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Remove talkSound from the sound queue in HE games, when stopping the talkSound.
Fixes bad talkSound in freddi when changing rooms. svn-id: r19263
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@ -844,7 +844,7 @@ void Sound::stopTalkSound() {
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_vm->_imuseDigital->stopSound(kTalkSoundID);
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#endif
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} else if (_vm->_heversion >= 60) {
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_vm->_mixer->stopID(1);
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stopSound(1);
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} else {
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_vm->_mixer->stopHandle(_talkChannelHandle);
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}
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