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Better make sure that cursorPCE[] has 16 elements, like some of the other
hard-coded cursors. svn-id: r46075
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@ -362,7 +362,7 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
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if (index == 1 && _game.platform == Common::kPlatformPCEngine) {
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uint16 cursorPCE[] = {
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0x8000, 0xC000, 0xE000, 0xF000, 0xF800, 0xFC00, 0xFE00, 0xFF00,
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0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300
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0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300, 0x0000
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};
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for (h = 0; h < ARRAYSIZE(cursorPCE); h++) {
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