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b9263e172f
commit
5591bf368c
@ -403,9 +403,8 @@ static Uint32 timer_handler_wrapper(Uint32 interval) {
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void OSystem_WINCE3::initBackend()
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{
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// Instantiate our own sound mixer
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// mixer init is postponed until a game engine is selected.
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if (_mixer == 0)
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_mixer = new Audio::MixerImpl(this);
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// mixer init is rerun when a game engine is selected.
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setupMixer();
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// Create the timer. CE SDL does not support multiple timers (SDL_AddTimer).
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// We work around this by using the SetTimer function, since we only use
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@ -792,11 +791,15 @@ void OSystem_WINCE3::setupMixer() {
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SDL_AudioSpec desired;
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int thread_priority;
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compute_sample_rate();
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if (_sampleRate == 0)
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warning("setSoundCallback called with 0 _sampleRate. Audio will not work.");
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else if (_mixer && _mixer->getOutputRate() == _sampleRate) {
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debug(1, "Skipping sound mixer re-init: samplerate is good");
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return;
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}
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memset(&desired, 0, sizeof(desired));
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desired.freq = _sampleRate;
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desired.format = AUDIO_S16SYS;
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desired.channels = 2;
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@ -913,7 +916,6 @@ void OSystem_WINCE3::engineInit() {
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//update_game_settings();
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// finalize mixer init
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compute_sample_rate();
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setupMixer();
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}
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@ -1085,8 +1087,6 @@ void OSystem_WINCE3::update_game_settings() {
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ConfMan.setBool("no_doubletap_rightclick", true);
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ConfMan.flushToDisk();
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}
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compute_sample_rate();
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}
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void OSystem_WINCE3::initSize(uint w, uint h) {
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