AVALANCHE: Repair define() and defineCameo() in ShootEmUp.

This commit is contained in:
uruk 2014-02-21 15:50:37 +01:00
parent 5571945283
commit 5580c0b95e
2 changed files with 6 additions and 6 deletions

View File

@ -206,12 +206,12 @@ void ShootEmUp::plotThem() {
}
}
void ShootEmUp::define(int16 x, int16 y, byte p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe) {
void ShootEmUp::define(int16 x, int16 y, int8 p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe) {
for (int i = 0; i < 99; i++) {
if (_sprites[i]._x == kFlag) {
_sprites[i]._x = x;
_sprites[i]._y = y;
_sprites[i]._p = p;
_sprites[i]._p = p - 1;
_sprites[i]._ix = ix;
_sprites[i]._iy = iy;
_sprites[i]._timeout = time;
@ -223,7 +223,7 @@ void ShootEmUp::define(int16 x, int16 y, byte p, int8 ix, int8 iy, int16 time, b
}
}
void ShootEmUp::defineCameo(int16 x, int16 y, byte p, int16 time) {
void ShootEmUp::defineCameo(int16 x, int16 y, int8 p, int16 time) {
for (int i = 0; i < 99; i++) {
if (_sprites[i]._x == kFlag) {
_sprites[i]._x = x;

View File

@ -41,7 +41,7 @@ private:
struct Sprite {
int8 _ix, _iy;
int16 _x, _y;
byte _p;
int8 _p;
int16 _timeout;
bool _cameo;
byte _cameoFrame;
@ -102,8 +102,8 @@ private:
void moveThem();
void blank(Common::Rect rect);
void plotThem();
void define(int16 x, int16 y, byte p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe);
void defineCameo(int16 x, int16 y, byte p, int16 time);
void define(int16 x, int16 y, int8 p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe);
void defineCameo(int16 x, int16 y, int8 p, int16 time);
void showStock(byte index);
void drawNumber(int number, int size, int x);
void showScore();