Match fade code of original games and minor cleanup

svn-id: r22359
This commit is contained in:
Travis Howell 2006-05-05 05:53:36 +00:00
parent eed7d3e413
commit 54eeb8aeed
7 changed files with 117 additions and 115 deletions

View File

@ -380,7 +380,7 @@ void SimonEngine::dump_single_bitmap(int file, int image, const byte *offs, int
return;
#endif
dump_bitmap(buf, offs, w, h, 0, _palette, base);
dump_bitmap(buf, offs, w, h, 0, _displayPalette, base);
}
void pal_load(byte *pal, const byte *vga1, int a, int b) {

View File

@ -423,11 +423,11 @@ void SimonEngine::fillBackGroundFromBack(uint lines) {
}
void SimonEngine::dx_update_screen_and_palette() {
if (_paletteColorCount == 0 && _paletteFlag == 1) {
if (_fastFadeInFlag == 0 && _paletteFlag == 1) {
_paletteFlag = 0;
if (memcmp(_palette, _paletteBackup, 1024) != 0) {
memcpy(_paletteBackup, _palette, 1024);
_system->setPalette(_palette, 0, 256);
if (memcmp(_displayPalette, _currentPalette, 1024)) {
memcpy(_currentPalette, _displayPalette, 1024);
_system->setPalette(_displayPalette, 0, 256);
}
}
@ -440,7 +440,7 @@ void SimonEngine::dx_update_screen_and_palette() {
scrollScreen();
}
if (_paletteColorCount != 0) {
if (_fastFadeInFlag) {
if (getGameType() == GType_SIMON1 && _usePaletteDelay) {
delay(100);
_usePaletteDelay = false;
@ -450,13 +450,13 @@ void SimonEngine::dx_update_screen_and_palette() {
}
void SimonEngine::fastFadeIn() {
if (_paletteColorCount & 0x8000) {
if (_fastFadeInFlag & 0x8000) {
slowFadeIn();
} else {
_paletteFlag = false;
memcpy(_paletteBackup, _palette, 1024);
_system->setPalette(_palette, 0, _paletteColorCount);
_paletteColorCount = 0;
memcpy(_currentPalette, _displayPalette, 1024);
_system->setPalette(_displayPalette, 0, _fastFadeInFlag);
_fastFadeInFlag = 0;
}
}
@ -464,30 +464,28 @@ void SimonEngine::slowFadeIn() {
uint8 *src, *dst;
int c, p;
_paletteColorCount &= 0x7fff;
_fastFadeInFlag &= 0x7fff;
_paletteFlag = false;
memcpy(_videoBuf1, _palette, 768);
memset(_videoBuf1, 0, 768);
memcpy(_paletteBackup, _palette, 768);
memcpy(_videoBuf1 + 768, _palette, 768);
memcpy(_currentPalette, _displayPalette, 768);
memcpy(_videoBuf1 + 768, _displayPalette, 768);
for (c = 255; c >= 0; c -= 4) {
src = _videoBuf1 + 768;
dst = _videoBuf1;
for (p = _paletteColorCount; p !=0 ; p--) {
for (p = _fastFadeInFlag; p !=0 ; p--) {
if (*src >= c)
*dst = *dst + 4;
src++;
dst++;
}
_system->setPalette(_videoBuf1, 0, _videoNumPalColors);
_system->setPalette(_videoBuf1, 0, _fastFadeCount);
delay(5);
}
_paletteColorCount = 0;
_fastFadeInFlag = 0;
}
} // End of namespace Simon

View File

@ -65,12 +65,6 @@ struct Item {
Item() { memset(this, 0, sizeof(*this)); }
};
struct Subroutine {
uint16 id; /* subroutine ID */
uint16 first; /* offset from subroutine start to first subroutine line */
Subroutine *next; /* next subroutine in linked list */
};
struct IconEntry {
Item *item;
uint16 boxCode;
@ -100,37 +94,17 @@ struct WindowBlock {
// the actual x-coordinate is: textColumn * 8 + textColumnOffset
// the actual y-coordinate is: textRow * 8
enum BoxFlags {
kBFTextBox = 0x1,
kBFBoxSelected = 0x2,
kBFNoTouchName = 0x4,
kBFInvertTouch = 0x8,
kBFDragBox = 0x10, // Simon 1/2
kBFHyperBox = 0x10, // Feeble Files
kBFBoxInUse = 0x20,
kBFBoxDead = 0x40,
kBFBoxItem = 0x80
};
enum SubObjectFlags {
kOFText = 0x1,
kOFSize = 0x2,
kOFWeight = 0x4,
kOFVolume = 0x8,
kOFIcon = 0x10,
kOFKeyColor1 = 0x20,
kOFKeyColor2 = 0x40,
kOFMenu = 0x80,
kOFNumber = 0x100,
kOFVoice = 0x200
};
enum {
SUBROUTINE_LINE_SMALL_SIZE = 2,
SUBROUTINE_LINE_BIG_SIZE = 8
};
struct Subroutine {
uint16 id; /* subroutine ID */
uint16 first; /* offset from subroutine start to first subroutine line */
Subroutine *next; /* next subroutine in linked list */
};
struct SubroutineLine {
uint16 next;
int16 verb;
@ -154,7 +128,30 @@ struct GameSpecificSettings {
#endif
};
} // End of namespace Simon
enum BoxFlags {
kBFTextBox = 0x1,
kBFBoxSelected = 0x2,
kBFNoTouchName = 0x4,
kBFInvertTouch = 0x8,
kBFDragBox = 0x10, // Simon 1/2
kBFHyperBox = 0x10, // Feeble Files
kBFBoxInUse = 0x20,
kBFBoxDead = 0x40,
kBFBoxItem = 0x80
};
enum SubObjectFlags {
kOFText = 0x1,
kOFSize = 0x2,
kOFWeight = 0x4,
kOFVolume = 0x8,
kOFIcon = 0x10,
kOFKeyColor1 = 0x20,
kOFKeyColor2 = 0x40,
kOFMenu = 0x80,
kOFNumber = 0x100,
kOFVoice = 0x200
};
enum GameFeatures {
GF_TALKIE = 1 << 0,
@ -232,4 +229,6 @@ enum GameIds {
GID_FEEBLEFILES_DE
};
} // End of namespace Simon
#endif

View File

@ -1622,20 +1622,18 @@ void SimonEngine::o1_specialFade() {
// 187: fade to black
uint i;
memcpy(_videoBuf1, _paletteBackup, 1024);
i = NUM_PALETTE_FADEOUT;
do {
paletteFadeOut((uint32 *)_videoBuf1, 32);
paletteFadeOut((uint32 *)_videoBuf1 + 32 + 16, 144);
paletteFadeOut((uint32 *)_videoBuf1 + 32 + 16 + 144 + 16, 48);
memcpy(_videoBuf1, _currentPalette, 1024);
for (i = 32; i != 0; --i) {
paletteFadeOut(_videoBuf1, 32, 4);
paletteFadeOut(_videoBuf1 + 64, 144, 4);
paletteFadeOut(_videoBuf1 + 128, 48, 4);
_system->setPalette(_videoBuf1, 0, 256);
delay(5);
} while (--i);
}
memcpy(_paletteBackup, _videoBuf1, 1024);
memcpy(_palette, _videoBuf1, 1024);
memcpy(_currentPalette, _videoBuf1, 1024);
memcpy(_displayPalette, _videoBuf1, 1024);
}
// -----------------------------------------------------------------------
@ -2132,9 +2130,9 @@ void SimonEngine::o3_setColour() {
uint g = getVarOrByte();
uint b = getVarOrByte();
_palette[c + 0] = r;
_palette[c + 1] = g;
_palette[c + 2] = b;
_displayPalette[c + 0] = r;
_displayPalette[c + 1] = g;
_displayPalette[c + 2] = b;
_paletteFlag = 2;
}

View File

@ -241,7 +241,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_scrollUpHitArea = 0;
_scrollDownHitArea = 0;
_paletteColorCount = 0;
_fastFadeInFlag = 0;
_noOverWrite = 0;
_rejectCount = 0;
@ -259,7 +259,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_showPreposition = 0;
_showMessageFlag = 0;
_videoNumPalColors = 0;
_fastFadeCount = 0;
_vgaSpriteChanged = 0;
@ -334,8 +334,8 @@ SimonEngine::SimonEngine(OSystem *syst)
_PVCount1 = 0;
_GPVCount1 = 0;
memset(_paletteBackup, 0, sizeof(_paletteBackup));
memset(_palette, 0, sizeof(_palette));
memset(_currentPalette, 0, sizeof(_currentPalette));
memset(_displayPalette, 0, sizeof(_displayPalette));
memset(_videoBuf1, 0, sizeof(_videoBuf1));
@ -629,20 +629,20 @@ void SimonEngine::errorString(const char *buf1, char *buf2) {
}
}
void SimonEngine::paletteFadeOut(uint32 *pal_values, uint num) {
byte *p = (byte *)pal_values;
void SimonEngine::paletteFadeOut(byte *palPtr, uint num, uint size) {
byte *p = palPtr;
do {
if (p[0] >= 8)
p[0] -= 8;
if (p[0] >= size)
p[0] -= size;
else
p[0] = 0;
if (p[1] >= 8)
p[1] -= 8;
if (p[1] >= size)
p[1] -= size;
else
p[1] = 0;
if (p[2] >= 8)
p[2] -= 8;
if (p[2] >= size)
p[2] -= size;
else
p[2] = 0;
p += 4;
@ -1541,7 +1541,7 @@ void SimonEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) {
if (getGameType() == GType_SIMON1) {
if (_unkPalFlag) {
_unkPalFlag = false;
while (_paletteColorCount != 0) {
while (_fastFadeInFlag != 0) {
delay(10);
}
}

View File

@ -43,7 +43,6 @@ namespace Simon {
uint fileReadItemID(Common::File *in);
#define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y))
#define NUM_PALETTE_FADEOUT 32
struct Child;
struct SubObject;
@ -343,7 +342,11 @@ protected:
uint16 _scrollUpHitArea;
uint16 _scrollDownHitArea;
volatile uint16 _paletteColorCount;
bool _fastFadeOutFlag;
bool _unkPalFlag;
byte _paletteFlag;
uint _fastFadeCount;
volatile uint16 _fastFadeInFlag;
int _screenWidth, _screenHeight;
@ -351,10 +354,7 @@ protected:
byte _rejectCount;
bool _rejectBlock;
bool _fastFadeOutFlag;
bool _unkPalFlag;
bool _exitCutscene;
byte _paletteFlag;
uint _soundFileId;
int16 _lastMusicPlayed;
@ -363,8 +363,6 @@ protected:
bool _showPreposition;
bool _showMessageFlag;
uint _videoNumPalColors;
uint _vgaSpriteChanged;
byte *_vgaBufFreeStart, *_vgaBufEnd, *_vgaBufStart;
@ -431,8 +429,8 @@ protected:
uint16 _PVCount1;
uint16 _GPVCount1;
uint8 _paletteBackup[1024];
uint8 _palette[1024];
uint8 _currentPalette[1024];
uint8 _displayPalette[1024];
byte _videoBuf1[3000];
@ -502,7 +500,7 @@ protected:
void loadSound(uint sound, int pan, int vol, uint type);
void loadVoice(uint speechId);
void paletteFadeOut(uint32 *pal_values, uint num);
void paletteFadeOut(byte *palPtr, uint num, uint size = 8);
byte *allocateItem(uint size);
byte *allocateTable(uint size);

View File

@ -301,7 +301,7 @@ void SimonEngine::vc2_call() {
uint16 count, num, res;
byte *old_file_1, *old_file_2;
byte *b, *bb;
const byte *vc_ptr_org;
const byte *vcPtrOrg;
num = vcReadVarOrWord();
@ -349,7 +349,7 @@ void SimonEngine::vc2_call() {
assert(READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == num);
}
vc_ptr_org = _vcPtr;
vcPtrOrg = _vcPtr;
if (getGameType() == GType_FF) {
_vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
@ -363,7 +363,7 @@ void SimonEngine::vc2_call() {
_curVgaFile1 = old_file_1;
_curVgaFile2 = old_file_2;
_vcPtr = vc_ptr_org;
_vcPtr = vcPtrOrg;
}
void SimonEngine::vc3_loadSprite() {
@ -1622,7 +1622,7 @@ void SimonEngine::vc22_setSpritePalette() {
palSize = 768;
}
palptr = &_palette[(a * 64)];
palptr = &_displayPalette[(a * 64)];
src = _curVgaFile1 + 6 + b * palSize;
do {
@ -2130,7 +2130,7 @@ void SimonEngine::vc59() {
void SimonEngine::vc58() {
uint16 sprite = _vgaCurSpriteId;
uint16 file = _vgaCurZoneNum;
const byte *vc_ptr_org;
const byte *vcPtrOrg;
uint16 tmp;
_vgaCurZoneNum = vcReadNextWord();
@ -2138,11 +2138,11 @@ void SimonEngine::vc58() {
tmp = to16Wrapper(vcReadNextWord());
vc_ptr_org = _vcPtr;
vcPtrOrg = _vcPtr;
_vcPtr = (byte *)&tmp;
vc23_setSpritePriority();
_vcPtr = vc_ptr_org;
_vcPtr = vcPtrOrg;
_vgaCurSpriteId = sprite;
_vgaCurZoneNum = file;
}
@ -2156,11 +2156,11 @@ void SimonEngine::vc_kill_sprite(uint file, uint sprite) {
VgaSleepStruct *vfs;
VgaSprite *vsp;
VgaTimerEntry *vte;
const byte *vc_ptr_org;
const byte *vcPtrOrg;
old_sprite_id = _vgaCurSpriteId;
old_cur_file_id = _vgaCurZoneNum;
vc_ptr_org = _vcPtr;
vcPtrOrg = _vcPtr;
_vgaCurZoneNum = file;
_vgaCurSpriteId = sprite;
@ -2193,7 +2193,7 @@ void SimonEngine::vc_kill_sprite(uint file, uint sprite) {
_vgaCurZoneNum = old_cur_file_id;
_vgaCurSpriteId = old_sprite_id;
_vcPtr = vc_ptr_org;
_vcPtr = vcPtrOrg;
}
void SimonEngine::vc60_killSprite() {
@ -2221,23 +2221,32 @@ void SimonEngine::vc61_setMaskImage() {
}
void SimonEngine::vc62_fastFadeOut() {
uint i;
vc29_stopAllSounds();
if (!_fastFadeOutFlag) {
uint i, fadeSize, fadeCount;
_fastFadeOutFlag = true;
_videoNumPalColors = 256;
_fastFadeCount = 256;
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
if (_windowNum == 4)
_videoNumPalColors = 208;
_fastFadeCount = 208;
}
memcpy(_videoBuf1, _paletteBackup, _videoNumPalColors * 4);
for (i = NUM_PALETTE_FADEOUT; i != 0; --i) {
paletteFadeOut((uint32 *)_videoBuf1, _videoNumPalColors);
_system->setPalette(_videoBuf1, 0, _videoNumPalColors);
memcpy(_videoBuf1, _currentPalette, _fastFadeCount * 4);
if (getGameType() == GType_FF && !getBitFlag(75)) {
fadeCount = 32;
fadeSize = 8;
} else {
fadeCount = 4;
fadeSize = 64;
}
for (i = fadeCount; i != 0; --i) {
paletteFadeOut(_videoBuf1, _fastFadeCount, fadeSize);
_system->setPalette(_videoBuf1, 0, _fastFadeCount);
delay(5);
}
@ -2245,7 +2254,7 @@ void SimonEngine::vc62_fastFadeOut() {
uint16 params[5]; /* parameters to vc10_draw */
VgaSprite *vsp;
VgaPointersEntry *vpe;
const byte *vc_ptr_org = _vcPtr;
const byte *vcPtrOrg = _vcPtr;
vsp = _vgaSprites;
while (vsp->id != 0) {
@ -2274,7 +2283,7 @@ void SimonEngine::vc62_fastFadeOut() {
}
vsp++;
}
_vcPtr = vc_ptr_org;
_vcPtr = vcPtrOrg;
}
// Allow one section of Simon the Sorcerer 1 introduction to be displayed
@ -2295,11 +2304,11 @@ void SimonEngine::vc62_fastFadeOut() {
void SimonEngine::vc63_fastFadeIn() {
if (getGameType() == GType_FF) {
_paletteColorCount = 256;
_fastFadeInFlag = 256;
} else {
_paletteColorCount = 208;
_fastFadeInFlag = 208;
if (_windowNum != 4) {
_paletteColorCount = 256;
_fastFadeInFlag = 256;
}
}
_fastFadeOutFlag = false;
@ -2313,13 +2322,13 @@ void SimonEngine::vc64_skipIfSpeechEnded() {
}
void SimonEngine::vc65_slowFadeIn() {
_paletteColorCount = 624;
_videoNumPalColors = 208;
_fastFadeInFlag = 624;
_fastFadeCount = 208;
if (_windowNum != 4) {
_paletteColorCount = 768;
_videoNumPalColors = 256;
_fastFadeInFlag = 768;
_fastFadeCount = 256;
}
_paletteColorCount |= 0x8000;
_fastFadeInFlag |= 0x8000;
_fastFadeOutFlag = false;
}