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our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too
svn-id: r6363
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ecb9c2dd74
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@ -195,7 +195,7 @@ bool Scumm::openResourceFile(const char *filename)
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}
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strcpy(buf, filename);
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_fileHandle.open(buf, getResDataPath(), 1, _encbyte);
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_fileHandle.open(buf, getGameDataPath(), 1, _encbyte);
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return _fileHandle.isOpen();
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}
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@ -207,7 +207,7 @@ void Scumm::askForDisk(const char *filename, int disknum)
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if (_features & GF_AFTER_V8) {
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char result;
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sprintf(buf, "Cannot find file: '%s'\nInsert disk %d into drive %s\nHit Ok to retry, Cancel to exit", filename, disknum, getResDataPath());
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sprintf(buf, "Cannot find file: '%s'\nInsert disk %d into drive %s\nHit Ok to retry, Cancel to exit", filename, disknum, getGameDataPath());
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result = displayError(true, buf);
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if (result == 2)
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@ -291,18 +291,7 @@ public:
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bool _insaneState;
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bool _videoFinished;
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const char *getResDataPath() const { return _gameDataPath; }
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const char *getGameDataPath() const {
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if (_features & GF_AFTER_V8) {
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static char resourcePath[256];
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if (_gameDataPath[0] == '\0')
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return "resource";
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sprintf(resourcePath, "%sresource", _gameDataPath);
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return resourcePath;
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}
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return _gameDataPath;
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}
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const char *getGameDataPath() const { return _gameDataPath; }
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void pauseGame(bool user);
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void shutDown(int i);
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