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GLK: Further changeover of sub-engines to use new savegame code
This commit is contained in:
parent
3876fb6710
commit
553bb74f8c
@ -5,6 +5,7 @@ engines/glk/advsys/advsys.cpp
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engines/glk/advsys/vm.cpp
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engines/glk/alan2/alan2.cpp
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engines/glk/frotz/detection.cpp
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engines/glk/frotz/frotz.cpp
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engines/glk/glulxe/glulxe.cpp
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engines/glk/magnetic/magnetic.cpp
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engines/glk/scott/scott.cpp
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@ -102,11 +102,13 @@ bool AdvSys::singleAction() {
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return true;
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}
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Common::Error AdvSys::loadGameData(strid_t save) {
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Common::Error AdvSys::readSaveData(Common::SeekableReadStream *rs) {
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rs->read(_saveArea, rs->size());
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return Common::kNoError;
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}
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Common::Error AdvSys::saveGameData(strid_t save, const Common::String &desc) {
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Common::Error AdvSys::writeGameData(Common::WriteStream *ws) {
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ws->write(_saveArea, _saveSize);
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return Common::kNoError;
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}
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@ -67,14 +67,15 @@ public:
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}
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/**
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* Load a savegame from the passed stream
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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virtual Common::Error loadGameData(strid_t save) override;
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virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game to the passed stream
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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virtual Common::Error saveGameData(strid_t save, const Common::String &desc) override;
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virtual Common::Error writeGameData(Common::WriteStream *ws) override;
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};
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} // End of namespace AdvSys
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@ -61,14 +61,14 @@ void Alan2::runGame() {
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// TODO
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}
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Common::Error Alan2::loadGameData(strid_t file) {
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Common::Error Alan2::readSaveData(Common::SeekableReadStream *rs) {
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// TODO
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return Common::kNoError;
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return Common::kReadingFailed;
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}
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Common::Error Alan2::saveGameData(strid_t file, const Common::String &desc) {
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Common::Error Alan2::writeGameData(Common::WriteStream *ws) {
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// TODO
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return Common::kNoError;
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return Common::kWritingFailed;
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}
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bool Alan2::is_gamefile_valid() {
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@ -68,14 +68,15 @@ public:
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virtual InterpreterType getInterpreterType() const override { return INTERPRETER_ALAN2; }
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/**
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* Load a savegame from the passed stream
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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virtual Common::Error loadGameData(strid_t file) override;
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virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game to the passed stream
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
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virtual Common::Error writeGameData(Common::WriteStream *ws) override;
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/**
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* Output a string to the screen
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@ -26,6 +26,7 @@
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#include "glk/frotz/quetzal.h"
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#include "engines/util.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Glk {
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namespace Frotz {
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@ -90,17 +91,13 @@ void Frotz::initialize() {
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z_restart();
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}
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Common::Error Frotz::saveGameData(strid_t file, const Common::String &desc) {
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Quetzal q(story_fp);
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bool success = q.save(*file, this, desc);
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Common::Error Frotz::loadGameState(int slot) {
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FileReference ref(slot, "", fileusage_SavedGame | fileusage_TextMode);
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if (!success)
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print_string("Error writing save file\n");
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strid_t file = _streams->openFileStream(&ref, filemode_Read);
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if (file == nullptr)
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return Common::kReadingFailed;
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return Common::kNoError;
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}
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Common::Error Frotz::loadGameData(strid_t file) {
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Quetzal q(story_fp);
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bool success = q.restore(*file, this) == 2;
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@ -123,14 +120,32 @@ Common::Error Frotz::loadGameData(strid_t file) {
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* seems to cover up most of the resulting badness.
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*/
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if (h_version > V3 && h_version != V6 && (h_screen_rows != old_screen_rows
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|| h_screen_cols != old_screen_cols))
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|| h_screen_cols != old_screen_cols))
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erase_window(1);
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} else {
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error("Error reading save file");
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error(_("Error reading save file"));
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}
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return Common::kNoError;
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}
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Common::Error Frotz::saveGameState(int slot, const Common::String &desc) {
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Common::String msg;
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FileReference ref(slot, desc, fileusage_BinaryMode | fileusage_SavedGame);
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strid_t file = _streams->openFileStream(&ref, filemode_Write);
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if (file == nullptr)
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return Common::kWritingFailed;
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Quetzal q(story_fp);
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bool success = q.save(*file, this, desc);
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if (!success)
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print_string(_("Error writing save file\n"));
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return Common::kNoError;
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}
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} // End of namespace Frotz
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} // End of namespace Glk
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@ -72,14 +72,25 @@ public:
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virtual void runGame() override;
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/**
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* Load a savegame from the passed stream
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* Load a savegame from a given slot
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*/
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virtual Common::Error loadGameData(strid_t file) override;
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virtual Common::Error loadGameState(int slot) override;
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/**
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* Save the game to the passed stream
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* Save the game to a given slot
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*/
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virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
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virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
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/**
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* Loading method not used for Frotz sub-engine
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*/
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virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override { return Common::kReadingFailed; }
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/**
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* Saving method not used for Frotz sub-engine
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*/
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virtual Common::Error writeGameData(Common::WriteStream *ws) override { return Common::kWritingFailed; }
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};
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extern Frotz *g_vm;
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@ -33,6 +33,7 @@
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#include "glk/conf.h"
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#include "glk/events.h"
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#include "glk/picture.h"
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#include "glk/quetzal.h"
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#include "glk/screen.h"
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#include "glk/selection.h"
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#include "glk/sound.h"
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@ -182,10 +183,32 @@ Common::Error GlkEngine::loadGameState(int slot) {
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if (file == nullptr)
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return Common::kReadingFailed;
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Common::Error result = loadGameData(file);
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Common::ErrorCode errCode = Common::kNoError;
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QuetzalReader r;
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if (r.open(*file, ID_IFSF)) {
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// First scan for a SCVM chunk. It has information of the game the save is for,
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// so if present we can validate the save is for this game
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for (QuetzalReader::Iterator it = r.begin(); it != r.end(); ++it) {
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if ((*it)._id == ID_SCVM) {
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}
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}
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if (errCode != Common::kNoError) {
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// Scan for an uncompressed memory chunk
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errCode = Common::kReadingFailed; // Presume we won't find chunk
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for (QuetzalReader::Iterator it = r.begin(); it != r.end(); ++it) {
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if ((*it)._id == ID_UMem) {
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Common::SeekableReadStream *rs = it.getStream();
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errCode = readSaveData(rs).getCode();
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delete rs;
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}
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}
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}
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}
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file->close();
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return result;
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return errCode;
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}
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Common::Error GlkEngine::saveGameState(int slot, const Common::String &desc) {
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@ -196,10 +219,21 @@ Common::Error GlkEngine::saveGameState(int slot, const Common::String &desc) {
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if (file == nullptr)
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return Common::kWritingFailed;
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Common::Error result = saveGameData(file, desc);
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Common::ErrorCode errCode = Common::kNoError;
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QuetzalWriter w;
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// Add the uncompressed memory chunk with the game's save data
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{
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Common::WriteStream &ws = w.add(ID_UMem);
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errCode = writeGameData(&ws).getCode();
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}
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if (errCode != Common::kNoError) {
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w.save(*file, desc);
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}
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file->close();
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return result;
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return errCode;
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}
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void GlkEngine::beep() {
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@ -198,14 +198,15 @@ public:
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virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
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/**
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* Load a savegame from the passed file
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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virtual Common::Error loadGameData(strid_t file) = 0;
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virtual Common::Error readSaveData(Common::SeekableReadStream *rs) = 0;
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/**
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* Save the game to the passed file
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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virtual Common::Error saveGameData(strid_t file, const Common::String &desc) = 0;
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virtual Common::Error writeGameData(Common::WriteStream *ws) = 0;
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/**
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* Generate a beep
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@ -681,12 +681,20 @@ PerformJump: /* goto label for successful jumping... ironic, no? */
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case op_save:
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push_callstub(inst[1].desttype, inst[1].value);
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#ifdef TODO
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value = saveGameData(find_stream_by_id(inst[0].value), "Savegame").getCode() == Common::kNoError ? 0 : 1;
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#else
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error("TODO");
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#endif
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pop_callstub(value);
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break;
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case op_restore:
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#ifdef TODO
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value = loadGameData(find_stream_by_id(inst[0].value)).getCode() == Common::kNoError ? 0 : 1;
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#else
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error("TODO");
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#endif
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if (value == 0) {
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/* We've succeeded, and the stack now contains the callstub
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saved during saveundo. Ignore this opcode's operand. */
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}
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/**
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* Load a savegame from the passed stream
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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virtual Common::Error loadGameData(strid_t str) override;
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virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game to the passed stream
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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virtual Common::Error saveGameData(strid_t str, const Common::String &desc) override;
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virtual Common::Error writeGameData(Common::WriteStream *ws) override;
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/**
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* \defgroup Main access methods
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@ -232,13 +232,13 @@ uint Glulxe::perform_restoreundo() {
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return res;
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}
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Common::Error Glulxe::saveGameData(strid_t str, const Common::String &desc) {
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Common::Error Glulxe::writeGameData(Common::WriteStream *ws) {
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dest_t dest;
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int ix;
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uint res, lx, val;
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uint res = 0, lx, val;
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uint memstart = 0, memlen = 0, stackstart = 0, stacklen = 0;
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uint heapstart = 0, heaplen = 0, filestart = 0, filelen = 0;
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#ifdef TODO
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stream_get_iosys(&val, &lx);
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if (val != 2) {
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/* Not using the Glk I/O system, so bail. This function only
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@ -246,14 +246,14 @@ Common::Error Glulxe::saveGameData(strid_t str, const Common::String &desc) {
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fatal_error("Streams are only available in Glk I/O system.");
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}
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if (str == nullptr)
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if (ws == nullptr)
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return Common::kUnknownError;
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dest.ismem = false;
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dest.size = 0;
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dest.pos = 0;
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dest.ptr = nullptr;
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dest.str = str;
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dest.str = ws;
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res = 0;
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@ -357,11 +357,11 @@ Common::Error Glulxe::saveGameData(strid_t str, const Common::String &desc) {
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}
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/* All done. */
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#endif
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return res ? Common::kUnknownError : Common::kNoError;
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}
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Common::Error Glulxe::loadGameData(strid_t str) {
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Common::Error Glulxe::readSaveData(Common::SeekableReadStream *rs) {
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dest_t dest;
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int ix;
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uint lx, res, val;
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@ -369,7 +369,7 @@ Common::Error Glulxe::loadGameData(strid_t str) {
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uint heapsumlen = 0;
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uint *heapsumarr = nullptr;
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bool fromshell = false;
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#ifdef TODO
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/* If profiling is enabled and active then fail. */
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#if VM_PROFILING
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if (profile_profiling_active())
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@ -475,7 +475,7 @@ Common::Error Glulxe::loadGameData(strid_t str) {
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if (res)
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return Common::kUnknownError;
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#endif
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return Common::kNoError;
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}
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@ -152,7 +152,7 @@ void Hugo::runGame() {
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hugo_closefiles();
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}
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Common::Error Hugo::loadGameData(strid_t save) {
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Common::Error Hugo::readSaveData(Common::SeekableReadStream *rs) {
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char testid[3], testserial[9];
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int lbyte, hbyte;
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int j;
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@ -160,18 +160,18 @@ Common::Error Hugo::loadGameData(strid_t save) {
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long i;
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/* Check ID */
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testid[0] = (char)hugo_fgetc(save);
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testid[1] = (char)hugo_fgetc(save);
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testid[0] = (char)hugo_fgetc(rs);
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testid[1] = (char)hugo_fgetc(rs);
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testid[2] = '\0';
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if (hugo_ferror(save)) goto RestoreError;
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if (hugo_ferror(rs)) goto RestoreError;
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if (strcmp(testid, id)) {
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GUIErrorMessage("Incorrect save file.");
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GUIErrorMessage("Incorrect rs file.");
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goto RestoreError;
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}
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/* Check serial number */
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if (!hugo_fgets(testserial, 9, save)) goto RestoreError;
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if (!hugo_fgets(testserial, 9, rs)) goto RestoreError;
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if (strcmp(testserial, serial))
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{
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GUIErrorMessage("Save file created by different version.");
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@ -181,7 +181,7 @@ Common::Error Hugo::loadGameData(strid_t save) {
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/* Restore variables */
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for (k=0; k<MAXGLOBALS+MAXLOCALS; k++)
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{
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if ((lbyte = hugo_fgetc(save))==EOF || (hbyte = hugo_fgetc(save))==EOF)
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if ((lbyte = hugo_fgetc(rs))==EOF || (hbyte = hugo_fgetc(rs))==EOF)
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goto RestoreError;
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var[k] = lbyte + hbyte * 256;
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}
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@ -193,11 +193,11 @@ Common::Error Hugo::loadGameData(strid_t save) {
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while (i<codeend-(long)(objtable*16L))
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{
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if ((hbyte = hugo_fgetc(save))==EOF && hugo_ferror(save)) goto RestoreError;
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if ((hbyte = hugo_fgetc(rs))==EOF && hugo_ferror(rs)) goto RestoreError;
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if (hbyte==0)
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{
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if ((lbyte = hugo_fgetc(save))==EOF && hugo_ferror(save)) goto RestoreError;
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if ((lbyte = hugo_fgetc(rs))==EOF && hugo_ferror(rs)) goto RestoreError;
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SETMEM(objtable*16L+i, (unsigned char)lbyte);
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i++;
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@ -217,28 +217,25 @@ Common::Error Hugo::loadGameData(strid_t save) {
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}
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/* Restore undo data */
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if ((lbyte = hugo_fgetc(save))==EOF || (hbyte = hugo_fgetc(save))==EOF)
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if ((lbyte = hugo_fgetc(rs))==EOF || (hbyte = hugo_fgetc(rs))==EOF)
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goto RestoreError;
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undosize = lbyte + hbyte*256;
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/* We can only restore undo data if it was saved by a port with
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the same MAXUNDO as us */
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if (undosize==MAXUNDO)
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{
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for (k=0; k<MAXUNDO; k++)
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{
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for (j=0; j<5; j++)
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{
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if ((lbyte = hugo_fgetc(save))==EOF || (hbyte = hugo_fgetc(save))==EOF)
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if (undosize == MAXUNDO) {
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for (k = 0; k < MAXUNDO; k++) {
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for (j=0; j<5; j++) {
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if ((lbyte = hugo_fgetc(rs))==EOF || (hbyte = hugo_fgetc(rs))==EOF)
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goto RestoreError;
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undostack[k][j] = lbyte + hbyte*256;
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}
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}
|
||||
if ((lbyte = hugo_fgetc(save))==EOF || (hbyte = hugo_fgetc(save))==EOF) goto RestoreError;
|
||||
if ((lbyte = hugo_fgetc(rs))==EOF || (hbyte = hugo_fgetc(rs))==EOF) goto RestoreError;
|
||||
undoptr = lbyte + hbyte*256;
|
||||
if ((lbyte = hugo_fgetc(save))==EOF || (hbyte = hugo_fgetc(save))==EOF) goto RestoreError;
|
||||
if ((lbyte = hugo_fgetc(rs))==EOF || (hbyte = hugo_fgetc(rs))==EOF) goto RestoreError;
|
||||
undoturn = lbyte + hbyte*256;
|
||||
if ((lbyte = hugo_fgetc(save))==EOF || (hbyte = hugo_fgetc(save))==EOF) goto RestoreError;
|
||||
if ((lbyte = hugo_fgetc(rs))==EOF || (hbyte = hugo_fgetc(rs))==EOF) goto RestoreError;
|
||||
undoinvalid = (unsigned char)lbyte, undorecord = (unsigned char)hbyte;
|
||||
}
|
||||
else undoinvalid = true;
|
||||
@ -249,32 +246,31 @@ RestoreError:
|
||||
return Common::kReadingFailed;
|
||||
}
|
||||
|
||||
Common::Error Hugo::saveGameData(strid_t save, const Common::String &desc) {
|
||||
Common::Error Hugo::writeGameData(Common::WriteStream *ws) {
|
||||
int c, j;
|
||||
int lbyte, hbyte;
|
||||
long i;
|
||||
int samecount = 0;
|
||||
|
||||
/* Write ID */
|
||||
if (hugo_fputc(id[0], save) == EOF || hugo_fputc(id[1], save) == EOF) goto SaveError;
|
||||
if (hugo_fputc(id[0], ws) == EOF || hugo_fputc(id[1], ws) == EOF) goto SaveError;
|
||||
|
||||
/* Write serial number */
|
||||
if (hugo_fputs(serial, save) == EOF) goto SaveError;
|
||||
if (hugo_fputs(serial, ws) == EOF) goto SaveError;
|
||||
|
||||
/* Save variables */
|
||||
for (c = 0; c<MAXGLOBALS + MAXLOCALS; c++)
|
||||
{
|
||||
hbyte = (unsigned int)var[c] / 256;
|
||||
lbyte = (unsigned int)var[c] - hbyte * 256;
|
||||
if (hugo_fputc(lbyte, save) == EOF || hugo_fputc(hbyte, save) == EOF) goto SaveError;
|
||||
if (hugo_fputc(lbyte, ws) == EOF || hugo_fputc(hbyte, ws) == EOF) goto SaveError;
|
||||
}
|
||||
|
||||
/* Save objtable to end of code space */
|
||||
|
||||
if (hugo_fseek(game, objtable * 16L, SEEK_SET)) goto SaveError;
|
||||
|
||||
for (i = 0; i <= codeend - (long)(objtable * 16L); i++)
|
||||
{
|
||||
for (i = 0; i <= codeend - (long)(objtable * 16L); i++) {
|
||||
if ((lbyte = hugo_fgetc(game)) == EOF) goto SaveError;
|
||||
hbyte = MEM(objtable * 16L + i);
|
||||
|
||||
@ -282,45 +278,42 @@ Common::Error Hugo::saveGameData(strid_t save, const Common::String &desc) {
|
||||
if (lbyte == hbyte && samecount<255) samecount++;
|
||||
|
||||
/* If memory differs (or samecount exceeds 1 byte) */
|
||||
else
|
||||
{
|
||||
else {
|
||||
if (samecount)
|
||||
if (hugo_fputc(samecount, save) == EOF) goto SaveError;
|
||||
if (hugo_fputc(samecount, ws) == EOF) goto SaveError;
|
||||
|
||||
if (lbyte != hbyte)
|
||||
{
|
||||
if (hugo_fputc(0, save) == EOF) goto SaveError;
|
||||
if (hugo_fputc(hbyte, save) == EOF) goto SaveError;
|
||||
if (hugo_fputc(0, ws) == EOF) goto SaveError;
|
||||
if (hugo_fputc(hbyte, ws) == EOF) goto SaveError;
|
||||
samecount = 0;
|
||||
}
|
||||
else samecount = 1;
|
||||
}
|
||||
}
|
||||
if (samecount)
|
||||
if (hugo_fputc(samecount, save) == EOF) goto SaveError;
|
||||
if (hugo_fputc(samecount, ws) == EOF) goto SaveError;
|
||||
|
||||
/* Save undo data */
|
||||
|
||||
/* Save the number of turns in this port's undo stack */
|
||||
hbyte = (unsigned int)MAXUNDO / 256;
|
||||
lbyte = (unsigned int)MAXUNDO - hbyte * 256;
|
||||
if (hugo_fputc(lbyte, save) == EOF || hugo_fputc(hbyte, save) == EOF)
|
||||
if (hugo_fputc(lbyte, ws) == EOF || hugo_fputc(hbyte, ws) == EOF)
|
||||
goto SaveError;
|
||||
for (c = 0; c<MAXUNDO; c++)
|
||||
{
|
||||
for (j = 0; j<5; j++)
|
||||
{
|
||||
for (c = 0; c < MAXUNDO; c++) {
|
||||
for (j = 0; j < 5; j++) {
|
||||
hbyte = (unsigned int)undostack[c][j] / 256;
|
||||
lbyte = (unsigned int)undostack[c][j] - hbyte * 256;
|
||||
if (hugo_fputc(lbyte, save) == EOF || hugo_fputc(hbyte, save) == EOF)
|
||||
if (hugo_fputc(lbyte, ws) == EOF || hugo_fputc(hbyte, ws) == EOF)
|
||||
goto SaveError;
|
||||
}
|
||||
}
|
||||
if (hugo_fputc(undoptr - (undoptr / 256) * 256, save) == EOF || hugo_fputc(undoptr / 256, save) == EOF)
|
||||
if (hugo_fputc(undoptr - (undoptr / 256) * 256, ws) == EOF || hugo_fputc(undoptr / 256, ws) == EOF)
|
||||
goto SaveError;
|
||||
if (hugo_fputc(undoturn - (undoturn / 256) * 256, save) == EOF || hugo_fputc(undoturn / 256, save) == EOF)
|
||||
if (hugo_fputc(undoturn - (undoturn / 256) * 256, ws) == EOF || hugo_fputc(undoturn / 256, ws) == EOF)
|
||||
goto SaveError;
|
||||
if (hugo_fputc(undoinvalid, save) == EOF || hugo_fputc(undorecord, save) == EOF)
|
||||
if (hugo_fputc(undoinvalid, ws) == EOF || hugo_fputc(undorecord, ws) == EOF)
|
||||
goto SaveError;
|
||||
|
||||
return Common::kNoError;
|
||||
|
@ -1191,14 +1191,15 @@ public:
|
||||
virtual InterpreterType getInterpreterType() const override { return INTERPRETER_HUGO; }
|
||||
|
||||
/**
|
||||
* Load a savegame from the passed stream
|
||||
* Load a savegame from the passed Quetzal file chunk stream
|
||||
*/
|
||||
virtual Common::Error loadGameData(strid_t save) override;
|
||||
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
|
||||
|
||||
/**
|
||||
* Save the game to the passed stream
|
||||
* Save the game. The passed write stream represents access to the UMem chunk
|
||||
* in the Quetzal save file that will be created
|
||||
*/
|
||||
virtual Common::Error saveGameData(strid_t save, const Common::String &desc) override;
|
||||
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
|
||||
};
|
||||
|
||||
} // End of namespace Hugo
|
||||
|
@ -58,14 +58,14 @@ void Magnetic::runGame() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
Common::Error Magnetic::loadGameData(strid_t file) {
|
||||
Common::Error Magnetic::readSaveData(Common::SeekableReadStream *rs) {
|
||||
// TODO
|
||||
return Common::kNoError;
|
||||
return Common::kReadingFailed;
|
||||
}
|
||||
|
||||
Common::Error Magnetic::saveGameData(strid_t file, const Common::String &desc) {
|
||||
Common::Error Magnetic::writeGameData(Common::WriteStream *ws) {
|
||||
// TODO
|
||||
return Common::kNoError;
|
||||
return Common::kWritingFailed;
|
||||
}
|
||||
|
||||
bool Magnetic::is_gamefile_valid() {
|
||||
|
@ -191,14 +191,15 @@ public:
|
||||
virtual InterpreterType getInterpreterType() const override { return INTERPRETER_MAGNETIC; }
|
||||
|
||||
/**
|
||||
* Load a savegame from the passed stream
|
||||
* Load a savegame from the passed Quetzal file chunk stream
|
||||
*/
|
||||
virtual Common::Error loadGameData(strid_t file) override;
|
||||
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
|
||||
|
||||
/**
|
||||
* Save the game to the passed stream
|
||||
* Save the game. The passed write stream represents access to the UMem chunk
|
||||
* in the Quetzal save file that will be created
|
||||
*/
|
||||
virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
|
||||
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
|
||||
};
|
||||
|
||||
} // End of namespace Magnetic
|
||||
|
@ -29,15 +29,6 @@
|
||||
|
||||
namespace Glk {
|
||||
|
||||
static Common::String readString(Common::ReadStream *src) {
|
||||
char c;
|
||||
Common::String result;
|
||||
while ((c = src->readByte()) != 0)
|
||||
result += c;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void QuetzalReader::clear() {
|
||||
_chunks.clear();
|
||||
_stream = nullptr;
|
||||
@ -141,6 +132,15 @@ bool QuetzalReader::getSavegameMetaInfo(Common::SeekableReadStream *rs, SaveStat
|
||||
return true;
|
||||
}
|
||||
|
||||
Common::String QuetzalReader::readString(Common::ReadStream *src) {
|
||||
char c;
|
||||
Common::String result;
|
||||
while ((c = src->readByte()) != 0)
|
||||
result += c;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
Common::WriteStream &QuetzalWriter::add(uint32 chunkId) {
|
||||
|
@ -143,6 +143,11 @@ public:
|
||||
* Loads a Quetzal save and extract's it's description and meta info
|
||||
*/
|
||||
static bool getSavegameMetaInfo(Common::SeekableReadStream *rs, SaveStateDescriptor &ssd);
|
||||
|
||||
/**
|
||||
* Support method for reading a string from a stream
|
||||
*/
|
||||
static Common::String readString(Common::ReadStream *src);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -21,6 +21,7 @@
|
||||
*/
|
||||
|
||||
#include "glk/scott/scott.h"
|
||||
#include "glk/quetzal.h"
|
||||
#include "common/config-manager.h"
|
||||
#include "common/translation.h"
|
||||
|
||||
@ -508,41 +509,44 @@ void Scott::lineInput(char *buf, size_t n) {
|
||||
buf[ev.val1] = 0;
|
||||
}
|
||||
|
||||
Common::Error Scott::saveGameData(strid_t file, const Common::String &desc) {
|
||||
Common::Error Scott::writeGameData(Common::WriteStream *ws) {
|
||||
Common::String msg;
|
||||
|
||||
for (int ct = 0; ct < 16; ct++) {
|
||||
msg = Common::String::format("%d %d\n", _counters[ct], _roomSaved[ct]);
|
||||
glk_put_string_stream(file, msg.c_str());
|
||||
ws->write(msg.c_str(), msg.size());
|
||||
ws->writeByte(0);
|
||||
}
|
||||
|
||||
msg = Common::String::format("%u %d %d %d %d %d\n",
|
||||
_bitFlags, (_bitFlags & (1 << DARKBIT)) ? 1 : 0,
|
||||
MY_LOC, _currentCounter, _savedRoom, _gameHeader._lightTime);
|
||||
glk_put_string_stream(file, msg.c_str());
|
||||
ws->write(msg.c_str(), msg.size());
|
||||
ws->writeByte(0);
|
||||
|
||||
for (int ct = 0; ct <= _gameHeader._numItems; ct++) {
|
||||
msg = Common::String::format("%hd\n", (short)_items[ct]._location);
|
||||
glk_put_string_stream(file, msg.c_str());
|
||||
ws->write(msg.c_str(), msg.size());
|
||||
ws->writeByte(0);
|
||||
}
|
||||
|
||||
output(_("Saved.\n"));
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
Common::Error Scott::loadGameData(strid_t file) {
|
||||
char buf[128];
|
||||
Common::Error Scott::readSaveData(Common::SeekableReadStream *rs) {
|
||||
Common::String line;
|
||||
int ct = 0;
|
||||
short lo;
|
||||
short darkFlag;
|
||||
|
||||
for (ct = 0; ct < 16; ct++) {
|
||||
glk_get_line_stream(file, buf, sizeof buf);
|
||||
sscanf(buf, "%d %d", &_counters[ct], &_roomSaved[ct]);
|
||||
line = QuetzalReader::readString(rs);
|
||||
sscanf(line.c_str(), "%d %d", &_counters[ct], &_roomSaved[ct]);
|
||||
}
|
||||
|
||||
glk_get_line_stream(file, buf, sizeof buf);
|
||||
sscanf(buf, "%u %hd %d %d %d %d\n",
|
||||
line = QuetzalReader::readString(rs);
|
||||
sscanf(line.c_str(), "%u %hd %d %d %d %d\n",
|
||||
&_bitFlags, &darkFlag, &MY_LOC, &_currentCounter, &_savedRoom,
|
||||
&_gameHeader._lightTime);
|
||||
|
||||
@ -550,8 +554,8 @@ Common::Error Scott::loadGameData(strid_t file) {
|
||||
if (darkFlag)
|
||||
_bitFlags |= (1 << 15);
|
||||
for (ct = 0; ct <= _gameHeader._numItems; ct++) {
|
||||
glk_get_line_stream(file, buf, sizeof buf);
|
||||
sscanf(buf, "%hd\n", &lo);
|
||||
line = QuetzalReader::readString(rs);
|
||||
sscanf(line.c_str(), "%hd\n", &lo);
|
||||
_items[ct]._location = (unsigned char)lo;
|
||||
}
|
||||
|
||||
|
@ -177,14 +177,15 @@ public:
|
||||
virtual void runGame() override;
|
||||
|
||||
/**
|
||||
* Load a savegame from the passed stream
|
||||
* Load a savegame from the passed Quetzal file chunk stream
|
||||
*/
|
||||
virtual Common::Error loadGameData(strid_t file) override;
|
||||
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
|
||||
|
||||
/**
|
||||
* Save the game to the passed stream
|
||||
* Save the game. The passed write stream represents access to the UMem chunk
|
||||
* in the Quetzal save file that will be created
|
||||
*/
|
||||
virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
|
||||
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
|
||||
};
|
||||
|
||||
} // End of namespace Scott
|
||||
|
@ -42,14 +42,14 @@ bool TADS::hasFeature(EngineFeature f) const {
|
||||
return GlkAPI::hasFeature(f);
|
||||
}
|
||||
|
||||
Common::Error TADS::loadGameData(strid_t file) {
|
||||
Common::Error TADS::readSaveData(Common::SeekableReadStream *rs) {
|
||||
// TODO
|
||||
return Common::kNoError;
|
||||
return Common::kReadingFailed;
|
||||
}
|
||||
|
||||
Common::Error TADS::saveGameData(strid_t file, const Common::String &desc) {
|
||||
Common::Error TADS::writeGameData(Common::WriteStream *ws) {
|
||||
// TODO
|
||||
return Common::kNoError;
|
||||
return Common::kWritingFailed;
|
||||
}
|
||||
|
||||
} // End of namespace TADS
|
||||
|
@ -54,14 +54,15 @@ public:
|
||||
virtual bool hasFeature(EngineFeature f) const override;
|
||||
|
||||
/**
|
||||
* Load a savegame from the passed stream
|
||||
* Load a savegame from the passed Quetzal file chunk stream
|
||||
*/
|
||||
virtual Common::Error loadGameData(strid_t file) override;
|
||||
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
|
||||
|
||||
/**
|
||||
* Save the game to the passed stream
|
||||
* Save the game. The passed write stream represents access to the UMem chunk
|
||||
* in the Quetzal save file that will be created
|
||||
*/
|
||||
virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
|
||||
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
|
||||
};
|
||||
|
||||
extern TADS *g_vm;
|
||||
|
Loading…
Reference in New Issue
Block a user