TWINE: fixed translation for the custom in-game options

This commit is contained in:
Martin Gerhardy 2021-08-23 22:40:23 +02:00
parent 11fbed8535
commit 53b1463f01

View File

@ -31,10 +31,10 @@ namespace TwinE {
void TextData::initCustomTexts(TextBankId textBankId) {
if (textBankId == TextBankId::Options_and_menus) {
add(textBankId, TextEntry{_sc("High resolution on", "Options menu"), -1, TextId::kCustomHighResOptionOn});
add(textBankId, TextEntry{_sc("High resolution off", "Options menu"), -1, TextId::kCustomHighResOptionOff});
add(textBankId, TextEntry{_sc("Wall collision on", "Options menu"), -1, TextId::kCustomWallCollisionOn});
add(textBankId, TextEntry{_sc("Wall collision off", "Options menu"), -1, TextId::kCustomWallCollisionOff});
add(textBankId, TextEntry{_c("High resolution on", "Options menu"), -1, TextId::kCustomHighResOptionOn});
add(textBankId, TextEntry{_c("High resolution off", "Options menu"), -1, TextId::kCustomHighResOptionOff});
add(textBankId, TextEntry{_c("Wall collision on", "Options menu"), -1, TextId::kCustomWallCollisionOn});
add(textBankId, TextEntry{_c("Wall collision off", "Options menu"), -1, TextId::kCustomWallCollisionOff});
}
}