
private:
uint32 _firstFrameStart;
};