Correct playing back music 0 in Simon the Sorcerer 1, when using replacment soundtrack.

svn-id: r25734
This commit is contained in:
Travis Howell 2007-02-19 23:51:32 +00:00
parent 07077a2be4
commit 55162ff920

View File

@ -179,9 +179,9 @@ void AGOSEngine::loadMusic(uint music) {
} else if (getGameType() == GType_SIMON1) {
midi.stop();
// Support for compressed music from the music enhancement project
// Support for compressed music from the ScummVM Music Enhancement Project
AudioCD.stop();
AudioCD.play(music, -1, 0, 0);
AudioCD.play(music + 1, -1, 0, 0);
if (AudioCD.isPlaying())
return;