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FULLPIPE: More code to scene25
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2c4c18ade4
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@ -883,12 +883,19 @@ namespace Fullpipe {
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#define PIC_SC25_RTRUBA 1853
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#define QU_DRP25_TOFLOOR 3502
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#define QU_DRP25_TOWATER 3504
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#define QU_SC25_BACKTOTRUBA 2061
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#define QU_SC25_ENTERUP_FLOOR 1904
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#define QU_SC25_ENTERUP_WATER 1895
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#define QU_SC25_LADDERUP 1925
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#define QU_SC25_PUTBOARD 1896
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#define QU_SC25_TRYWATER 1906
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#define SND_25_006 4059
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#define SND_25_025 4874
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#define SND_25_026 4875
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#define SND_25_027 4876
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#define SND_25_029 5174
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#define ST_DRP25_EMPTY 3501
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#define ST_MAN_LADDERDOWN_R 3419
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// Scene 30
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#define ANI_LEG 2322
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@ -137,7 +137,13 @@ void sceneHandler25_startBearders() {
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}
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void sceneHandler25_enterMan() {
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warning("STUB: sceneHandler25_enterMan()");
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if (g_vars->scene25_var06) {
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chainQueue(QU_SC25_ENTERUP_WATER, 1);
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getCurrSceneSc2MotionController()->clearEnabled();
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} else {
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chainQueue(QU_SC25_ENTERUP_FLOOR, 1);
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}
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}
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void sceneHandler25_enterTruba() {
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@ -165,11 +171,26 @@ void sceneHandler25_rowHand() {
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}
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void sceneHandler25_putBoard() {
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warning("STUB: sceneHandler25_putBoard()");
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if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
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|| g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
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g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
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g_fp->_aniMan->setOXY(281, 481);
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chainQueue(QU_SC25_PUTBOARD, 1);
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g_vars->scene25_var05 = 1;
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g_vars->scene25_var12 = 0;
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g_vars->scene25_var07 = 0;
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}
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}
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void sceneHandler25_tryWater() {
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warning("STUB: sceneHandler25_tryWater()");
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if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
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|| g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
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g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
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chainQueue(QU_SC25_TRYWATER, 1);
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}
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}
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void sceneHandler25_tryRow(int code) {
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@ -177,11 +198,20 @@ void sceneHandler25_tryRow(int code) {
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}
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void sceneHandler25_ladderUp() {
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warning("STUB: sceneHandler25_ladderUp()");
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if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
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|| g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
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g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
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chainQueue(QU_SC25_LADDERUP, 1);
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}
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}
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void sceneHandler25_backToPipe() {
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warning("STUB: sceneHandler25_backToPipe()");
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if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == (ST_MAN_RIGHT|0x4000)) {
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g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
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chainQueue(QU_SC25_BACKTOTRUBA, 1);
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}
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}
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void sceneHandler25_sub01() {
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@ -198,8 +228,8 @@ void sceneHandler25_sub03() {
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warning("STUB: sceneHandler25_sub03()");
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}
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void sceneHandler25_sub04() {
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warning("STUB: sceneHandler25_sub04()");
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void sceneHandler25_sub04(int value) {
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g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME")->setSubVarAsInt("Entrance", value);
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}
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int sceneHandler25(ExCommand *cmd) {
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