Better make sure that cursorPCE[] has 16 elements, like some of the other

hard-coded cursors.

svn-id: r46075
This commit is contained in:
Torbjörn Andersson 2009-11-22 11:00:14 +00:00
parent 00708d056a
commit 55c03b9aab

View File

@ -362,7 +362,7 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
if (index == 1 && _game.platform == Common::kPlatformPCEngine) {
uint16 cursorPCE[] = {
0x8000, 0xC000, 0xE000, 0xF000, 0xF800, 0xFC00, 0xFE00, 0xFF00,
0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300
0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300, 0x0000
};
for (h = 0; h < ARRAYSIZE(cursorPCE); h++) {