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@ -1738,6 +1738,65 @@ SciScriptPatcherEntry sq1vgaSignatures[] = {
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{ 58, "Sarien armory droid zapping ego first time", 1, 0, 0, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
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SCI_SIGNATUREENTRY_TERMINATOR};
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// ===========================================================================
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// The toolbox in sq5 is buggy. When you click on the upper part of the "put
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// in inventory"-button (some items only - for example the hole puncher - at the
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// upper left), points will get awarded correctly and the item will get put into
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// the player's inventory, but you will then get a "not here" message and the
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// item will also remain to be the current mouse cursor.
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// The bug report also says that items may get lost. I wasn't able to reproduce
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// that part.
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// This is caused by the mouse-click event getting reprocessed (which wouldn't
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// be a problem by itself) and during this reprocessing coordinates are not
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// processed the same as during the first click (script 226 includes a local
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// subroutine, which checks coordinates in a hardcoded way w/o port-adjustment).
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// Because of this, the hotspot for the button is lower than it should be, which
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// then results in the game thinking that the user didn't click on the button
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// and also results in the previously mentioned message.
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// This happened in Sierra SCI as well (of course).
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// We fix it by combining state 0 + 1 of takeTool::changeState and so stopping
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// the event to get reprocessed. This was the only way possible, because everything
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// else is done in SCI system scripts and I don't want to touch those.
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// Applies to at least: English/German/French PC floppy
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// Responsible method: takeTool::changeState
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// Fixes bug #6457
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const uint16 sq5SignatureToolboxFix[] = {
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0x31, 0x13, // bnt [check for state 1]
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SIG_MAGICDWORD,
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0x38, SIG_UINT16 + 0xaa, 0x00, // pushi 00aa
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0x39, 0x05, // pushi 05
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0x39, 0x16, // pushi 16
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0x76, // push0
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0x39, 0x03, // pushi 03
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0x76, // push0
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0x7c, // pushSelf
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0x81, 0x5b, // lag 5b
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0x4a, 0x0e, // send 0e
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0x32, SIG_UINT16 + 0x88, 0x00, // jmp [end-of-method]
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0x3c, // dup
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0x35, 0x01, // ldi 01
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0x1a, // eq?
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0x31, 0x28, // bnt [check for state 2]
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SIG_END
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};
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const uint16 sq5PatchToolboxFix[] = {
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0x31, 0x41, // bnt [check for state 2]
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PATCH_ADDTOOFFSET +16, // skip to jmp offset
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0x35, 0x01, // ldi 01
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0x65, 0x14, // aTop [state]
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0x36, 0x00, 0x00, // ldi 0000 (waste 3 bytes)
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0x35, 0x00, // ldi 00 (waste 2 bytes)
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PATCH_END
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};
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// script, description, signature patch
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SciScriptPatcherEntry sq5Signatures[] = {
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{ 226, "toolbox fix", 1, 0, 0, sq5SignatureToolboxFix, sq5PatchToolboxFix },
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SCI_SIGNATUREENTRY_TERMINATOR
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};
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// will actually patch previously found signature area
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void Script::patcherApplyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, const bool isMacSci11) {
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const uint16 *patchData = patchEntry->patchData;
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@ -2132,6 +2191,9 @@ void Script::patcherProcessScript(uint16 scriptNr, byte *scriptData, const uint3
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case GID_SQ4:
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signatureTable = sq4Signatures;
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break;
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case GID_SQ5:
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signatureTable = sq5Signatures;
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break;
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default:
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break;
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}
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