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Correct playing back music 0 in Simon the Sorcerer 1, when using replacment soundtrack.
svn-id: r25734
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07077a2be4
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@ -179,9 +179,9 @@ void AGOSEngine::loadMusic(uint music) {
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} else if (getGameType() == GType_SIMON1) {
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midi.stop();
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// Support for compressed music from the music enhancement project
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// Support for compressed music from the ScummVM Music Enhancement Project
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AudioCD.stop();
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AudioCD.play(music, -1, 0, 0);
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AudioCD.play(music + 1, -1, 0, 0);
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if (AudioCD.isPlaying())
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return;
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