added voice support in dig demo

svn-id: r11329
This commit is contained in:
Paweł Kołodziejski 2003-11-17 22:21:59 +00:00
parent a79b7af3e1
commit 5334ce49a8

View File

@ -509,6 +509,43 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle
int size;
byte *sound;
if ((_scumm->_gameId == GID_DIG) && (_scumm->_features & GF_DEMO)) {
char filename[30];
char roomname[10];
if (offset == 1)
strcpy(roomname, "logo");
else if (offset == 15)
strcpy(roomname, "canyon");
else if (offset == 17)
strcpy(roomname, "pig");
else if (offset == 18)
strcpy(roomname, "derelict");
else if (offset == 19)
strcpy(roomname, "wreck");
else if (offset == 20)
strcpy(roomname, "grave");
else if (offset == 23)
strcpy(roomname, "nexus");
else if (offset == 79)
strcpy(roomname, "newton");
else {
warning("startTalkSound: dig demo: unknown room number: %d", offset);
return;
}
sprintf(filename, "audio/%s.%d/%d.voc", roomname, offset, b);
_sfxFile->close();
_sfxFile->open(filename);
if (!_sfxFile->isOpen()) {
warning("startTalkSound: dig demo: voc file not found: %s", filename);
return;
}
startSfxSound(_sfxFile, 0, handle);
return;
}
if (_sfxFile->isOpen() == false) {
warning("startTalkSound: SFX file is not open");
return;