Added a talkerId field to hotspots to better handle characters being talked to

svn-id: r29254
This commit is contained in:
Paul Gilbert 2007-10-24 10:09:06 +00:00
parent a0fce0c5a1
commit 547716a0df
5 changed files with 59 additions and 41 deletions

View File

@ -749,8 +749,8 @@ void Hotspot::converse(uint16 destCharacterId, uint16 messageId, bool standStill
HotspotData *hotspot = Resources::getReference().getHotspot(destCharacterId);
_data->talkCountdown += hotspot->talkCountdown;
_data->talkDestCharacterId = destCharacterId;
_data->talkGate = 0;
hotspot->talkerId = _hotspotId ;
hotspot->talkGate = 0;
}
if (standStill) {
@ -811,6 +811,7 @@ void Hotspot::handleTalkDialog() {
assert(_data);
Resources &res = Resources::getReference();
ValueTableData &fields = res.fieldList();
Game &game = Game::getReference();
Room &room = Room::getReference();
// Return if no talk dialog is necessary
@ -840,24 +841,37 @@ void Hotspot::handleTalkDialog() {
charHotspot->faceHotspot(resource());
}
}
} else if ((fields.flags() & GAMEFLAG_FAST_TEXTSPEED) != 0) {
/*
} else if (game.fastTextFlag()) {
// Fast text speed
--_data->talkCountdown;
} else if ((fields.flags() & (GAMEFLAG_8 | GAMEFLAG_4)) != 0) {
fields.flags() |= GAMEFLAG_4;
} else if (fields.textCtr2() != 0) {
fields.textCtr2() = 1;
--_data->talkCountdown;
} else {
--_data->talkCountdown;
fields.flags() -= GAMEFLAG_4;
}
--fields.textCtr2();
}*/
if (_data->talkCountdown == 0) {
// Talking is finish - stop talking and free voice animation
debugC(ERROR_DETAILED, kLureDebugAnimations, "Talk dialog close");
room.setTalkDialog(0, 0, 0, 0);
_data->talkDestCharacterId = 0;
_data->talkGate = 0;
} else if ((room.talkDialog() != NULL) && (room.talkDialog()->isBuilding())) {
return;
} else if (_data->talkCountdown > 0) {
--_data->talkCountdown;
if (_data->talkCountdown == 0) {
// Talking is finish - stop talking and free voice animation
debugC(ERROR_DETAILED, kLureDebugAnimations, "Talk dialog close");
room.setTalkDialog(0, 0, 0, 0);
if (_data->talkDestCharacterId != 0) {
HotspotData *destChar = res.getHotspot(_data->talkDestCharacterId);
destChar->talkerId = 0;
}
_data->talkerId = 0;
_data->talkGate = 0;
}
}
debugC(ERROR_DETAILED, kLureDebugAnimations, "Talk handler method end");
@ -2314,16 +2328,15 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
// Handle any active talk dialog
h.handleTalkDialog();
// Handle any active hotspot the character is using (for example, if the player is
// talking to a character, this stops them from moving for the duration)
if (h.resource()->talkDestCharacterId != 0) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Use Hotspot Id = %xh, talk_gate = %d",
// If someone is talking to the character, this stops them from moving for the duration)
if (h.resource()->talkerId != 0) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Talker Id = %xh, talk_gate = %d",
h.resource()->talkDestCharacterId, h.talkGate());
if (h.talkGate() == GENERAL_MAGIC_ID) {
fields.setField(ACTIVE_HOTSPOT_ID, h.talkGate());
fields.setField(USE_HOTSPOT_ID, h.resource()->talkDestCharacterId);
fields.setField(USE_HOTSPOT_ID, h.resource()->talkerId);
Script::execute(h.talkScript());
h.resource()->talkDestCharacterId = 0;
h.resource()->talkerId = 0;
} else {
h.updateMovement();
return;
@ -3268,7 +3281,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
// Make sure the dest character holds still while an option is selected
HotspotData *destHotspot = res.getHotspot(talkDestCharacter);
destHotspot->talkDestCharacterId = h.hotspotId();
destHotspot->talkerId = h.hotspotId();
} else {
res.setTalkState(TALK_RESPOND);
res.setTalkSelection(1);
@ -3486,8 +3499,8 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
h.setFrameCtr(barEntry.currentCustomer->serveFlags);
barEntry.currentCustomer->serveFlags &= 0xf8;
} else if (h.resource()->talkDestCharacterId == 0) {
// Player is not currently talking
} else if (h.resource()->talkerId == 0) {
// Barman is not currently being talked to
// Clear entry from list
barEntry.currentCustomer->hotspotId = 0;
barEntry.currentCustomer->serveFlags = 0;

View File

@ -421,6 +421,7 @@ HotspotData::HotspotData(HotspotResource *rec) {
blockedFlag = false;
coveredFlag = VB_INITIAL;
talkMessageId = 0;
talkerId = 0;
talkDestCharacterId = 0;
talkCountdown = 0;
useHotspotId = 0;
@ -462,6 +463,7 @@ void HotspotData::saveToStream(WriteStream *stream) {
stream->writeByte((byte)blockedFlag);
stream->writeByte((byte)coveredFlag);
stream->writeUint16LE(talkMessageId);
stream->writeUint16LE(talkerId);
stream->writeUint16LE(talkDestCharacterId);
stream->writeUint16LE(talkCountdown);
stream->writeUint16LE(pauseCtr);
@ -503,6 +505,7 @@ void HotspotData::loadFromStream(ReadStream *stream) {
blockedFlag = stream->readByte() != 0;
coveredFlag = (VariantBool)stream->readByte();
talkMessageId = stream->readUint16LE();
talkerId = stream->readUint16LE();
talkDestCharacterId = stream->readUint16LE();
talkCountdown = stream->readUint16LE();
pauseCtr = stream->readUint16LE();
@ -1203,7 +1206,6 @@ void ValueTableData::reset() {
_playerNewPos.roomNumber = 0;
_playerNewPos.position.x = 0;
_playerNewPos.position.y = 0;
_flags = GAMEFLAG_4 | GAMEFLAG_1;
_hdrFlagMask = 1;
for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
@ -1245,7 +1247,6 @@ void ValueTableData::saveToStream(Common::WriteStream *stream) {
stream->writeSint16LE(_playerNewPos.position.x);
stream->writeSint16LE(_playerNewPos.position.y);
stream->writeUint16LE(_playerNewPos.roomNumber);
stream->writeByte(_flags);
stream->writeByte(_hdrFlagMask);
// Write out the special fields
@ -1259,7 +1260,6 @@ void ValueTableData::loadFromStream(Common::ReadStream *stream) {
_playerNewPos.position.x = stream->readSint16LE();
_playerNewPos.position.y = stream->readSint16LE();
_playerNewPos.roomNumber = stream->readUint16LE();
_flags = stream->readByte();
_hdrFlagMask = stream->readByte();
// Read in the field list

View File

@ -472,6 +472,7 @@ public:
bool blockedFlag;
VariantBool coveredFlag;
uint16 talkMessageId;
uint16 talkerId;
uint16 talkDestCharacterId;
uint16 talkCountdown;
uint16 pauseCtr;
@ -826,17 +827,6 @@ enum FieldName {
AREA_FLAG = 82
};
enum GameFlags {
GAMEFLAG_1 = 1,
GAMEFLAG_2 = 2,
GAMEFLAG_4 = 4,
GAMEFLAG_8 = 8,
GAMEFLAG_10 = 0x10,
GAMEFLAG_20 = 0x20,
GAMEFLAG_40 = 0x40,
GAMEFLAG_FAST_TEXTSPEED = 0x80
};
struct PlayerNewPosition {
Point position;
uint16 roomNumber;
@ -846,7 +836,7 @@ class ValueTableData {
private:
uint16 _numGroats;
PlayerNewPosition _playerNewPos;
uint8 _flags;
uint8 _textCtr1, _textCtr2; // originally 2 2-bit counters
uint8 _hdrFlagMask;
uint16 _fieldList[NUM_VALUE_FIELDS];
@ -862,7 +852,8 @@ public:
int size() { return NUM_VALUE_FIELDS; }
uint16 &numGroats() { return _numGroats; }
uint8 &flags() { return _flags; }
uint8 &textCtr1() { return _textCtr1; }
uint8 &textCtr2() { return _textCtr2; }
uint8 &hdrFlagMask() { return _hdrFlagMask; }
PlayerNewPosition &playerNewPos() { return _playerNewPos; }

View File

@ -425,7 +425,7 @@ void Room::update() {
// Make sure the character is still active and in the viewing room
Hotspot *talkCharacter = res.getActiveHotspot(res.getTalkingCharacter());
if ((talkCharacter != NULL) && (talkCharacter->roomNumber() == _roomNumber))
_talkDialog->surface().copyTo(&s, _talkDialogX, _talkDialogY);
_talkDialog->copyTo(&s, _talkDialogX, _talkDialogY);
}
// Handle showing the status line
@ -601,6 +601,7 @@ void Room::checkCursor() {
}
void Room::setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 usedId, uint16 stringId) {
Resources &res = Resources::getReference();
debugC(ERROR_DETAILED, kLureDebugAnimations, "Room::setTalkDialog - char=%xh string=%d",
srcCharacterId, stringId);
@ -609,7 +610,16 @@ void Room::setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 u
_talkDialog = NULL;
}
Resources &res = Resources::getReference();
if (res.getTalkingCharacter() != 0) {
// Signal to any talked to character that they're no longer being talked to
HotspotData *talkingChar = res.getHotspot(res.getTalkingCharacter());
if ((talkingChar->talkDestCharacterId != 0) &&
(talkingChar->talkDestCharacterId != NOONE_ID)) {
HotspotData *destChar = res.getHotspot(talkingChar->talkDestCharacterId);
destChar->talkerId = 0;
}
}
res.setTalkingCharacter(srcCharacterId);
if (srcCharacterId == 0)
@ -635,6 +645,9 @@ void Room::setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 u
bool Room::checkInTalkDialog() {
// Make sure there is a talk dialog active
if (!_talkDialog) return false;
// Don't allow dialog close if it's still in progress
if (_talkDialog->isBuilding()) return false;
// Check boundaries
Mouse &mouse = Mouse::getReference();

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@ -108,6 +108,7 @@ public:
CursorState cursorState() { return _cursorState; }
void setShowInfo(bool value) { _showInfo = value; }
void setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 usedId, uint16 stringId);
TalkDialog *talkDialog() { return _talkDialog; }
void setCursorState(CursorState state) { _cursorState = state; }
bool isDialogActive() { return _talkDialog != NULL; }
bool checkInTalkDialog();