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MADS: Fix crash when trapping bouncy native in pit
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@ -1745,7 +1745,8 @@ void Scene208::enter() {
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}
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void Scene208::step() {
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if (_boundingFl && (_rhotundaTime <= _scene->_activeAnimation->getCurrentFrame())) {
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if (_boundingFl && _scene->_activeAnimation &&
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(_rhotundaTime <= _scene->_activeAnimation->getCurrentFrame())) {
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_rhotundaTime = _scene->_activeAnimation->getCurrentFrame();
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if (_rhotundaTime == 125)
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