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GLK: Change Attributes fields from uint to bool
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e45dd70654
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@ -242,7 +242,7 @@ void WindowStream::setZColors(uint fg, uint bg) {
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PropFontInfo *info = &g_conf->_propInfo;
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if (fg == zcolor_Default) {
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_window->_attr.fgset = 0;
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_window->_attr.fgset = false;
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_window->_attr.fgcolor = 0;
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Windows::_overrideFgSet = false;
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Windows::_overrideFgVal = 0;
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@ -251,7 +251,7 @@ void WindowStream::setZColors(uint fg, uint bg) {
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info->_caretColor = info->_caretSave;
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info->_linkColor = info->_linkSave;
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} else if (fg != zcolor_Current) {
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_window->_attr.fgset = 1;
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_window->_attr.fgset = true;
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_window->_attr.fgcolor = fg;
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Windows::_overrideFgSet = true;
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Windows::_overrideFgVal = fg;
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@ -264,7 +264,7 @@ void WindowStream::setZColors(uint fg, uint bg) {
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if (/*bg != zcolor_Transparent &&*/ bg != zcolor_Cursor) {
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if (bg == zcolor_Default) {
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_window->_attr.bgset = 0;
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_window->_attr.bgset = false;
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_window->_attr.bgcolor = 0;
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Windows::_overrideBgSet = false;
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Windows::_overrideBgVal = 0;
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@ -272,7 +272,7 @@ void WindowStream::setZColors(uint fg, uint bg) {
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g_conf->_windowColor = g_conf->_windowSave;
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g_conf->_borderColor = g_conf->_borderSave;
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} else if (bg != zcolor_Current) {
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_window->_attr.bgset = 1;
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_window->_attr.bgset = true;
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_window->_attr.bgcolor = bg;
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Windows::_overrideBgSet = true;
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Windows::_overrideBgVal = bg;
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@ -506,9 +506,9 @@ Window::Window(Windows *windows, uint rock) : _windows(windows), _rock(rock),
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_lineRequest(0), _lineRequestUni(0), _charRequest(0), _charRequestUni(0),
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_mouseRequest(0), _hyperRequest(0), _moreRequest(0), _scrollRequest(0), _imageLoaded(0),
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_echoLineInputBase(true), _lineTerminatorsBase(nullptr), _termCt(0), _echoStream(nullptr) {
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_attr.fgset = 0;
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_attr.bgset = 0;
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_attr.reverse = 0;
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_attr.fgset = false;
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_attr.bgset = false;
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_attr.reverse = false;
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_attr.style = 0;
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_attr.fgcolor = 0;
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_attr.bgcolor = 0;
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@ -733,8 +733,8 @@ WindowStyle::WindowStyle(const WindowStyleStatic &src) : font(src.font), reverse
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/*--------------------------------------------------------------------------*/
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void Attributes::clear() {
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fgset = 0;
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bgset = 0;
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fgset = false;
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bgset = false;
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fgcolor = 0;
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bgcolor = 0;
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reverse = false;
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@ -316,9 +316,9 @@ struct WindowStyle {
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* Window attributes
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*/
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struct Attributes {
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unsigned fgset : 1;
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unsigned bgset : 1;
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unsigned reverse : 1;
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bool fgset : 1;
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bool bgset : 1;
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bool reverse : 1;
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unsigned : 1;
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unsigned style : 4;
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uint fgcolor;
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