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Add Joachim to contributors list for fixind "just" several hundreds of MD5s
and putting all our game-related lists in order. svn-id: r20058
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AUTHORS
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AUTHORS
@ -177,6 +177,7 @@ Special thanks to
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Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
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Ivan Dubrov - For contributing the initial version of the Gobliiins
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engine
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Joachim Eberhar - For numerous contributions to documentation
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Jezar - For his freeverb filter implementation
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Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
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lloyd - For deep tech details about C64 Zak & MM
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@ -272,6 +272,7 @@ And to all the contributors, users, and beta testers we've missed. Thanks!
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Canadacow & \textit{For the original MT-32 emulator}\\
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Kevin Carnes & \textit{For Scumm16, the basis of ScummVM's older gfx codecs}\\
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Ivan Dubrov & \textit{For contributing the initial version of the Gobliiins engine}\\
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Joachim Eberhard & \textit{For numerous contributions to documentation}\\
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Jezar & \textit{For his freeverb filter implementation}\\
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Jim Leiterman & \textit{Various info on his FM-TOWNS/Marty SCUMM ports}\\
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lloyd & \textit{For deep tech details about C64 Zak \& MM}\\
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@ -635,7 +635,7 @@ void Inter_v1::setupOpcodes(void) {
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};
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_opcodesDrawV1 = opcodesDraw;
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_opcodesFuncV1 = opcodesFunc;
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_opcodesFuncV1 = opcodesFunc; // EGroupe
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_opcodesGoblinV1 = opcodesGoblin;
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}
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@ -396,7 +396,7 @@ void Music::playBgMusic(void) {
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void Music::playTrack(const char *trackname) {
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if (_playing) return;
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debug(2, "Music::playTrack()");
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debug(2, "Music::playTrack(%s)", trackname);
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unloadMusic();
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for (int i = 0; i < ARRAYSIZE(_tracksToFiles); i++)
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if (!scumm_stricmp(trackname, _tracksToFiles[i][0])) {
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@ -207,6 +207,8 @@ static const char *credits[] = {
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"\\C\\c2""For Scumm16, the basis of ScummVM's older gfx codecs",
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"\\C\\c0""Ivan Dubrov",
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"\\C\\c2""For contributing the initial version of the Gobliiins engine",
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"\\C\\c0""Joachim Eberhard",
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"\\C\\c2""For numerous contributions to documentation",
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"\\C\\c0""Jezar",
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"\\C\\c2""For his freeverb filter implementation",
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"\\C\\c0""Jim Leiterman",
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@ -40,7 +40,7 @@ namespace Saga {
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class HitZone;
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//#define ACTOR_DEBUG only for actor pathfinding debug!
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#define ACTOR_DEBUG //only for actor pathfinding debug!
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#define ACTOR_BARRIERS_MAX 16
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@ -650,6 +650,7 @@ begin_credits("Credits");
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add_person("", "Canadacow", "For the original MT-32 emulator");
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add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs");
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add_person("Ivan Dubrov", "", "For contributing the initial version of the Gobliiins engine");
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add_person("Joachim Eberhard", "joachimeberhard", "For numerous contributions to documentation");
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add_person("", "Jezar", "For his freeverb filter implementation");
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add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
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add_person("", "lloyd", "For deep tech details about C64 Zak & MM");
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