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HUGO: Remove dead code
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@ -123,9 +123,6 @@ protected:
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private:
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byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const;
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UifHdr *getUIFHeader(const Uif id);
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//Strangerke : Not used?
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void printBootText();
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};
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class FileManager_v1d : public FileManager {
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@ -541,19 +541,6 @@ void HugoEngine::initStatus() {
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// Initialize every start of new game
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_status._tick = 0; // Tick count
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_status._viewState = kViewIdle; // View state
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// Strangerke - Suppress as related to playback
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// _status._recordFl = false; // Not record mode
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// _status._playbackFl = false; // Not playback mode
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// Strangerke - Not used ?
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// _status._mmtime = false; // Multimedia timer support
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// _status._helpFl = false; // Not calling WinHelp()
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// _status._demoFl = false; // Not demo mode
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// _status._path[0] = 0; // Path to write files
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// _status._screenWidth = 0; // Desktop screen width
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// _status._saveTick = 0; // Time of last save
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// _status._saveSlot = 0; // Slot to save/restore game
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// _status._textBoxFl = false; // Not processing a text box
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}
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/**
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@ -566,7 +553,7 @@ void HugoEngine::initConfig() {
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_config._soundFl = true; // Sound state initially on
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_config._turboFl = false; // Turbo state initially off
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initPlaylist(_config._playlist); // Initialize default tune playlist
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_file->readBootFile(); // Read startup structure
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_file->readBootFile(); // Read startup structure
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}
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/**
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