HUGO: Remove dead code

This commit is contained in:
Strangerke 2012-06-18 21:23:39 +02:00
parent ad2b898eb3
commit 53ee7f52a9
2 changed files with 1 additions and 17 deletions

View File

@ -123,9 +123,6 @@ protected:
private:
byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const;
UifHdr *getUIFHeader(const Uif id);
//Strangerke : Not used?
void printBootText();
};
class FileManager_v1d : public FileManager {

View File

@ -541,19 +541,6 @@ void HugoEngine::initStatus() {
// Initialize every start of new game
_status._tick = 0; // Tick count
_status._viewState = kViewIdle; // View state
// Strangerke - Suppress as related to playback
// _status._recordFl = false; // Not record mode
// _status._playbackFl = false; // Not playback mode
// Strangerke - Not used ?
// _status._mmtime = false; // Multimedia timer support
// _status._helpFl = false; // Not calling WinHelp()
// _status._demoFl = false; // Not demo mode
// _status._path[0] = 0; // Path to write files
// _status._screenWidth = 0; // Desktop screen width
// _status._saveTick = 0; // Time of last save
// _status._saveSlot = 0; // Slot to save/restore game
// _status._textBoxFl = false; // Not processing a text box
}
/**
@ -566,7 +553,7 @@ void HugoEngine::initConfig() {
_config._soundFl = true; // Sound state initially on
_config._turboFl = false; // Turbo state initially off
initPlaylist(_config._playlist); // Initialize default tune playlist
_file->readBootFile(); // Read startup structure
_file->readBootFile(); // Read startup structure
}
/**