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VIDEO: Mark Smacker _frameTypes as protected
It's used by the Nightlong Smacker decoder when seeking to a frame
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@ -195,6 +195,7 @@ private:
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bool seek(const Audio::Timestamp &time) { return true; }
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};
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protected:
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// The FrameTypes section of a Smacker file contains an array of bytes, where
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// the 8 bits of each byte describe the contents of the corresponding frame.
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// The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5
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@ -202,6 +203,7 @@ private:
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// (bit 0) is set, it denotes a frame that contains a palette record
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byte *_frameTypes;
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private:
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uint32 _firstFrameStart;
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};
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