mirror of
https://github.com/libretro/scummvm.git
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Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
This commit is contained in:
parent
c5f94872a7
commit
5568a8473b
@ -27,7 +27,7 @@
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#include "agi/lzw.h"
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#include "common/config-manager.h"
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//#include "common/fs.h"
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#include "common/fs.h"
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namespace Agi {
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@ -25,6 +25,7 @@
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#include "common/md5.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/random.h"
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#include "common/str-array.h"
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@ -24,10 +24,11 @@
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "common/EventRecorder.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "agos/debugger.h"
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#include "agos/intern.h"
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@ -514,20 +515,22 @@ AGOSEngine::AGOSEngine(OSystem *syst)
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"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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// Add default file directories for Acorn version of
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// Simon the Sorcerer 1
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SearchMan.addSubDirectoryMatching(_gameDataDir, "execute");
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SearchMan.addSubDirectoryMatching(gameDataDir, "execute");
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// Add default file directories for Amiga/Macintosh
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// verisons of Simon the Sorcerer 2
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SearchMan.addSubDirectoryMatching(_gameDataDir, "voices");
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SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
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// Add default file directories for Amiga & Macintosh
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// versions of The Feeble Files
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SearchMan.addSubDirectoryMatching(_gameDataDir, "gfx");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "movies");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "speech");
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SearchMan.addSubDirectoryMatching(gameDataDir, "gfx");
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SearchMan.addSubDirectoryMatching(gameDataDir, "movies");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx");
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SearchMan.addSubDirectoryMatching(gameDataDir, "speech");
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g_eventRec.registerRandomSource(_rnd, "agos");
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}
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@ -79,7 +79,8 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
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// Do not initialize graphics here
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// However this is the place to specify all default directories
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//SearchMan.addSubDirectoryMatching(_gameDataDir, "sound");
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//const Common::FSNode gameDataDir(ConfMan.get("path"));
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//SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
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// Here is the right place to set up the engine specific debug levels
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DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info");
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@ -90,7 +90,6 @@ Engine::Engine(OSystem *syst)
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_eventMan(_system->getEventManager()),
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_saveFileMan(_system->getSavefileManager()),
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_targetName(ConfMan.getActiveDomainName()),
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_gameDataDir(ConfMan.get("path")),
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_pauseLevel(0),
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_mainMenuDialog(NULL) {
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@ -320,12 +319,14 @@ void Engine::checkCD() {
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char buffer[MAXPATHLEN];
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int i;
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if (_gameDataDir.getPath().empty()) {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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if (gameDataDir.getPath().empty()) {
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// That's it! I give up!
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if (getcwd(buffer, MAXPATHLEN) == NULL)
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return;
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} else
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strncpy(buffer, _gameDataDir.getPath().c_str(), MAXPATHLEN);
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strncpy(buffer, gameDataDir.getPath().c_str(), MAXPATHLEN);
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for (i = 0; i < MAXPATHLEN - 1; i++) {
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if (buffer[i] == '\\')
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@ -27,8 +27,8 @@
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/str.h"
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#include "common/list.h"
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#include "graphics/pixelformat.h"
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class OSystem;
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@ -89,8 +89,6 @@ protected:
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const Common::String _targetName; // target name for saves
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const Common::FSNode _gameDataDir; // FIXME: Get rid of this
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private:
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/**
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* The pause level, 0 means 'running', a positive value indicates
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@ -41,9 +41,10 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
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_graphicsMan(NULL), _waitingForInput(false) {
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// Adding the default directories
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SearchMan.addSubDirectoryMatching(_gameDataDir, "groovie");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "media");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "system");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "groovie");
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SearchMan.addSubDirectoryMatching(gameDataDir, "media");
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SearchMan.addSubDirectoryMatching(gameDataDir, "system");
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// Initialize the custom debug levels
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DebugMan.addDebugChannel(kGroovieDebugAll, "All", "Debug everything");
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@ -52,6 +52,7 @@
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#include "m4/mads_menus.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/events.h"
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#include "common/EventRecorder.h"
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#include "common/endian.h"
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@ -111,8 +112,10 @@ MadsM4Engine::MadsM4Engine(OSystem *syst, const M4GameDescription *gameDesc) :
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_vm = this;
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_madsVm = NULL;
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SearchMan.addSubDirectoryMatching(_gameDataDir, "goodstuf");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "resource");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "goodstuf");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resource");
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DebugMan.addDebugChannel(kDebugScript, "script", "Script debug level");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics debug level");
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@ -33,6 +33,10 @@
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class OSystem;
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namespace Common {
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class SeekableReadStream;
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}
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namespace Mohawk {
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enum MohawkGameType {
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@ -74,8 +74,10 @@ MohawkEngine_Myst::MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription
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_scriptParser->disableInitOpcodes();
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if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh)
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SearchMan.addSubDirectoryMatching(_gameDataDir, "CD Data");
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if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh) {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "CD Data");
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}
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}
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MohawkEngine_Myst::~MohawkEngine_Myst() {
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@ -49,12 +49,14 @@ MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescriptio
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_activatedSLST = false;
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_extrasFile = NULL;
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// Attempt to let game run from the CD's
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// Attempt to let game run from the CDs
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// NOTE: assets2 contains higher quality audio than assets1
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SearchMan.addSubDirectoryMatching(_gameDataDir, "all");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "data");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "exe");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "assets2");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "all");
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SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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SearchMan.addSubDirectoryMatching(gameDataDir, "exe");
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SearchMan.addSubDirectoryMatching(gameDataDir, "assets2");
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g_atrusJournalRectSolo = new Common::Rect(295, 402, 313, 426);
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g_atrusJournalRect = new Common::Rect(222, 402, 240, 426);
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@ -27,6 +27,7 @@
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#define RIVEN_SCRIPTS_H
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#include "common/str-array.h"
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#include "common/ptr.h"
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class MohawkEngine_Riven;
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@ -23,9 +23,8 @@
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*
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*/
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/events.h"
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@ -112,28 +111,30 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
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_frameCount = 0;
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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// The Linux version of Inherit the Earth puts all data files in an
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// 'itedata' sub-directory, except for voices.rsc
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SearchMan.addSubDirectoryMatching(_gameDataDir, "itedata");
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SearchMan.addSubDirectoryMatching(gameDataDir, "itedata");
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// The Windows version of Inherit the Earth puts various data files in
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// other subdirectories.
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SearchMan.addSubDirectoryMatching(_gameDataDir, "graphics");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "sound");
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SearchMan.addSubDirectoryMatching(gameDataDir, "graphics");
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SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
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// The Multi-OS version puts the voices file in the root directory of
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// the CD. The rest of the data files are in game/itedata
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SearchMan.addSubDirectoryMatching(_gameDataDir, "game/itedata");
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SearchMan.addSubDirectoryMatching(gameDataDir, "game/itedata");
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// Mac CD Wyrmkeep
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SearchMan.addSubDirectoryMatching(_gameDataDir, "patch");
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SearchMan.addSubDirectoryMatching(gameDataDir, "patch");
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// Dinotopia
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SearchMan.addSubDirectoryMatching(_gameDataDir, "smack");
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SearchMan.addSubDirectoryMatching(gameDataDir, "smack");
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// FTA2
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SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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_displayClip.left = _displayClip.top = 0;
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g_eventRec.registerRandomSource(_rnd, "saga");
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@ -27,6 +27,7 @@
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#define SCI_SCICORE_RESOURCE_H
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#include "common/str.h"
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#include "common/fs.h"
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#include "sci/graphics/helpers.h" // for ViewType
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#include "sci/decompressor.h"
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@ -96,18 +96,20 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
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_gamestate = 0;
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SearchMan.addSubDirectoryMatching(_gameDataDir, "actors"); // KQ6 hi-res portraits
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SearchMan.addSubDirectoryMatching(_gameDataDir, "aud"); // resource.aud and audio files
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SearchMan.addSubDirectoryMatching(_gameDataDir, "avi"); // AVI movie files for Windows versions
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SearchMan.addSubDirectoryMatching(_gameDataDir, "seq"); // SEQ movie files for DOS versions
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SearchMan.addSubDirectoryMatching(_gameDataDir, "wav"); // speech files in WAV format
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SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx"); // music/sound files in WAV format
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SearchMan.addSubDirectoryMatching(_gameDataDir, "robot"); // robot files
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
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SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot files
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// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
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// is for the demo of Phantasmagoria, included in the disk
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if (strcmp(getGameID(), "kq6"))
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SearchMan.addSubDirectoryMatching(_gameDataDir, "patches"); // resource patches
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SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches
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}
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SciEngine::~SciEngine() {
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@ -27,7 +27,7 @@
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#define SCI_H
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#include "engines/engine.h"
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//#include "engines/advancedDetector.h"
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#include "common/util.h"
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struct ADGameDescription;
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@ -226,7 +226,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
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#ifdef MACOSX
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sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
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#else
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sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataDir.getPath().c_str());
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sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, ConfMan.get("path").c_str());
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#endif
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result = displayMessage("Quit", "%s", buf);
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@ -933,22 +933,24 @@ ScummEngine_v8::~ScummEngine_v8() {
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Common::Error ScummEngine::init() {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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// Add default file directories.
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if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) {
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// This is for the Amiga version of Indy3/Loom/Maniac/Zak
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SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms");
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SearchMan.addSubDirectoryMatching(gameDataDir, "rooms");
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}
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if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) {
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// This is for the Mac version of Indy3/Loom
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SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 1");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 2");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 3");
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SearchMan.addSubDirectoryMatching(gameDataDir, "rooms 1");
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SearchMan.addSubDirectoryMatching(gameDataDir, "rooms 2");
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SearchMan.addSubDirectoryMatching(gameDataDir, "rooms 3");
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}
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#ifdef ENABLE_SCUMM_7_8
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#ifdef MACOSX
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if (_game.version == 8 && !memcmp(_gameDataDir.getPath().c_str(), "/Volumes/MONKEY3_", 17)) {
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if (_game.version == 8 && !memcmp(gameDataDir.getPath().c_str(), "/Volumes/MONKEY3_", 17)) {
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// Special case for COMI on Mac OS X. The mount points on OS X depend
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// on the volume name. Hence if playing from CD, we'd get a problem.
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// So if loading of a resource file fails, we fall back to the (fixed)
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@ -963,12 +965,12 @@ Common::Error ScummEngine::init() {
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#endif
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if (_game.version == 8)
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// This is for COMI
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SearchMan.addSubDirectoryMatching(_gameDataDir, "resource");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resource");
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if (_game.version == 7) {
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// This is for Full Throttle & The Dig
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SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "data");
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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}
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#endif
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@ -56,13 +56,14 @@ SwordEngine::SwordEngine(OSystem *syst)
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_features = 0;
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// Add default file directories
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SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "speech");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "smackshi");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "english");//PSX Demo
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SearchMan.addSubDirectoryMatching(_gameDataDir, "italian");//PSX Demo
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "clusters");
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SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "speech");
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(gameDataDir, "smackshi");
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SearchMan.addSubDirectoryMatching(gameDataDir, "english");//PSX Demo
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SearchMan.addSubDirectoryMatching(gameDataDir, "italian");//PSX Demo
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}
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SwordEngine::~SwordEngine() {
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@ -257,10 +257,11 @@ namespace Sword2 {
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Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
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// Add default file directories
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SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "sword2");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(_gameDataDir, "smacks");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "clusters");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sword2");
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(gameDataDir, "smacks");
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if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
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_features = GF_DEMO;
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@ -23,6 +23,7 @@
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*/
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#include "common/stream.h"
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#include "common/ptr.h"
|
||||
|
||||
#include "teenagent/inventory.h"
|
||||
#include "teenagent/resources.h"
|
||||
|
@ -25,6 +25,8 @@
|
||||
#include "common/config-manager.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/algorithm.h"
|
||||
#include "common/ptr.h"
|
||||
|
||||
#include "teenagent/scene.h"
|
||||
#include "teenagent/resources.h"
|
||||
#include "teenagent/surface.h"
|
||||
|
@ -29,6 +29,7 @@
|
||||
#include "common/EventRecorder.h"
|
||||
#include "common/keyboard.h"
|
||||
#include "common/file.h"
|
||||
#include "common/fs.h"
|
||||
#include "common/savefile.h"
|
||||
#include "common/config-manager.h"
|
||||
#include "common/serializer.h"
|
||||
@ -834,11 +835,12 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
|
||||
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
|
||||
|
||||
// Add DW2 subfolder to search path in case user is running directly from the CDs
|
||||
SearchMan.addSubDirectoryMatching(_gameDataDir, "dw2");
|
||||
const Common::FSNode gameDataDir(ConfMan.get("path"));
|
||||
SearchMan.addSubDirectoryMatching(gameDataDir, "dw2");
|
||||
|
||||
// Add subfolders needed for psx versions of Discworld 1
|
||||
if (TinselV1PSX)
|
||||
SearchMan.addDirectory(_gameDataDir.getPath(), _gameDataDir, 0, 3, true);
|
||||
SearchMan.addDirectory(gameDataDir.getPath(), gameDataDir, 0, 3, true);
|
||||
|
||||
const GameSettings *g;
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user