Add Joachim to contributors list for fixind "just" several hundreds of MD5s

and putting all our game-related lists in order.

svn-id: r20058
This commit is contained in:
Eugene Sandulenko 2006-01-16 13:28:18 +00:00
parent d040858fd3
commit 534b4bc2a0
7 changed files with 8 additions and 3 deletions

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@ -177,6 +177,7 @@ Special thanks to
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Joachim Eberhar - For numerous contributions to documentation
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM

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@ -272,6 +272,7 @@ And to all the contributors, users, and beta testers we've missed. Thanks!
Canadacow & \textit{For the original MT-32 emulator}\\
Kevin Carnes & \textit{For Scumm16, the basis of ScummVM's older gfx codecs}\\
Ivan Dubrov & \textit{For contributing the initial version of the Gobliiins engine}\\
Joachim Eberhard & \textit{For numerous contributions to documentation}\\
Jezar & \textit{For his freeverb filter implementation}\\
Jim Leiterman & \textit{Various info on his FM-TOWNS/Marty SCUMM ports}\\
lloyd & \textit{For deep tech details about C64 Zak \& MM}\\

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@ -635,7 +635,7 @@ void Inter_v1::setupOpcodes(void) {
};
_opcodesDrawV1 = opcodesDraw;
_opcodesFuncV1 = opcodesFunc;
_opcodesFuncV1 = opcodesFunc; // EGroupe
_opcodesGoblinV1 = opcodesGoblin;
}

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@ -396,7 +396,7 @@ void Music::playBgMusic(void) {
void Music::playTrack(const char *trackname) {
if (_playing) return;
debug(2, "Music::playTrack()");
debug(2, "Music::playTrack(%s)", trackname);
unloadMusic();
for (int i = 0; i < ARRAYSIZE(_tracksToFiles); i++)
if (!scumm_stricmp(trackname, _tracksToFiles[i][0])) {

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@ -207,6 +207,8 @@ static const char *credits[] = {
"\\C\\c2""For Scumm16, the basis of ScummVM's older gfx codecs",
"\\C\\c0""Ivan Dubrov",
"\\C\\c2""For contributing the initial version of the Gobliiins engine",
"\\C\\c0""Joachim Eberhard",
"\\C\\c2""For numerous contributions to documentation",
"\\C\\c0""Jezar",
"\\C\\c2""For his freeverb filter implementation",
"\\C\\c0""Jim Leiterman",

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@ -40,7 +40,7 @@ namespace Saga {
class HitZone;
//#define ACTOR_DEBUG only for actor pathfinding debug!
#define ACTOR_DEBUG //only for actor pathfinding debug!
#define ACTOR_BARRIERS_MAX 16

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@ -650,6 +650,7 @@ begin_credits("Credits");
add_person("", "Canadacow", "For the original MT-32 emulator");
add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs");
add_person("Ivan Dubrov", "", "For contributing the initial version of the Gobliiins engine");
add_person("Joachim Eberhard", "joachimeberhard", "For numerous contributions to documentation");
add_person("", "Jezar", "For his freeverb filter implementation");
add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
add_person("", "lloyd", "For deep tech details about C64 Zak &amp; MM");